Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Careful Attack/Sure Strike: A mathematical analysis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DemonLord57" data-source="post: 4330917" data-attributes="member: 71260"><p>Yea, I was trying to come up with reasonable versions of Careful Attack/Sure Strike myself. Note, however, that the differences in the power between the at-wills is dependent on the weapon used and the attributes of the characters. </p><p></p><p>For example, if you use two daggers with 18 Str for twin strike and reaping strike, you'll find that clearly reaping strike does more damage (at 50% hit chance, TS does 2.5 ADPR (average damage per round), and RS does 4.25).</p><p></p><p>For further analysis: Assuming the best damaging weapons available immediately (2 1d10 weapons vs a maul), the ADPR would be: TS = 5.5, RS = 7.5. Of course, this is slightly unfair, as each damage boost to "damage rolls" affects TS doubly, and the enhancement boosts will increase damage on both attacks (though strength mod boosts make RS better, but not TS), not to mention that TS is a great minion killer. </p><p></p><p>My main point from this analysis is simply that it's not that TS is "overpowered" in some way (though it is very good with focus), it just is useful in different ways, and responds better to "damage roll" boosts, which I think works as a striker power. It can get quite good, but I think that's okay, since you need to focus on the damage to do so (note: I didn't say "balanced". I do not have some strange idea that focusing on your damage will hurt your other areas in any significant way) Also, fighter powers in general suck... a lot. </p><p>Actually, I think that defender powers might just be weaker in general than other classes' powers. Leader powers seem to give very nice bonuses, Striker powers seem to have nice side-effects, whether debuff or situational things like movement or not provoking, and Controller powers (only one so far, but still) seem to be very across the board, useful in multiple different situations depending on the situation (do you want push, slow, area burst, square blockage, or... boring damage), but Defender powers seem to be pretty simple and boring, barely a step up from basic attacks for the most part...</p><p></p><p>Edit: Thinking about Careful Attack/Sure Strike. Having +4 to hit alone is still almost always worse than Twin Strike, rolling two dice and taking the better is very obviously strictly worse than TS, so I'm pretty sure that balancing it will involve adding damage to the attack, unless we make it basically an auto-hit attack. I think that something like +1/2 Str mod to attack and +Str mod to damage would be interesting, and great with some focus on Strength. +2 to attack on effectively a basic melee attack seems worth it to me, and when you increase your Str mod, it only gets better. It might even be competitive with TS, as it only gets better as you get more Str mod (similar to bonus to damage rolls). I don't think that a flat +2 bonus would be good enough, and a flat +4 bonus would be way too good.</p></blockquote><p></p>
[QUOTE="DemonLord57, post: 4330917, member: 71260"] Yea, I was trying to come up with reasonable versions of Careful Attack/Sure Strike myself. Note, however, that the differences in the power between the at-wills is dependent on the weapon used and the attributes of the characters. For example, if you use two daggers with 18 Str for twin strike and reaping strike, you'll find that clearly reaping strike does more damage (at 50% hit chance, TS does 2.5 ADPR (average damage per round), and RS does 4.25). For further analysis: Assuming the best damaging weapons available immediately (2 1d10 weapons vs a maul), the ADPR would be: TS = 5.5, RS = 7.5. Of course, this is slightly unfair, as each damage boost to "damage rolls" affects TS doubly, and the enhancement boosts will increase damage on both attacks (though strength mod boosts make RS better, but not TS), not to mention that TS is a great minion killer. My main point from this analysis is simply that it's not that TS is "overpowered" in some way (though it is very good with focus), it just is useful in different ways, and responds better to "damage roll" boosts, which I think works as a striker power. It can get quite good, but I think that's okay, since you need to focus on the damage to do so (note: I didn't say "balanced". I do not have some strange idea that focusing on your damage will hurt your other areas in any significant way) Also, fighter powers in general suck... a lot. Actually, I think that defender powers might just be weaker in general than other classes' powers. Leader powers seem to give very nice bonuses, Striker powers seem to have nice side-effects, whether debuff or situational things like movement or not provoking, and Controller powers (only one so far, but still) seem to be very across the board, useful in multiple different situations depending on the situation (do you want push, slow, area burst, square blockage, or... boring damage), but Defender powers seem to be pretty simple and boring, barely a step up from basic attacks for the most part... Edit: Thinking about Careful Attack/Sure Strike. Having +4 to hit alone is still almost always worse than Twin Strike, rolling two dice and taking the better is very obviously strictly worse than TS, so I'm pretty sure that balancing it will involve adding damage to the attack, unless we make it basically an auto-hit attack. I think that something like +1/2 Str mod to attack and +Str mod to damage would be interesting, and great with some focus on Strength. +2 to attack on effectively a basic melee attack seems worth it to me, and when you increase your Str mod, it only gets better. It might even be competitive with TS, as it only gets better as you get more Str mod (similar to bonus to damage rolls). I don't think that a flat +2 bonus would be good enough, and a flat +4 bonus would be way too good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Careful Attack/Sure Strike: A mathematical analysis
Top