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Cards as randomizers?
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<blockquote data-quote="Achan hiArusa" data-source="post: 5943270" data-attributes="member: 2597"><p>Dragonlance 5th age and the Marvel Superheroes Adventure game used a system that was called SAGA long before Star Wars did. I had a variation of it I had written sometime ago to use a normal card deck. I can't find the file right now, but off the top of my head...</p><p></p><p>The deck is a partial standard card deck with some of the royalty taken out, but with the jokers kept (you might want to use two decks). The remaining royalty and jokers form a "fear", "doom", or "dragon" suit that will be explained later. Throw out the clubs:</p><p></p><p>Red Joker = 11</p><p>King of Spades = 10</p><p>Queen of Spades = 9</p><p>Jack of Spades = 8</p><p>King of Diamonds = 7</p><p>Queen of Diamonds = 6</p><p>Jack of Diamonds = 5</p><p>King of Hearts = 4</p><p>Queen of Hearts = 3</p><p>Jack of Hearts = 2</p><p>Black Joker = 1</p><p></p><p>The other cards are Ace to 10, with aces having a value of one.</p><p></p><p>Trumps, each suit is keyed to certain ability scores. If you draw this suit when making a related check you get to draw a second card, if that is also trump you get to draw another card and so on (but Royalty Cards and Jokers are never trump despite the suit):</p><p></p><p>Suit/Trump for</p><p>Spades/Dexterity</p><p>Diamonds/Intelligence or Wisdom</p><p>Clubs/Strength</p><p>Hearts/Charisma or Constitution</p><p></p><p>Hand size: You start with a hand-size of 2 at 1st level, every 3rd level (3, 6, 9, 12, 15, 18) you gain an additional card added to your hand. Cards must be played from your hand and once you have played a card (or cards if you have trump) it is discarded and you draw cards to refill back to your hand size. If you use a joker or royalty card the DM takes it and saves it for later to benefit a monster (adding its value to a check they may make in the future at a critical moment).</p><p></p><p>Edge: In addition to increasing in level, you gain Edge. Your edge is is your handsize minus two (so from 0 to 5). If you draw a card that is equal to or lower than the value of your Edge you get a redraw from your hand until you run out of cards or play a card higher than your Edge. And you may still draw trumps.</p><p></p><p>Pushing: You may play an extra card which represents extra effort. However, if you do so then you cannot draw a card to replace it for the rest of the session.</p><p></p><p>Avoiding damage: You can also play cards to avoid damage from an attack. The value of the card is subtracted from the damage from the attack. If you do this then you cannot draw a card to replace it for the rest of the session (in the normal Saga system, damage is determined by loss of your cards).</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5943270, member: 2597"] Dragonlance 5th age and the Marvel Superheroes Adventure game used a system that was called SAGA long before Star Wars did. I had a variation of it I had written sometime ago to use a normal card deck. I can't find the file right now, but off the top of my head... The deck is a partial standard card deck with some of the royalty taken out, but with the jokers kept (you might want to use two decks). The remaining royalty and jokers form a "fear", "doom", or "dragon" suit that will be explained later. Throw out the clubs: Red Joker = 11 King of Spades = 10 Queen of Spades = 9 Jack of Spades = 8 King of Diamonds = 7 Queen of Diamonds = 6 Jack of Diamonds = 5 King of Hearts = 4 Queen of Hearts = 3 Jack of Hearts = 2 Black Joker = 1 The other cards are Ace to 10, with aces having a value of one. Trumps, each suit is keyed to certain ability scores. If you draw this suit when making a related check you get to draw a second card, if that is also trump you get to draw another card and so on (but Royalty Cards and Jokers are never trump despite the suit): Suit/Trump for Spades/Dexterity Diamonds/Intelligence or Wisdom Clubs/Strength Hearts/Charisma or Constitution Hand size: You start with a hand-size of 2 at 1st level, every 3rd level (3, 6, 9, 12, 15, 18) you gain an additional card added to your hand. Cards must be played from your hand and once you have played a card (or cards if you have trump) it is discarded and you draw cards to refill back to your hand size. If you use a joker or royalty card the DM takes it and saves it for later to benefit a monster (adding its value to a check they may make in the future at a critical moment). Edge: In addition to increasing in level, you gain Edge. Your edge is is your handsize minus two (so from 0 to 5). If you draw a card that is equal to or lower than the value of your Edge you get a redraw from your hand until you run out of cards or play a card higher than your Edge. And you may still draw trumps. Pushing: You may play an extra card which represents extra effort. However, if you do so then you cannot draw a card to replace it for the rest of the session. Avoiding damage: You can also play cards to avoid damage from an attack. The value of the card is subtracted from the damage from the attack. If you do this then you cannot draw a card to replace it for the rest of the session (in the normal Saga system, damage is determined by loss of your cards). [/QUOTE]
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