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[Carnifex's SH] Monastic Stance feats
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<blockquote data-quote="Carnifex" data-source="post: 768727" data-attributes="member: 227"><p><strong>Cerulean One of Naskha</strong></p><p></p><p> The sacred canon text called the Azercorium of the faith of Naskha the Great Sorcerer describes the deity as a glowing human figure clad in golden robes and of a cerulean blue colour to his skin. The Cerulean Ones, a sect within His church, seek to become as one with their deity by mimicking his form as closely as possible; they are easily recognizable because they, too, have blue skin.</p><p></p><p> Closer inspection reveals that a Cerulean One is covered in intricate, curling tattoos all over his or her body. To further achieve unity with their god and to be closer to his perfect form, they also shave off all hair because the Azercorium states that Naskha has no hair upon his form at all. However, these tattoos are not merely decorative in purpose, but are potent conduits for magical energy and the powerful devotion of the Cerulean Ones. A member of the sect is protected by his tattoos and in time can learn how to even deflect physical strikes and store spells within the intricate blue scrawlings that cover his body.</p><p></p><p> Cerulean Ones tend to spend more time in contemplation, meditation and study than the often more martial pursuits of other clergy, but they are well respected within their church as sages and holy men. They tend to wander Naseria as their whims and divine inspiration take them, sometimes travelling further afield if they feel the urge. They rarely hold official positions of power within their religious hierarchy but a senior priest would do well to listen carefully to the advice of one so favoured by Naskha.</p><p> </p><p><strong>Hit Die:</strong> d6</p><p></p><p><strong>Requirements:</strong></p><p>To qualify to become a Cerulean One, a character must fulfil all of the following criteria.</p><p><strong>Knowledge (Arcana):</strong> 6 ranks</p><p><strong>Knowledge (Religion):</strong> 7 ranks</p><p><strong>Spellcraft:</strong> 7 ranks</p><p><strong>Spells:</strong> Must be able to cast 3rd level divine spells.</p><p><strong>Special:</strong> Must be a follower of Naskha.</p><p></p><p>Level Attack Bonus Fort Ref Will Special</p><p>1 +0 +2 +0 +2 Naskha’s Grace</p><p>2 +1 +3 +0 +3 Protective Aura +1</p><p>3 +1 +3 +1 +3 Naskha’s Laughter</p><p>4 +2 +4 +1 +4 Spell Storing I</p><p>5 +2 +4 +1 +4 Protective Aura +2</p><p>6 +3 +5 +2 +5 </p><p>7 +3 +5 +2 +5 Spell Storing II</p><p>8 +4 +6 +2 +6 Protective Aura +3</p><p>9 +4 +6 +3 +6 Spell Resistance</p><p>10 +5 +7 +3 +7 Spell Storing III</p><p></p><p><strong>Class Skills:</strong> The Cerulean One’s class skills are Concentration, Craft, Diplomacy, Heal, Knowledge (Any), Profession, Scry, and Spellcraft.</p><p><strong>Skill Points at each level:</strong> 2+ Int modifier</p><p></p><p><strong>Class Features:</strong></p><p>The following are all class features of the Cerulean One prestige class.</p><p><strong>Weapon and Armour Proficiency:</strong> Cerulean Ones do not gain any proficiencies in weapons or armour. Note that a Cerulean one does <strong>not</strong> benefit from Naskha's Grace, his Protective Aura or Spell Resistance while any armour other than light or no armour. The Cerulean One is supposed to rely on his faith for protection, not steel armour plates.</p><p><strong>Spells per Day:</strong> When a new Cerulean One caster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belinged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning undead, extra metamagic feats, etc.) except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Cerulean One, she must decide to which class she adds the new level for purposes of determining spells per day.</p><p><strong>Naskha’s Grace:</strong> The Cerulean One’s intricate tattoos are suffused with divine energies, Naskha’s favour protecting his mind, body and soul from hostile influences. He gains a sacred bonus to his saving throws equal to his Charisma modifier, if positive.</p><p><strong>Protective Aura:</strong> From 2nd level, the Cerulean One’s tattoos and devotion to the Great Sorcerer actually protect him from physical attacks, granting him a +1 sacred bonus to his armour class. This increases at 5th and 8th level.</p><p><strong>Naskha’s Laughter:</strong> At 3rd level a Cerulean One gains the ability to use Naskha’s Laughter once per day as a spell-like ability.</p><p><strong>Spell Storing:</strong> At 4th level the Cerulean One learns how to store divine energy in his tattoos, from where he can draw it forth in time of need. He can store 3 levels of divine spells, in the same manner as a Ring of Spell Storing, which can be accessed later. At 7th level his capacity increases to up to 6 levels of spells, and at 10th level he may store up to 9 levels of spells in his tattoos.</p><p><strong>Spell Resistance:</strong> At 9th level the Cerulean One's devotion to the Great Sorcerer protects him even from the magics of his enemies, causing them to simply slide off him. He gains Spell Resistance equal to 10 + character level.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 768727, member: 227"] [b]Cerulean One of Naskha[/b] The sacred canon text called the Azercorium of the faith of Naskha the Great Sorcerer describes the deity as a glowing human figure clad in golden robes and of a cerulean blue colour to his skin. The Cerulean Ones, a sect within His church, seek to become as one with their deity by mimicking his form as closely as possible; they are easily recognizable because they, too, have blue skin. Closer inspection reveals that a Cerulean One is covered in intricate, curling tattoos all over his or her body. To further achieve unity with their god and to be closer to his perfect form, they also shave off all hair because the Azercorium states that Naskha has no hair upon his form at all. However, these tattoos are not merely decorative in purpose, but are potent conduits for magical energy and the powerful devotion of the Cerulean Ones. A member of the sect is protected by his tattoos and in time can learn how to even deflect physical strikes and store spells within the intricate blue scrawlings that cover his body. Cerulean Ones tend to spend more time in contemplation, meditation and study than the often more martial pursuits of other clergy, but they are well respected within their church as sages and holy men. They tend to wander Naseria as their whims and divine inspiration take them, sometimes travelling further afield if they feel the urge. They rarely hold official positions of power within their religious hierarchy but a senior priest would do well to listen carefully to the advice of one so favoured by Naskha. [b]Hit Die:[/b] d6 [b]Requirements:[/b] To qualify to become a Cerulean One, a character must fulfil all of the following criteria. [b]Knowledge (Arcana):[/b] 6 ranks [b]Knowledge (Religion):[/b] 7 ranks [b]Spellcraft:[/b] 7 ranks [b]Spells:[/b] Must be able to cast 3rd level divine spells. [b]Special:[/b] Must be a follower of Naskha. Level Attack Bonus Fort Ref Will Special 1 +0 +2 +0 +2 Naskha’s Grace 2 +1 +3 +0 +3 Protective Aura +1 3 +1 +3 +1 +3 Naskha’s Laughter 4 +2 +4 +1 +4 Spell Storing I 5 +2 +4 +1 +4 Protective Aura +2 6 +3 +5 +2 +5 7 +3 +5 +2 +5 Spell Storing II 8 +4 +6 +2 +6 Protective Aura +3 9 +4 +6 +3 +6 Spell Resistance 10 +5 +7 +3 +7 Spell Storing III [b]Class Skills:[/b] The Cerulean One’s class skills are Concentration, Craft, Diplomacy, Heal, Knowledge (Any), Profession, Scry, and Spellcraft. [b]Skill Points at each level:[/b] 2+ Int modifier [b]Class Features:[/b] The following are all class features of the Cerulean One prestige class. [b]Weapon and Armour Proficiency:[/b] Cerulean Ones do not gain any proficiencies in weapons or armour. Note that a Cerulean one does [b]not[/b] benefit from Naskha's Grace, his Protective Aura or Spell Resistance while any armour other than light or no armour. The Cerulean One is supposed to rely on his faith for protection, not steel armour plates. [b]Spells per Day:[/b] When a new Cerulean One caster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belinged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning undead, extra metamagic feats, etc.) except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Cerulean One, she must decide to which class she adds the new level for purposes of determining spells per day. [b]Naskha’s Grace:[/b] The Cerulean One’s intricate tattoos are suffused with divine energies, Naskha’s favour protecting his mind, body and soul from hostile influences. He gains a sacred bonus to his saving throws equal to his Charisma modifier, if positive. [b]Protective Aura:[/b] From 2nd level, the Cerulean One’s tattoos and devotion to the Great Sorcerer actually protect him from physical attacks, granting him a +1 sacred bonus to his armour class. This increases at 5th and 8th level. [b]Naskha’s Laughter:[/b] At 3rd level a Cerulean One gains the ability to use Naskha’s Laughter once per day as a spell-like ability. [b]Spell Storing:[/b] At 4th level the Cerulean One learns how to store divine energy in his tattoos, from where he can draw it forth in time of need. He can store 3 levels of divine spells, in the same manner as a Ring of Spell Storing, which can be accessed later. At 7th level his capacity increases to up to 6 levels of spells, and at 10th level he may store up to 9 levels of spells in his tattoos. [b]Spell Resistance:[/b] At 9th level the Cerulean One's devotion to the Great Sorcerer protects him even from the magics of his enemies, causing them to simply slide off him. He gains Spell Resistance equal to 10 + character level. [/QUOTE]
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