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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Careful Shot vs Twin Strike....No Contest (4e spoilers)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4267307" data-attributes="member: 5143"><p>There ARE circumstances where one is a better choice than another though. If your wisdom modifier is poor, then shifting one square is kind of useless. If you get a bonus to your next attack roll, then having one attack that did more damage might be better than 2 for less.</p><p></p><p>Plus, pure mathematics only factors into part of it. I know plenty of people that would have no idea that 2 attack rolls have a better chance to hit than 1 with a bonus.</p><p></p><p>In fact, when some of the powers started becoming available and one of my friends saw some of them, his first comment was that he didn't know why anyone would take a power that did 2 attacks for 1[w] damage when you could do one attack that did 2[w]. Of course you'd want to only roll once for more damage, you might miss with one of your two attacks if you rolled twice.(that's what he said at least, I argued that at least you'd have half damage if you missed with one, but he wasn't convinced)</p><p></p><p>It's just that a lot of people would rather take a larger chance of missing in exchange for big numbers on their damage(and yes, I know that 1[w]|+str plus 1[w]+str is more damage than 2[w]+str, but most people don't realize that)</p><p></p><p>The idea of the "no Dodges" was that they didn't want people to have to remember to apply a bonus every round when it wasn't significant to begin with. All of the numbers have been reduced so that a +1 or +2 IS significant everywhere. And there's no powers that say "remember to apply a bonus every round, if you don't apply it, you don't get it."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4267307, member: 5143"] There ARE circumstances where one is a better choice than another though. If your wisdom modifier is poor, then shifting one square is kind of useless. If you get a bonus to your next attack roll, then having one attack that did more damage might be better than 2 for less. Plus, pure mathematics only factors into part of it. I know plenty of people that would have no idea that 2 attack rolls have a better chance to hit than 1 with a bonus. In fact, when some of the powers started becoming available and one of my friends saw some of them, his first comment was that he didn't know why anyone would take a power that did 2 attacks for 1[w] damage when you could do one attack that did 2[w]. Of course you'd want to only roll once for more damage, you might miss with one of your two attacks if you rolled twice.(that's what he said at least, I argued that at least you'd have half damage if you missed with one, but he wasn't convinced) It's just that a lot of people would rather take a larger chance of missing in exchange for big numbers on their damage(and yes, I know that 1[w]|+str plus 1[w]+str is more damage than 2[w]+str, but most people don't realize that) The idea of the "no Dodges" was that they didn't want people to have to remember to apply a bonus every round when it wasn't significant to begin with. All of the numbers have been reduced so that a +1 or +2 IS significant everywhere. And there's no powers that say "remember to apply a bonus every round, if you don't apply it, you don't get it." [/QUOTE]
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Careful Shot vs Twin Strike....No Contest (4e spoilers)
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