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Careful Attack/Sure Strike: A mathematical analysis
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<blockquote data-quote="WhatGravitas" data-source="post: 4495547" data-attributes="member: 33132"><p>Let's list all fighter attacks with three or more attacks:</p><p>Rain of Blows (Enc 3)</p><p>Sweeping Blow (Enc 3)</p><p>Come and Get It (Enc 7) - draws additional targets to you</p><p>Shift the Battlefield (Daily 9) - can setup action point action/next round</p><p>Thicket of Blades (Daily 9)</p><p>Vorpal Tornado (Enc 17)</p><p>Devastation's Wake (Daily 19)</p><p>Warrior's Urging (Enc 23) - draws additional targets to you</p><p>Cruel Reaper (Enc 27)</p><p></p><p>From Paragon Paths:</p><p>Weaponsoul Dance (Kensei, Daily 20)</p><p>Crescendo Sword (Swordmaster, Daily 20)</p><p></p><p>And there are also some with two attacks, which become nice if you add OAs to it. Apart from a dearth of multi-attacks from level 10-16, the fighter can pick up a lot of attacks that allow multiple attack rolls.</p><p></p><p>Furthermore, it's hard to get three or more targets to you at once? I think this depends a lot on party composition. If you have a lot of range-focused party members (i.e. leader: cleric, striker: archer ranger or warlock, controller: wizard, obv.), then the fighter can be the sole melee character, in which case it can work pretty well.</p><p></p><p>Is the Nifft-Sure Strike always good? Clearly, no. Is it in certain situations good? Yes. Can you build your character to get these situations often? Well, you can obviously take appropriate powers, for example the ones listed above, and there's multiclassing as well, allowing you to pick up even more area attacks. So I'd say you can play a fighter, where Nifft-Sure Strike is good on regular basis (for example a Human with the powers listed above and Action Surge for a whopping +5 bonus on action point attacks).</p><p></p><p>Furthermore, the fighter really doesn't care that much about raw damage, he cares about battlefield control - the improved OAs allow that and hitting with the powers above can also help as the rider effects can slow/immobilise/shift.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4495547, member: 33132"] Let's list all fighter attacks with three or more attacks: Rain of Blows (Enc 3) Sweeping Blow (Enc 3) Come and Get It (Enc 7) - draws additional targets to you Shift the Battlefield (Daily 9) - can setup action point action/next round Thicket of Blades (Daily 9) Vorpal Tornado (Enc 17) Devastation's Wake (Daily 19) Warrior's Urging (Enc 23) - draws additional targets to you Cruel Reaper (Enc 27) From Paragon Paths: Weaponsoul Dance (Kensei, Daily 20) Crescendo Sword (Swordmaster, Daily 20) And there are also some with two attacks, which become nice if you add OAs to it. Apart from a dearth of multi-attacks from level 10-16, the fighter can pick up a lot of attacks that allow multiple attack rolls. Furthermore, it's hard to get three or more targets to you at once? I think this depends a lot on party composition. If you have a lot of range-focused party members (i.e. leader: cleric, striker: archer ranger or warlock, controller: wizard, obv.), then the fighter can be the sole melee character, in which case it can work pretty well. Is the Nifft-Sure Strike always good? Clearly, no. Is it in certain situations good? Yes. Can you build your character to get these situations often? Well, you can obviously take appropriate powers, for example the ones listed above, and there's multiclassing as well, allowing you to pick up even more area attacks. So I'd say you can play a fighter, where Nifft-Sure Strike is good on regular basis (for example a Human with the powers listed above and Action Surge for a whopping +5 bonus on action point attacks). Furthermore, the fighter really doesn't care that much about raw damage, he cares about battlefield control - the improved OAs allow that and hitting with the powers above can also help as the rider effects can slow/immobilise/shift. Cheers, LT. [/QUOTE]
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Careful Attack/Sure Strike: A mathematical analysis
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