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General Tabletop Discussion
*TTRPGs General
Cards as randomizers?
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<blockquote data-quote="Croesus" data-source="post: 5943244" data-attributes="member: 35019"><p>Well, I suppose I should have said it pretty much eliminates casual cheating/fudging. </p><p></p><p>For example, if the GM really wants to fudge, he can. But it would be pretty obvious if the GM starts going through the deck to pull out the card he wants. And hiding certain cards behind the screen "just in case" seems a bit too premeditated for the GM's I've gamed with. Fudging die rolls is easy, doing so with cards requires more effort, assuming the GM doesn't want to be obvious.</p><p></p><p>As for players, there a many easy ways to cheat with a die - knock a die sideways, or say "that was just a practice roll", or roll the die then announce that the result was their check (or if the roll is low, pick it up and announce that they are now rolling their check), and so forth. What all of those have in common is that they don't really require any skill, and very little effort. They are also the kind of temptation that a player who is normally honest can occasionally give in to.</p><p></p><p>A player who would go to the extreme of learning to deal off the bottom of the deck, stealing and hiding cards while everyone is getting snacks, or other such antics - that crosses a line for me and I wouldn't play with such a person. I play with friends, so we cut each other a lot of slack, but some cheating is simply too over-the-top. </p><p></p><p>A lot depends on how the cards are used. When we play SW, the deck stays on the table, in clear view. We deal out initiative cards face up. Unless we're talking a card shark here, it's pretty difficult to cheat or fudge. To the extent that the deck is hidden by GM or anyone else, the possibilities for cheating/fudging go up.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5943244, member: 35019"] Well, I suppose I should have said it pretty much eliminates casual cheating/fudging. For example, if the GM really wants to fudge, he can. But it would be pretty obvious if the GM starts going through the deck to pull out the card he wants. And hiding certain cards behind the screen "just in case" seems a bit too premeditated for the GM's I've gamed with. Fudging die rolls is easy, doing so with cards requires more effort, assuming the GM doesn't want to be obvious. As for players, there a many easy ways to cheat with a die - knock a die sideways, or say "that was just a practice roll", or roll the die then announce that the result was their check (or if the roll is low, pick it up and announce that they are now rolling their check), and so forth. What all of those have in common is that they don't really require any skill, and very little effort. They are also the kind of temptation that a player who is normally honest can occasionally give in to. A player who would go to the extreme of learning to deal off the bottom of the deck, stealing and hiding cards while everyone is getting snacks, or other such antics - that crosses a line for me and I wouldn't play with such a person. I play with friends, so we cut each other a lot of slack, but some cheating is simply too over-the-top. A lot depends on how the cards are used. When we play SW, the deck stays on the table, in clear view. We deal out initiative cards face up. Unless we're talking a card shark here, it's pretty difficult to cheat or fudge. To the extent that the deck is hidden by GM or anyone else, the possibilities for cheating/fudging go up. [/QUOTE]
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