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General Tabletop Discussion
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Card Based Stat Gen Method
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<blockquote data-quote="airwalkrr" data-source="post: 4495414" data-attributes="member: 12460"><p>There is a definite element of genius in your method. I commend you.</p><p></p><p>While I must confess the idea that you artificially prevent the possibility of low scores from occurring does not appeal to me--after all, the occasional low score can be an interesting aspect for a character--I believe the notion that there is some element of randomness while still keeping a certain sense of balance in the available cards is akin to utter brilliance.</p><p></p><p>Were I to implement your method, and I believe I may have to now that I have seen it, I would have to make a modification. Some testing would be necessary to see how it works out, but something like this. Take the Ace through 6 cards all out of the deck. Draw four cards for each score and remove the lowest card. By my calculations the average score would be 12.5 with only marginal differences in net modifiers between players. For example you could have the following draws:</p><p></p><p>1, 3, 4, 6 = 13</p><p>2, 4, 5, 5 = 14</p><p>1, 2, 5, 6 = 13</p><p>3, 4, 5, 6 = 15</p><p>1, 2, 2, 4 = 8</p><p>1, 3, 3, 6 = 12</p><p></p><p>There is still the slight possibility for a 3 and a relatively better but still low chance for an 18. Overall, I think this would work well too.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4495414, member: 12460"] There is a definite element of genius in your method. I commend you. While I must confess the idea that you artificially prevent the possibility of low scores from occurring does not appeal to me--after all, the occasional low score can be an interesting aspect for a character--I believe the notion that there is some element of randomness while still keeping a certain sense of balance in the available cards is akin to utter brilliance. Were I to implement your method, and I believe I may have to now that I have seen it, I would have to make a modification. Some testing would be necessary to see how it works out, but something like this. Take the Ace through 6 cards all out of the deck. Draw four cards for each score and remove the lowest card. By my calculations the average score would be 12.5 with only marginal differences in net modifiers between players. For example you could have the following draws: 1, 3, 4, 6 = 13 2, 4, 5, 5 = 14 1, 2, 5, 6 = 13 3, 4, 5, 6 = 15 1, 2, 2, 4 = 8 1, 3, 3, 6 = 12 There is still the slight possibility for a 3 and a relatively better but still low chance for an 18. Overall, I think this would work well too. [/QUOTE]
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