Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Carnifex's SH] Monastic Stance feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carnifex" data-source="post: 751538" data-attributes="member: 227"><p>And now for a section related to the religion of Naskha, the Great Sorcerer. First some spells, then the Cerulean One PrC tomorrow! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In particular I'd like feedback on Naskha's Laughter - is it over- or under-powered for its level? Or is it just right?</p><p></p><p></p><p><strong>Rainbow Robes</strong></p><p>Abjuration [Chaos]</p><p><strong>Level:</strong> Clr 7, Sor/Wiz 8</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level.</p><p></p><p>A gift from the whimsical deity of sorcery, Naskha, this spell was placed in the mind of all his high priests and the most powerful sorcerers of Naseria when the first waves of the Dread March flooded over the Sarokean mountains. It garbs you in a shimmering cloak of multicoloured energy that shifts and changes amongst the colours of the rainbow constantly. As well as granting a +3 deflection bonus to AC and a +3 resistance bonus to saving throws, rainbow robes has the following effects, one of which can be used as a free action every round.</p><p></p><p><em>Red:</em> You may make a ranged touch attack to strike an opponent with a red beam, inflicting 3d6 damage as it disrupts their blood with energy. Against undead such as vampires that drink the blood of others to sustain themselves, they must in addition make a saving throw or be destroyed.</p><p></p><p><em>Orange:</em> You may make a ranged touch attack to strike an opponent with a globe of orange fire, inflicting 4d6 fire damage. It affects incorporeal undead as a Force affect (they do not benefit from the usual 50% chance to ignore the damage), and deals double damage against such creatures.</p><p></p><p><em>Yellow:</em> You illuminate an area around you with a radius of 30 ft. with a warm yellow glow, dealing 3d6 damage to all undead within the area and dazing them for a single round unless they make a Will save. All living creatures within the area are healed for 3d6 hit points.</p><p></p><p><em>Green:</em> You are healed as if by a cure critical wounds spell (4d8+20) or you may make a ranged touch attack to use this ability on another. </p><p></p><p><em>Blue:</em> You may make a ranged touch attack to strike a target with a beam of blue light. If you hit, they are affected as if by a targeted dispel magic spell. Targets with a Lawful alignment are dazed for a single round unless they make a Will save.</p><p></p><p><em>Indigo:</em> You pulse with indigo light for a moment, illuminating an area around you with a radius of 30 ft. All necromantic spells active in the area are affected as if by a targeted dispel magic just against those spells. Any creatures within the area that are paralysed are immediately freed from that effect.</p><p></p><p><em>Violet:</em> You shimmer with violet energy. All beings with a Lawful alignment that can see you must make a Will save or be blinded permanently.</p><p></p><p>Whenever you use one of these abilities, it cannot be used again and that colour disappears from the rainbow robes. Once all these abilities have been used, the magical energy turns pure white and the bonuses to AC and saving throws remain until the spell’s duration ends.</p><p> Only clerics of Naskha can cast the divine version of this spell.</p><p><strong>Material Component:</strong> A small piece of multicoloured cloth.</p><p></p><p></p><p><strong>Naskha's Laughter</strong></p><p>Enchantment (Compulsion) [Chaos, Mind-Affecting, Sonic]</p><p><strong>Level:</strong> Clr 3</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> Cone</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will Negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You laugh loudly, letting out a roiling blast of sonic energy which fills the ears of enemies and leaves them dazed and confused. Any hostile creatures within the area of effect must make a successful Will saving throw or be stunned for 1 round.</p><p></p><p>Only clerics of Naskha have access to this spell.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 751538, member: 227"] And now for a section related to the religion of Naskha, the Great Sorcerer. First some spells, then the Cerulean One PrC tomorrow! :) In particular I'd like feedback on Naskha's Laughter - is it over- or under-powered for its level? Or is it just right? [b]Rainbow Robes[/b] Abjuration [Chaos] [b]Level:[/b] Clr 7, Sor/Wiz 8 [b]Components:[/b] V, S, M/DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level. A gift from the whimsical deity of sorcery, Naskha, this spell was placed in the mind of all his high priests and the most powerful sorcerers of Naseria when the first waves of the Dread March flooded over the Sarokean mountains. It garbs you in a shimmering cloak of multicoloured energy that shifts and changes amongst the colours of the rainbow constantly. As well as granting a +3 deflection bonus to AC and a +3 resistance bonus to saving throws, rainbow robes has the following effects, one of which can be used as a free action every round. [i]Red:[/i] You may make a ranged touch attack to strike an opponent with a red beam, inflicting 3d6 damage as it disrupts their blood with energy. Against undead such as vampires that drink the blood of others to sustain themselves, they must in addition make a saving throw or be destroyed. [i]Orange:[/i] You may make a ranged touch attack to strike an opponent with a globe of orange fire, inflicting 4d6 fire damage. It affects incorporeal undead as a Force affect (they do not benefit from the usual 50% chance to ignore the damage), and deals double damage against such creatures. [i]Yellow:[/i] You illuminate an area around you with a radius of 30 ft. with a warm yellow glow, dealing 3d6 damage to all undead within the area and dazing them for a single round unless they make a Will save. All living creatures within the area are healed for 3d6 hit points. [i]Green:[/i] You are healed as if by a cure critical wounds spell (4d8+20) or you may make a ranged touch attack to use this ability on another. [i]Blue:[/i] You may make a ranged touch attack to strike a target with a beam of blue light. If you hit, they are affected as if by a targeted dispel magic spell. Targets with a Lawful alignment are dazed for a single round unless they make a Will save. [i]Indigo:[/i] You pulse with indigo light for a moment, illuminating an area around you with a radius of 30 ft. All necromantic spells active in the area are affected as if by a targeted dispel magic just against those spells. Any creatures within the area that are paralysed are immediately freed from that effect. [i]Violet:[/i] You shimmer with violet energy. All beings with a Lawful alignment that can see you must make a Will save or be blinded permanently. Whenever you use one of these abilities, it cannot be used again and that colour disappears from the rainbow robes. Once all these abilities have been used, the magical energy turns pure white and the bonuses to AC and saving throws remain until the spell’s duration ends. Only clerics of Naskha can cast the divine version of this spell. [b]Material Component:[/b] A small piece of multicoloured cloth. [b]Naskha's Laughter[/b] Enchantment (Compulsion) [Chaos, Mind-Affecting, Sonic] [b]Level:[/b] Clr 3 [b]Components:[/b] V [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Area:[/b] Cone [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will Negates [b]Spell Resistance:[/b] Yes You laugh loudly, letting out a roiling blast of sonic energy which fills the ears of enemies and leaves them dazed and confused. Any hostile creatures within the area of effect must make a successful Will saving throw or be stunned for 1 round. Only clerics of Naskha have access to this spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Carnifex's SH] Monastic Stance feats
Top