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Careful Attack/Sure Strike: A mathematical analysis
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<blockquote data-quote="PSchirf" data-source="post: 4493759" data-attributes="member: 74942"><p><strong>Either Or?</strong></p><p></p><p>Some are saying that Twin-Strike isn't overpowered, but given it's versatility, it looks that way to me. And I don't see the versatility being analyzed in the number crunching above. The issue, for me, is that the player can choose to use it against a single target or multiple targets, with ranged or melee weapons. Flatly restricting the power to one or two of these options nerfs the other options too much.</p><p></p><p>I'm considering breaking Twin-Strike up into four options, two melee (one target or two target versions) and two ranged (one target and two target versions), and limiting the ranger to one of the options (changeable when power swapping is permitted). Comments?</p><p></p><p>To improve Careful Attack, I like the idea of making it grant a +1 AC bonus until the start of the Rangers next turn... i.e. being more careful.</p><p></p><p>The fighter's Sure Strike... I don't yet see an option that I like. I'm leaning toward making the +2 to hit last until the start of the Fighter's next turn, thereby making OAs (or AP attacks) at +2 if Sure Strike was used as the previous attack.</p></blockquote><p></p>
[QUOTE="PSchirf, post: 4493759, member: 74942"] [b]Either Or?[/b] Some are saying that Twin-Strike isn't overpowered, but given it's versatility, it looks that way to me. And I don't see the versatility being analyzed in the number crunching above. The issue, for me, is that the player can choose to use it against a single target or multiple targets, with ranged or melee weapons. Flatly restricting the power to one or two of these options nerfs the other options too much. I'm considering breaking Twin-Strike up into four options, two melee (one target or two target versions) and two ranged (one target and two target versions), and limiting the ranger to one of the options (changeable when power swapping is permitted). Comments? To improve Careful Attack, I like the idea of making it grant a +1 AC bonus until the start of the Rangers next turn... i.e. being more careful. The fighter's Sure Strike... I don't yet see an option that I like. I'm leaning toward making the +2 to hit last until the start of the Fighter's next turn, thereby making OAs (or AP attacks) at +2 if Sure Strike was used as the previous attack. [/QUOTE]
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Careful Attack/Sure Strike: A mathematical analysis
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