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<blockquote data-quote="stonegod" data-source="post: 3472798" data-attributes="member: 36973"><p><strong><span style="color: darkorange">Damien Bane</span> (CR 2)</strong> (~1000 XP)</p><p>CN tiefling beguiler 1</p><p>Medium outsider (native)</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft.; Listen +1, Spot +3</p><p><strong>Languages</strong> Common, Common Elven, Draconic, Goblin, High Elven, Mashar</p><p>-----------------------------------------------------------------</p><p><strong>AC</strong> 13, touch 13, flat-footed 10; +3 Dex</p><p><strong>hp</strong> 6 (1 HD)</p><p><strong>Resist</strong> cold 5, electricity 5, and fire 5.</p><p><strong>Fort</strong> +0, <strong>Ref</strong> +3, <strong>Will</strong> +1</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 30 ft.</p><p><strong>Melee</strong> mwk rapier +0 (1d6-1/18-20)</p><p><strong>Ranged</strong> darkwood shortbow +4 (1d6-1/x3)</p><p><strong>Base Atk</strong> +0; <strong>Grp</strong> -1</p><p><strong>Beguiler Spells</strong> (CL 1, +3 ranged touch, -1 melee touch):</p><p>- 1st (DC 15, 17 enchantment): 4/d</p><p>- 0 (DC 14, 16 enchantment): 5/d</p><p><strong>Spell-like Abilities</strong></p><p>- 1/d: <em>darkness</em> (CL 1)</p><p>-----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 8, Dex 16, Con 10, Int 18, Wis 8, Cha 14</p><p><strong>SQ</strong> Armored mage, trapfinding</p><p><strong>Feats</strong> Spell Focus (enchantment)</p><p><strong>Skills</strong> Bluff +8, Concentration +4, Diplomacy +6, Disguise +6, Disable Device +6, Hide +7, Listen +1, Move Silently +7, Open Lock +5, Search +6, Sense Motive +3, Spot +3</p><p><strong>Possessions</strong> Combat possessions and mwk rapier, darkwood shortbow with 20 arrows, belt pouches (2), courtier's outfit with jewelry (50 gp), spell component pouch, mwk thieves' tools, traveling outfit, 42 gp; 18 lbs. (light load)</p><p><strong>Beguiler Spells Known:</strong> 0: <em>dancing lights, daze, detect magic, ghost sound, message, open/close, read magic</em>; 1st: <em>charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm</em></p><p>-----------------------------------------------------------------</p><p><strong>Armored mage</strong> Damien can cast spells in light armor using a light shield.</p><p><strong>Trapfinding</strong> As a rogue.</p><p>[sblock=Advancement]<strong>ECL2->Beguiler 1</strong> HP 6 (1d6) SP: 40 (6x4+4x4)</p><p>Bluff +4, Concentration +4, Diplomacy +4, Disguise +4, Hide +2, Disable Device +2, Listen +2, Move Silently +4, Open Lock +2, Search +2, Sense Motive +4, Speak Language +2 (High Elven, Mashar), Spot +4</p><p>Abilities: Str 8 (0pts), Dex 16 (6pts+2 race), Con 10 (2pts), Int 18 (10pts+2 race), Wis 8 (0pts), Cha 14 (10pts-2 race)</p><p>Feats: Spell Focus (enchantment)[/sblock]<strong>Background</strong></p><p>Damien was born to well off parents of Khedris; they were courtier's, performing the necessary tasks that smoothed the wheels of the merchant empire. Other than their wealth, their families were not extraordinary, thus their was great surprise at Damien's <em>unusual</em> birth. Damein's obvious difference---its hard to hide vestigial horns on a newborn---shocked his family. However, Damein's father, a clerk with a power hungry merchant, saw something in him that made him smile with glee. And thus Damein the spy was born.</p><p></p><p>The boy was trained at an early age in the art of deceit. At first, it was to hide his obvious difference. However, Damein's father had plans. The merchant lords always were looking for an edge in the market, and if Damein's father was right, the boy's odd lineage would make him well suited for the task. And it did. About puberty, the young lad showed signs of magical talent of the deceptive bent. A few choice words to a sympathetic ear, and Damein was soon being trained in the arts of spycraft, paid by a merchant who expect something in return---Damien's eventual service.</p><p></p><p>Thus, we find the young Damien, fresh out of training on his first task---infiltrate Halmaro's caravan, observe, and see if this "wedding" truly is as it seems. A simple job, one suited for Damien's tyro talents, but his patron expects results. </p><p></p><p><strong>Appearance and Personality</strong></p><p>Damien appears as a good looking human of average height with a soft build. He dresses well and has a well spoken (some might say sultry voice). The hat or hood he often wears hides his vestigial horns. The boy has sable hair with a hint of red in it with unremarkable blue eyes.</p><p></p><p>Damein is a very jovial fellow, who generally refuses to see the poor things in life. He is, however, extremely comfortable with lying, telling tales of his own life as if they were natural to him. He is not out to purposely deceive most of the time so much as he cannot help to dissemble. He enjoys stories and the performance aspects of his job, and is totally amoral as to the consequences of them---not out of malice or spite, but out of a shocking naivety about such things.</p></blockquote><p></p>
[QUOTE="stonegod, post: 3472798, member: 36973"] [b][COLOR=darkorange]Damien Bane[/COLOR] (CR 2)[/b] (~1000 XP) CN tiefling beguiler 1 Medium outsider (native) [b]Init[/b] +3; [b]Senses[/b] darkvision 60 ft.; Listen +1, Spot +3 [b]Languages[/b] Common, Common Elven, Draconic, Goblin, High Elven, Mashar ----------------------------------------------------------------- [b]AC[/b] 13, touch 13, flat-footed 10; +3 Dex [b]hp[/b] 6 (1 HD) [b]Resist[/b] cold 5, electricity 5, and fire 5. [b]Fort[/b] +0, [b]Ref[/b] +3, [b]Will[/b] +1 ----------------------------------------------------------------- [b]Spd[/b] 30 ft. [b]Melee[/b] mwk rapier +0 (1d6-1/18-20) [b]Ranged[/b] darkwood shortbow +4 (1d6-1/x3) [b]Base Atk[/b] +0; [b]Grp[/b] -1 [b]Beguiler Spells[/b] (CL 1, +3 ranged touch, -1 melee touch): - 1st (DC 15, 17 enchantment): 4/d - 0 (DC 14, 16 enchantment): 5/d [b]Spell-like Abilities[/b] - 1/d: [i]darkness[/i] (CL 1) ----------------------------------------------------------------- [b]Abilities[/b] Str 8, Dex 16, Con 10, Int 18, Wis 8, Cha 14 [b]SQ[/b] Armored mage, trapfinding [b]Feats[/b] Spell Focus (enchantment) [b]Skills[/b] Bluff +8, Concentration +4, Diplomacy +6, Disguise +6, Disable Device +6, Hide +7, Listen +1, Move Silently +7, Open Lock +5, Search +6, Sense Motive +3, Spot +3 [b]Possessions[/b] Combat possessions and mwk rapier, darkwood shortbow with 20 arrows, belt pouches (2), courtier's outfit with jewelry (50 gp), spell component pouch, mwk thieves' tools, traveling outfit, 42 gp; 18 lbs. (light load) [b]Beguiler Spells Known:[/b] 0: [i]dancing lights, daze, detect magic, ghost sound, message, open/close, read magic[/i]; 1st: [i]charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm[/i] ----------------------------------------------------------------- [b]Armored mage[/b] Damien can cast spells in light armor using a light shield. [b]Trapfinding[/b] As a rogue. [sblock=Advancement][b]ECL2->Beguiler 1[/b] HP 6 (1d6) SP: 40 (6x4+4x4) Bluff +4, Concentration +4, Diplomacy +4, Disguise +4, Hide +2, Disable Device +2, Listen +2, Move Silently +4, Open Lock +2, Search +2, Sense Motive +4, Speak Language +2 (High Elven, Mashar), Spot +4 Abilities: Str 8 (0pts), Dex 16 (6pts+2 race), Con 10 (2pts), Int 18 (10pts+2 race), Wis 8 (0pts), Cha 14 (10pts-2 race) Feats: Spell Focus (enchantment)[/sblock][b]Background[/b] Damien was born to well off parents of Khedris; they were courtier's, performing the necessary tasks that smoothed the wheels of the merchant empire. Other than their wealth, their families were not extraordinary, thus their was great surprise at Damien's [i]unusual[/i] birth. Damein's obvious difference---its hard to hide vestigial horns on a newborn---shocked his family. However, Damein's father, a clerk with a power hungry merchant, saw something in him that made him smile with glee. And thus Damein the spy was born. The boy was trained at an early age in the art of deceit. At first, it was to hide his obvious difference. However, Damein's father had plans. The merchant lords always were looking for an edge in the market, and if Damein's father was right, the boy's odd lineage would make him well suited for the task. And it did. About puberty, the young lad showed signs of magical talent of the deceptive bent. A few choice words to a sympathetic ear, and Damein was soon being trained in the arts of spycraft, paid by a merchant who expect something in return---Damien's eventual service. Thus, we find the young Damien, fresh out of training on his first task---infiltrate Halmaro's caravan, observe, and see if this "wedding" truly is as it seems. A simple job, one suited for Damien's tyro talents, but his patron expects results. [b]Appearance and Personality[/b] Damien appears as a good looking human of average height with a soft build. He dresses well and has a well spoken (some might say sultry voice). The hat or hood he often wears hides his vestigial horns. The boy has sable hair with a hint of red in it with unremarkable blue eyes. Damein is a very jovial fellow, who generally refuses to see the poor things in life. He is, however, extremely comfortable with lying, telling tales of his own life as if they were natural to him. He is not out to purposely deceive most of the time so much as he cannot help to dissemble. He enjoys stories and the performance aspects of his job, and is totally amoral as to the consequences of them---not out of malice or spite, but out of a shocking naivety about such things. [/QUOTE]
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