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Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Carnifex" data-source="post: 15144" data-attributes="member: 227"><p>And moving on to the tale of Wyshira and Kale so far...</p><p></p><p>For Wyshira, the story begins as she leaves her village in southern Cryosia, wandering towards the nearest town, Kriel. Without much clear idea of where she's going, and feeling unhappy at leaving home, she came on her wanderings to a river and a ford. There she found Kaerval.</p><p></p><p>He was lying by a tree on the other side of the road, where it disappeared into fir forest, with an arrow embedded in his shoulder. It was clear he'd need help soon, because even int eh wound didn't kill him, the bitter cold of Cryosia, even in early spring, would finish him off for sure. She hurried over and used healing magic to heal him, even as she did so a shrill cry ringing out over the treetops. Once he had come round, the man introduced himself as Kaerval, a young bard heading south-east to the border between Cryosia and the Drakkath to meet his mercenary uncle who had promised to show him the sights of the world. He also explained that he had been atatcked by mine goblins, been hit by the arrow but managed to escape. Then a drazhikar - the source of the cry, he said, describing it as 'winged fury' among other things, some sort of massive eagle-beast - had picked up his blood trail and had been following him. He also noted it was extremely rare to find a drazhikar around here.</p><p></p><p>Together they headed on to Kriel, Kaerval capturing Wyshira's imagination with his stories and eagerness to see such sights as the massive Dawn Fortress or the ship-filled harbour of Iril. She decided to head on with him and meet his uncle, to offer her services as a healer to the mercenary, a man called Wolf. After a brief stay in Kriel - where she gets odd looks due to her skin colour, though as a priestess of Ishrak she also gets respect - they head on.</p><p></p><p>Then as they near their destination, they are attacked by some mine goblins, led by some odd, tall goblinoid with a rhino-like head and off heavy build. They are pinned down behind a rock by arrow fire...</p><p></p><p>Kale's story begins on the coast. A mercenary called Wolf, (a fighter/ranger Cryosian) had taken the young man under his wing. Right now, they were doing a job. A small village on the southern border of Cryosia, near the coast, had been marauded by some aquatic monster that took animals and even villagers occasionally. The pair were currently stalking it through the mist, after it had taken another animal and they'd found the tracks. The coast here was bare rock for about a hundred meters between waters edge and land, all rock pools and slime-slicked stone.</p><p></p><p>Chasing it down to its lair, Kale moved to flank through the mist while Wolf headed to tackle it head-on.</p><p></p><p>As he approached, Kale saw the brine beast through the mist. Appearing like a flabby, water-logged fleshed ogre-thing of pale blubbery skin, shovel-like claws and a strange fin running down its back, the thing smelled his approach when Wolf charged out of the mist, attacking with javelin and sword. It turned on the ranger as Kale then closed to sneak attack it - at this it turned round and disarmed him.</p><p></p><p>The struggle was fierce, with Wolf taking a beating while Kale tried to injure it with his darts. Then it knocked Wolf over and turned on Kale, who grabbed a half-submerged short sword from the slimy muck of the things nest. As Wolf got up again and clambered onto the beasts back, shoving his sword into it and hanging on for dear life, Kale took a wild sweep with the blade and with a critical hit severed the monsters arm. It finally collapsed into death.</p><p></p><p>Back at the village they recieved their payment and Kale realised the weapon he had grabbed was quite ornate and elaborate, depicting waves along the blade. Wolf revealed his plans to head north to try and find his nephew, whom he had arranged to meet with in the village but who was a few days late...</p><p></p><p>So Kale and Wolf arrived just as Kaerval and Wyshira were pinned down by arrow fire. As three goblins closed in on the boulder they were hiding behind, Wyshira's <em>obscuring mist</em> spell let them escape a short way whiole confusing the goblins. Then Kale and Wolf pelted out of the trees, Kale hurling darts while Wolf tackled the leader-goblinoid. The goblin arrows injured Wolf as he closed but Kale, partially behind a tree, was saved from becoming a pin cushion by his cover (it blocked at least a couple of critical hits!). He hit the leader with a dart but even as Wolf closed in on it they both saw the wound already healing up!</p><p></p><p>With the three goblins still lost in the mist, Kaerval saw his uncle in trouble and led the charge against the goblin archers. Kale took one out with a dart while Kaerval skewered another - then a solid javelin hit from Wyshira brought down the goblinoid leader, whom Wolf beheaded with a coup-de-grace.</p><p></p><p>This was too much for the goblins, who fled.</p><p></p><p>After some brief introductions, and Wolf agreeing to have Wyshira along as a healer, he has proposed to the group that they now go north-east to the port of Jormungand, and then take a ship south to the port of Iril - the alternative being to walk there, which would require crossing an area of the Drakkath ruled by hobgoblins, and then the perilous Khaya-Dan mountains...</p></blockquote><p></p>
[QUOTE="Carnifex, post: 15144, member: 227"] And moving on to the tale of Wyshira and Kale so far... For Wyshira, the story begins as she leaves her village in southern Cryosia, wandering towards the nearest town, Kriel. Without much clear idea of where she's going, and feeling unhappy at leaving home, she came on her wanderings to a river and a ford. There she found Kaerval. He was lying by a tree on the other side of the road, where it disappeared into fir forest, with an arrow embedded in his shoulder. It was clear he'd need help soon, because even int eh wound didn't kill him, the bitter cold of Cryosia, even in early spring, would finish him off for sure. She hurried over and used healing magic to heal him, even as she did so a shrill cry ringing out over the treetops. Once he had come round, the man introduced himself as Kaerval, a young bard heading south-east to the border between Cryosia and the Drakkath to meet his mercenary uncle who had promised to show him the sights of the world. He also explained that he had been atatcked by mine goblins, been hit by the arrow but managed to escape. Then a drazhikar - the source of the cry, he said, describing it as 'winged fury' among other things, some sort of massive eagle-beast - had picked up his blood trail and had been following him. He also noted it was extremely rare to find a drazhikar around here. Together they headed on to Kriel, Kaerval capturing Wyshira's imagination with his stories and eagerness to see such sights as the massive Dawn Fortress or the ship-filled harbour of Iril. She decided to head on with him and meet his uncle, to offer her services as a healer to the mercenary, a man called Wolf. After a brief stay in Kriel - where she gets odd looks due to her skin colour, though as a priestess of Ishrak she also gets respect - they head on. Then as they near their destination, they are attacked by some mine goblins, led by some odd, tall goblinoid with a rhino-like head and off heavy build. They are pinned down behind a rock by arrow fire... Kale's story begins on the coast. A mercenary called Wolf, (a fighter/ranger Cryosian) had taken the young man under his wing. Right now, they were doing a job. A small village on the southern border of Cryosia, near the coast, had been marauded by some aquatic monster that took animals and even villagers occasionally. The pair were currently stalking it through the mist, after it had taken another animal and they'd found the tracks. The coast here was bare rock for about a hundred meters between waters edge and land, all rock pools and slime-slicked stone. Chasing it down to its lair, Kale moved to flank through the mist while Wolf headed to tackle it head-on. As he approached, Kale saw the brine beast through the mist. Appearing like a flabby, water-logged fleshed ogre-thing of pale blubbery skin, shovel-like claws and a strange fin running down its back, the thing smelled his approach when Wolf charged out of the mist, attacking with javelin and sword. It turned on the ranger as Kale then closed to sneak attack it - at this it turned round and disarmed him. The struggle was fierce, with Wolf taking a beating while Kale tried to injure it with his darts. Then it knocked Wolf over and turned on Kale, who grabbed a half-submerged short sword from the slimy muck of the things nest. As Wolf got up again and clambered onto the beasts back, shoving his sword into it and hanging on for dear life, Kale took a wild sweep with the blade and with a critical hit severed the monsters arm. It finally collapsed into death. Back at the village they recieved their payment and Kale realised the weapon he had grabbed was quite ornate and elaborate, depicting waves along the blade. Wolf revealed his plans to head north to try and find his nephew, whom he had arranged to meet with in the village but who was a few days late... So Kale and Wolf arrived just as Kaerval and Wyshira were pinned down by arrow fire. As three goblins closed in on the boulder they were hiding behind, Wyshira's [I]obscuring mist[/I] spell let them escape a short way whiole confusing the goblins. Then Kale and Wolf pelted out of the trees, Kale hurling darts while Wolf tackled the leader-goblinoid. The goblin arrows injured Wolf as he closed but Kale, partially behind a tree, was saved from becoming a pin cushion by his cover (it blocked at least a couple of critical hits!). He hit the leader with a dart but even as Wolf closed in on it they both saw the wound already healing up! With the three goblins still lost in the mist, Kaerval saw his uncle in trouble and led the charge against the goblin archers. Kale took one out with a dart while Kaerval skewered another - then a solid javelin hit from Wyshira brought down the goblinoid leader, whom Wolf beheaded with a coup-de-grace. This was too much for the goblins, who fled. After some brief introductions, and Wolf agreeing to have Wyshira along as a healer, he has proposed to the group that they now go north-east to the port of Jormungand, and then take a ship south to the port of Iril - the alternative being to walk there, which would require crossing an area of the Drakkath ruled by hobgoblins, and then the perilous Khaya-Dan mountains... [/QUOTE]
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