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General Tabletop Discussion
*Pathfinder & Starfinder
Careful Attack/Sure Strike: A mathematical analysis
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<blockquote data-quote="KarinsDad" data-source="post: 4494520" data-attributes="member: 2011"><p>Apples and Oranges. Eldritch Blast is a class feature.</p><p></p><p></p><p></p><p>Except that Twin Strike is not a class feature.</p><p></p><p>Some players do not want two weapon for their melee Rangers. They do not want a Drizzt.</p><p></p><p>They might want a Ranger that does not double weapon or bow. How about a Ranger with a Shield?</p><p></p><p>To get that character concept, they need a Ranger damaging power that is not two weapon or two missile attacks per round, but on par with Twin Strike.</p><p></p><p>This is not just about powers. It's also about character concept.</p><p></p><p></p><p></p><p>Incorrect. If Twin Strike and Careful Attack are BOTH damage only powers and reasonably balanced, then they directly compete. Nobody will take both of them because everyone will want a secondary At Will that does something more than just damage.</p><p></p><p>Ranger with Careful Strike melee that does +mod damage plus Shield is equal to Ranger with Twin Strike melee. One has a better AC and Reflex, the other averages more damage.</p><p></p><p>It's only Ranger with Careful Strike Bow that does +mod damage is slightly less able than a Ranger with Twin Strike Bow.</p><p></p><p>But, that's ok. The Careful Strike melee Ranger who can also use his Careful Strike with a Bow is a reasonable concept. He focuses on melee and shield and occassionally does bow.</p><p></p><p></p><p></p><p>Deeper point? Ha. Sure Strike should also be improved. It should be + mod damage. That balances it.</p><p></p><p>Cleave = Basic Attack + damage others</p><p>Reaping Strike = Basic Attack + always damages a little (except minions)</p><p>Sure Strike = Basic Attack at +2 to hit</p><p>Tide of Iron = Basic Attack plus push/shift</p><p></p><p>Sure Strike should be put on par with the other Fighter powers. No doubt about it.</p><p></p><p></p><p></p><p>And both should be put on par with other At Will powers.</p><p></p><p></p><p></p><p>This is terrible. Sure Strike is still weaker than the other three since OAs rarely happen in a game. zzzzzzz</p><p></p><p></p><p>So after considering the Melee Ranger with Shield, I've come to the conclusion that my original assessment of making both Sure Strike and Careful Attack basic attacks at +2 to hit is totally balanced AND it's simple. There is a definitive reason to take them as a Fighter or Ranger respectively. There is no need for a bunch of other special rules.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4494520, member: 2011"] Apples and Oranges. Eldritch Blast is a class feature. Except that Twin Strike is not a class feature. Some players do not want two weapon for their melee Rangers. They do not want a Drizzt. They might want a Ranger that does not double weapon or bow. How about a Ranger with a Shield? To get that character concept, they need a Ranger damaging power that is not two weapon or two missile attacks per round, but on par with Twin Strike. This is not just about powers. It's also about character concept. Incorrect. If Twin Strike and Careful Attack are BOTH damage only powers and reasonably balanced, then they directly compete. Nobody will take both of them because everyone will want a secondary At Will that does something more than just damage. Ranger with Careful Strike melee that does +mod damage plus Shield is equal to Ranger with Twin Strike melee. One has a better AC and Reflex, the other averages more damage. It's only Ranger with Careful Strike Bow that does +mod damage is slightly less able than a Ranger with Twin Strike Bow. But, that's ok. The Careful Strike melee Ranger who can also use his Careful Strike with a Bow is a reasonable concept. He focuses on melee and shield and occassionally does bow. Deeper point? Ha. Sure Strike should also be improved. It should be + mod damage. That balances it. Cleave = Basic Attack + damage others Reaping Strike = Basic Attack + always damages a little (except minions) Sure Strike = Basic Attack at +2 to hit Tide of Iron = Basic Attack plus push/shift Sure Strike should be put on par with the other Fighter powers. No doubt about it. And both should be put on par with other At Will powers. This is terrible. Sure Strike is still weaker than the other three since OAs rarely happen in a game. zzzzzzz So after considering the Melee Ranger with Shield, I've come to the conclusion that my original assessment of making both Sure Strike and Careful Attack basic attacks at +2 to hit is totally balanced AND it's simple. There is a definitive reason to take them as a Fighter or Ranger respectively. There is no need for a bunch of other special rules. [/QUOTE]
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Careful Attack/Sure Strike: A mathematical analysis
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