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Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Carnifex" data-source="post: 15193" data-attributes="member: 227"><p>And now onto the final character so far (Ebri Zol has yet to actually begin in the campaign, though she's almost ready now)...</p><p></p><p>Sandslipper, the nomad psion. Her tale begins as she wanders north along the western boundary of Huron, the Cliffs of Zhatan. These massive cliffs seperate the nation from the goblin-infested wastelands to the west.</p><p></p><p>She wasn't used to the damp and rain of early spring. The desert was, above all, always dry. She also didn't like much the reception she often recieved - in the desert her people held her in respect as one of the 'Blessed of Grumand', yet here people stared at her like she was some sort of a freak...</p><p></p><p>That evening she stopped off at a hostel, one of the government-run stopping places on the roads. Entering, she saw five well dressed, muscular men, who took interested note of her odd appearance,while the innkeeper approached her. When she told him she had no money he angrily told her to leave since they weren't a charity, but one of the men intervened, offering to pay for her food and lodgings in return for her to tell them of herself and her people. The innkeeper, obviously in awe of the men, went along with this.</p><p></p><p>So she told them of herself, and she asked them questions as well. They were Dracoverr, they said, the elite troops of the Lord Commander of Huron, on their way to Huron - which was where she too was heading, since she'd heard of it as a big and important city. The Dracoverr seemed to have mixed views on the place, at best considering it as a 'melting pot'. They explained how the city had grown up chaotically around the Tower of Zhatan, a massive tower-fortress, hence its confusing and unruly nature. Her request to travel there in their company was accepted.</p><p></p><p>The next day they left, th Dracoverr no longer in their fine clothes, but now in master-crafted armour that had much of the protection of plate yet with the flexibility of chain, allowing them to fight incredibly well on horseback - for which they were famous. Later that day they reached Zhatan.</p><p></p><p>On a bluff of the Cliffs, the massive fortress dominated the city which sprawled around it. They passed through the main gate, guarded by soldiers and a Flame Guild invoker, and then the Dracoverr left her, saying they had business in the Tower to attend to.</p><p></p><p>Wandering the streets of Zhatan a little confusedly, Sandslipper saw many sights - a fire genasi Flame Guildsman surrounded by lesser evokers; dwarves jostling through the crowds; a compound with the sign 'Pumping Station 3' which held some sort of machinery, guarded by troops with repeater crossbows and a heavily armed man with a brace of pistols. Eventually during her wanderings she ended up outside a gnomish workshop warehouse, gnomes rushing around inside using magic and welding tools to put together machinery. Here a man introducing himself as Mercurius approached her, offering to hook her up with some people who wanted to meet her. She agreed and followed him.</p><p></p><p>As they passed by an alleyway entrance, he used <em>ego whip</em> on her and bundled her into the alleyway, but before he could do anything else two more men turned up on the scene - a younger man in a long cloak and an older man wielding an ornate looking pistol. Mercurius's hands shifted into claws as he manifested another psionic power but then the younger man took him down with a thrown dagger and after some insults being bandied back and forth, the older man executed Mercurius with his pistol. Rather than the usual crack of gunfire though, magical thaumineering on the pistol created a sound dampening field so there was just a dull <em>thud</em> as it blew the psions head apart.</p><p></p><p>Sandslipper lay dazed and confused through all this, having been caight flat-footed by the psionic attack mode; the older man told her he'd been sent to take her to 'Mr. Fireball', and that if she tried any psionic stuff he'd kill her too, no questions asked. Sandslipper was confused since she doesn't call herself psychic, thinking her power comes from her mother and the Blessing, but she accompanied them at gunpoint.</p><p></p><p>They took her to a deserted street and into the cellar of an old house, where many more people were meeting and quietly discussing plans - she figured it must be some sort of illegal organisation. Then she was shown into Mr. Fireballs room (having found out from her captors that exactly <em>what</em> Fireball is was unknown.</p><p></p><p>Half the room was cloaked in thick shadows that even her darkvision couldn't penetrate, apart from an impression of a faint figure sitting behind a desk there. Some conversation took place, Fireball indicating he knew a fair bit about her, and also that his men had saved her from probable death at the hands of the ones that Mercurius worked for, though he doesn't elaborate. When she irritates him a little, his eyes flare up red, though revealing nothing else of him - she assumes this is why he is called 'Fireball', though he seems to treat names as unimportant from the way he speaks about them. Eventually he offers her a job - he wants a package transported to a Naserian sorceror he calls a 'Truth Seeker', going by the name of Ecurius Tarravus - Tarravus is the royal family of Naseria and Ecurius is a member of some side-branch of House Tarravus. The payment he offers is quite substantial since Sandslipper is pretty much unknown by the power-players of Zhatan and thus they wouldn't make a connection between her and the package to Fireball, which is how he wants things. She agrees, and after recieving some payment up front and buying some equipment she heads north from Zhatan.</p><p></p><p>She crosses the border with Carthagia and heas up the Sudokan valley. As she sets up camp one evening, on the first night she's in the valley proper, a tattooed gnoll silently approaches, suddenly walking out of the shadows across the other side of her campfire. Since he doesn't seem immediately hostile, and she doesn't know what a gnoll is nor has ever seen one, she greets him and offers him to sit and warm himself by the fire.</p><p></p><p>The gnoll crouches down, and begins to speak in a bizarre, mystical way, in fluent and melodic common. Here's its actual words from the post:</p><p></p><p>"A strange web-weave-thread is here," it began in a singsong tone.</p><p></p><p>"The web dips round you, an alien weight in the weave-plan, drawing others in and down. Shadows dance along the path but do not take notice; why? Shimmering eyes of light that see you as a tool do not see you as more, yet round the threads they weave so skilfully you bring new spider-walking ways. Far travel elicits close retaliation of kind, perhaps, if thread-weaving shadow-spiders merge with the dark."</p><p></p><p>"Intriguing patterns you weave, yet do not realise? Shaman-sight grants weave-walking, yet here the web is fractured, failing..." </p><p></p><p></p><p></p><p></p><p>So that is it so far - the campaign as it stands...</p></blockquote><p></p>
[QUOTE="Carnifex, post: 15193, member: 227"] And now onto the final character so far (Ebri Zol has yet to actually begin in the campaign, though she's almost ready now)... Sandslipper, the nomad psion. Her tale begins as she wanders north along the western boundary of Huron, the Cliffs of Zhatan. These massive cliffs seperate the nation from the goblin-infested wastelands to the west. She wasn't used to the damp and rain of early spring. The desert was, above all, always dry. She also didn't like much the reception she often recieved - in the desert her people held her in respect as one of the 'Blessed of Grumand', yet here people stared at her like she was some sort of a freak... That evening she stopped off at a hostel, one of the government-run stopping places on the roads. Entering, she saw five well dressed, muscular men, who took interested note of her odd appearance,while the innkeeper approached her. When she told him she had no money he angrily told her to leave since they weren't a charity, but one of the men intervened, offering to pay for her food and lodgings in return for her to tell them of herself and her people. The innkeeper, obviously in awe of the men, went along with this. So she told them of herself, and she asked them questions as well. They were Dracoverr, they said, the elite troops of the Lord Commander of Huron, on their way to Huron - which was where she too was heading, since she'd heard of it as a big and important city. The Dracoverr seemed to have mixed views on the place, at best considering it as a 'melting pot'. They explained how the city had grown up chaotically around the Tower of Zhatan, a massive tower-fortress, hence its confusing and unruly nature. Her request to travel there in their company was accepted. The next day they left, th Dracoverr no longer in their fine clothes, but now in master-crafted armour that had much of the protection of plate yet with the flexibility of chain, allowing them to fight incredibly well on horseback - for which they were famous. Later that day they reached Zhatan. On a bluff of the Cliffs, the massive fortress dominated the city which sprawled around it. They passed through the main gate, guarded by soldiers and a Flame Guild invoker, and then the Dracoverr left her, saying they had business in the Tower to attend to. Wandering the streets of Zhatan a little confusedly, Sandslipper saw many sights - a fire genasi Flame Guildsman surrounded by lesser evokers; dwarves jostling through the crowds; a compound with the sign 'Pumping Station 3' which held some sort of machinery, guarded by troops with repeater crossbows and a heavily armed man with a brace of pistols. Eventually during her wanderings she ended up outside a gnomish workshop warehouse, gnomes rushing around inside using magic and welding tools to put together machinery. Here a man introducing himself as Mercurius approached her, offering to hook her up with some people who wanted to meet her. She agreed and followed him. As they passed by an alleyway entrance, he used [I]ego whip[/I] on her and bundled her into the alleyway, but before he could do anything else two more men turned up on the scene - a younger man in a long cloak and an older man wielding an ornate looking pistol. Mercurius's hands shifted into claws as he manifested another psionic power but then the younger man took him down with a thrown dagger and after some insults being bandied back and forth, the older man executed Mercurius with his pistol. Rather than the usual crack of gunfire though, magical thaumineering on the pistol created a sound dampening field so there was just a dull [I]thud[/I] as it blew the psions head apart. Sandslipper lay dazed and confused through all this, having been caight flat-footed by the psionic attack mode; the older man told her he'd been sent to take her to 'Mr. Fireball', and that if she tried any psionic stuff he'd kill her too, no questions asked. Sandslipper was confused since she doesn't call herself psychic, thinking her power comes from her mother and the Blessing, but she accompanied them at gunpoint. They took her to a deserted street and into the cellar of an old house, where many more people were meeting and quietly discussing plans - she figured it must be some sort of illegal organisation. Then she was shown into Mr. Fireballs room (having found out from her captors that exactly [I]what[/I] Fireball is was unknown. Half the room was cloaked in thick shadows that even her darkvision couldn't penetrate, apart from an impression of a faint figure sitting behind a desk there. Some conversation took place, Fireball indicating he knew a fair bit about her, and also that his men had saved her from probable death at the hands of the ones that Mercurius worked for, though he doesn't elaborate. When she irritates him a little, his eyes flare up red, though revealing nothing else of him - she assumes this is why he is called 'Fireball', though he seems to treat names as unimportant from the way he speaks about them. Eventually he offers her a job - he wants a package transported to a Naserian sorceror he calls a 'Truth Seeker', going by the name of Ecurius Tarravus - Tarravus is the royal family of Naseria and Ecurius is a member of some side-branch of House Tarravus. The payment he offers is quite substantial since Sandslipper is pretty much unknown by the power-players of Zhatan and thus they wouldn't make a connection between her and the package to Fireball, which is how he wants things. She agrees, and after recieving some payment up front and buying some equipment she heads north from Zhatan. She crosses the border with Carthagia and heas up the Sudokan valley. As she sets up camp one evening, on the first night she's in the valley proper, a tattooed gnoll silently approaches, suddenly walking out of the shadows across the other side of her campfire. Since he doesn't seem immediately hostile, and she doesn't know what a gnoll is nor has ever seen one, she greets him and offers him to sit and warm himself by the fire. The gnoll crouches down, and begins to speak in a bizarre, mystical way, in fluent and melodic common. Here's its actual words from the post: "A strange web-weave-thread is here," it began in a singsong tone. "The web dips round you, an alien weight in the weave-plan, drawing others in and down. Shadows dance along the path but do not take notice; why? Shimmering eyes of light that see you as a tool do not see you as more, yet round the threads they weave so skilfully you bring new spider-walking ways. Far travel elicits close retaliation of kind, perhaps, if thread-weaving shadow-spiders merge with the dark." "Intriguing patterns you weave, yet do not realise? Shaman-sight grants weave-walking, yet here the web is fractured, failing..." So that is it so far - the campaign as it stands... [/QUOTE]
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