Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Carcassone And Munchkin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 5090400" data-attributes="member: 5890"><p>Munchkin, once you know how to play, almost invariably ends up with everyone at level 9, and the winner being that guy who tried to kill a monster when everyone else had used all their "stop the guy from winning" cards.</p><p></p><p>Alternately, with certain expansions, it ends up being the game where everyone is at level 9 and someone has the "I win now" card and noone can do anything about it.</p><p></p><p>And it seems that the more expansions you add, the less "stop the guy from winning" cards there are, so most games end with you feeling like the outcome had nothing to do with you at all.</p><p></p><p>Carcassonne is a great game that doesn't get stale. It doesn't really work with only 2 players though: a third is really needed for any decent play. The expansions add some interesting new rules (which is good) and some seriously whacky map tiles (which is bad). I'd disagree with the assessment that the game has no depth: certainly it's possible to arrive at a mathematical best-play algorithm, but the fact that negotiations are possible with other players blows that out of the water.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5090400, member: 5890"] Munchkin, once you know how to play, almost invariably ends up with everyone at level 9, and the winner being that guy who tried to kill a monster when everyone else had used all their "stop the guy from winning" cards. Alternately, with certain expansions, it ends up being the game where everyone is at level 9 and someone has the "I win now" card and noone can do anything about it. And it seems that the more expansions you add, the less "stop the guy from winning" cards there are, so most games end with you feeling like the outcome had nothing to do with you at all. Carcassonne is a great game that doesn't get stale. It doesn't really work with only 2 players though: a third is really needed for any decent play. The expansions add some interesting new rules (which is good) and some seriously whacky map tiles (which is bad). I'd disagree with the assessment that the game has no depth: certainly it's possible to arrive at a mathematical best-play algorithm, but the fact that negotiations are possible with other players blows that out of the water. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Carcassone And Munchkin
Top