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<blockquote data-quote="dekrass" data-source="post: 7901312" data-attributes="member: 6036"><p>That's an interesting way to look at it. Nature could include most of the elements in the common secrets table though. Limiting it to just unworked versions could be useful. Evoke nature might still be a too broad if you can sling fire, lightning, cold, bludgeoning, slashing, and piercing damage with one secret. Maybe limiting that to the four classic elements fixes that. Things like create, transform, and abjure would be reigned in quite well with the limitation of unworked elements only.</p><p></p><p>Since spirit is a creature type I guess it could summon anything with that type. So you get spirits of the dead and spirits of nature (like elementals). I think with transform you turn things into a type of spirit of your choice. Just like turning a prince into a frog, you could turn a frog into an oread. Using it on a door would require the animate enhancement, since it becomes a creature.</p></blockquote><p></p>
[QUOTE="dekrass, post: 7901312, member: 6036"] That's an interesting way to look at it. Nature could include most of the elements in the common secrets table though. Limiting it to just unworked versions could be useful. Evoke nature might still be a too broad if you can sling fire, lightning, cold, bludgeoning, slashing, and piercing damage with one secret. Maybe limiting that to the four classic elements fixes that. Things like create, transform, and abjure would be reigned in quite well with the limitation of unworked elements only. Since spirit is a creature type I guess it could summon anything with that type. So you get spirits of the dead and spirits of nature (like elementals). I think with transform you turn things into a type of spirit of your choice. Just like turning a prince into a frog, you could turn a frog into an oread. Using it on a door would require the animate enhancement, since it becomes a creature. [/QUOTE]
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