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[Carnifex's SH] Monastic Stance feats
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<blockquote data-quote="Carnifex" data-source="post: 727814" data-attributes="member: 227"><p>Diagnose, an advanced form of Sense Physiology, and Affect Physiology; another two tools of the Manipulator's trade...</p><p></p><p><strong>Diagnose</strong></p><p>Divination</p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> 1 creature</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>As <em>Sense Physiology</em>, except it grants additional information.</p><p></p><p><em>1st round:</em> You become aware of changes in the subject’s mood for the duration of the spell, such as anger or amusement even if they are not outwardly showing it.</p><p></p><p><em>2nd round:</em> You become aware of what the source of any pain is.</p><p></p><p><em>3rd round:</em> You become aware of what type of ability damage any disease or poison is inflicting, or what ability alterations any drugs are causing. The spell does not inform you of what the poison/disease/drug actually is, although you gain a +6 circumstance bonus to any Heal checks on the subject to discover such information.</p><p></p><p></p><p></p><p><strong>Affect Physiology</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> 1 creature</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell allows the caster to affect certain minor physiological states on the target. These can include:</p><p></p><p>- Altering heart rate, (to make the subject more or less nervous than usual, for example).</p><p></p><p>- To provoke a mild hunger or thirst (with no actual harmful effects if not sated).</p><p></p><p>- To provoke arousal or mild anger.</p><p></p><p>- To cause a mild fever – sweating, slight nausea, etc.</p><p></p><p>- Lowering blood pressure, causing dizziness and weakness.</p><p></p><p>To the subject, the state seems perfectly natural and normal, though they may, for instance, wonder why they are hungry just after eating a meal. Anyone affected by affect physiology who is performing a task requiring concentration, such as casting a spell, must succeed at a Concentration check (DC 10) or have their task disrupted.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 727814, member: 227"] Diagnose, an advanced form of Sense Physiology, and Affect Physiology; another two tools of the Manipulator's trade... [b]Diagnose[/b] Divination [b]Level:[/b] Sor/Wiz 1 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] 1 creature [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes As [i]Sense Physiology[/i], except it grants additional information. [i]1st round:[/i] You become aware of changes in the subject’s mood for the duration of the spell, such as anger or amusement even if they are not outwardly showing it. [i]2nd round:[/i] You become aware of what the source of any pain is. [i]3rd round:[/i] You become aware of what type of ability damage any disease or poison is inflicting, or what ability alterations any drugs are causing. The spell does not inform you of what the poison/disease/drug actually is, although you gain a +6 circumstance bonus to any Heal checks on the subject to discover such information. [b]Affect Physiology[/b] Transmutation [b]Level:[/b] Sor/Wiz 1 [b]Components:[/b] S [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] 1 creature [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes This spell allows the caster to affect certain minor physiological states on the target. These can include: - Altering heart rate, (to make the subject more or less nervous than usual, for example). - To provoke a mild hunger or thirst (with no actual harmful effects if not sated). - To provoke arousal or mild anger. - To cause a mild fever – sweating, slight nausea, etc. - Lowering blood pressure, causing dizziness and weakness. To the subject, the state seems perfectly natural and normal, though they may, for instance, wonder why they are hungry just after eating a meal. Anyone affected by affect physiology who is performing a task requiring concentration, such as casting a spell, must succeed at a Concentration check (DC 10) or have their task disrupted. [/QUOTE]
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