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[Carnifex's SH] Monastic Stance feats
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<blockquote data-quote="Carnifex" data-source="post: 731160" data-attributes="member: 227"><p>And a couple of slightly higher-level Manipulator spells... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Flesh No Barrier</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 round/level or until discharged.</p><p><strong>Saving Throw:</strong> Fortitude half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>When you cast this Manipulator spell, you become able to push your hand through flesh as if it were dough. With obvious laboratory applications it also makes for an effective – and gruesome – attack spell.</p><p></p><p> Once cast, you need merely make a melee touch attack to sink your hand into the subject. On a successful hit the spell discharges and you thrust your hand into the body of the target, rending and disrupting muscle and tissue and dealing 1d6 points of damage/ level (maximum 10d6) as well as d6+1 temporary Strength or Dexterity damage to the target. A successful Fortitude save halves both the damage and the temporary ability damage. Should you have the spell active and attempt to make a grapple attempt, you can simply grab hold of a bone and anchor yourself to the target until you want to let go, giving you a +4 circumstance to the grapple check.</p><p></p><p></p><p></p><p><strong>Metabolise</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> 1 creature</p><p><strong>Duration:</strong> 10 minutes/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This Manipulation spell causes the target’s body to create a flood of chemicals in the blood stream, heightening their ‘fight or flight’ functions and increasing awareness as well as releasing more clotting agents into the blood to prevent bleeding. The subject gains a +2 enhancement bonus to Strength, Dexterity and Wisdom and a +2 bonus to any saving throws against poison and fear, as well as gaining damage reduction 1/ -. However, the chemical imbalance causes them to suffer a –2 penalty to Intelligence and Charisma.</p><p></p><p> However, when the spell duration expires, the subject takes 1d8 subdual damage, as well as suffering a –2 Strength penalty for 10 minutes per point of subdual damage thus suffered.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 731160, member: 227"] And a couple of slightly higher-level Manipulator spells... :D [b]Flesh No Barrier[/b] Transmutation [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Target:[/b] Creature touched [b]Duration:[/b] 1 round/level or until discharged. [b]Saving Throw:[/b] Fortitude half [b]Spell Resistance:[/b] Yes When you cast this Manipulator spell, you become able to push your hand through flesh as if it were dough. With obvious laboratory applications it also makes for an effective – and gruesome – attack spell. Once cast, you need merely make a melee touch attack to sink your hand into the subject. On a successful hit the spell discharges and you thrust your hand into the body of the target, rending and disrupting muscle and tissue and dealing 1d6 points of damage/ level (maximum 10d6) as well as d6+1 temporary Strength or Dexterity damage to the target. A successful Fortitude save halves both the damage and the temporary ability damage. Should you have the spell active and attempt to make a grapple attempt, you can simply grab hold of a bone and anchor yourself to the target until you want to let go, giving you a +4 circumstance to the grapple check. [b]Metabolise[/b] Transmutation [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] 1 creature [b]Duration:[/b] 10 minutes/level [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes This Manipulation spell causes the target’s body to create a flood of chemicals in the blood stream, heightening their ‘fight or flight’ functions and increasing awareness as well as releasing more clotting agents into the blood to prevent bleeding. The subject gains a +2 enhancement bonus to Strength, Dexterity and Wisdom and a +2 bonus to any saving throws against poison and fear, as well as gaining damage reduction 1/ -. However, the chemical imbalance causes them to suffer a –2 penalty to Intelligence and Charisma. However, when the spell duration expires, the subject takes 1d8 subdual damage, as well as suffering a –2 Strength penalty for 10 minutes per point of subdual damage thus suffered. [/QUOTE]
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