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Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Carnifex" data-source="post: 214123" data-attributes="member: 227"><p>Well, here's the new pantheon list that Oak has requested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> BTW, the baby shields idea was shamlessly stolen from Piratecat's story hour on these boards.</p><p></p><p>Note: This is the list of gods of a young world that had existed for only a few hundred years before the Divine War. Barely a thousand years have passed since that catastrophe, and still civilisation is recovering; unlike an old established world such as Faerun there is not the hierarchy of established deities and their deific servants. During the Divine War many would-be gods and demi-deities were destroyed, and prevented from ever reaching their full potential.</p><p></p><p>Note also that this is a list of the deities known within the known region of the world for the characters and as such more religions may exist that they have yet to come across.</p><p></p><p>Aasor - Lawful Neutral</p><p>Domains: Guardian, Protection, Trade</p><p>Favoured Weapon: Light Mace</p><p>Holy Symbol: A silver dragon.</p><p>This religion is but a recent one, yet growing in its influence. Legend has it that Aasor was a silver dragon, the protector of the Irilson family, one of the merchant houses of Iril; the family has long had a cult dedicated to the dragon but now its numbers seem to be swelling and becoming more powerful, especially within Iril. The Aasorians have managed to gain themselves official control of the prisons and prisonships of the city, in the aspect of Aasir as a guardian.</p><p></p><p>Charon - Neutral Evil</p><p>Domains: Death, Evil, Knowledge, Magic, Undeath</p><p>Favoured Weapon: Dagger</p><p>Holy Symbol: A skull within a circle.</p><p>The <span style="color: fuschia">Lord of the Dead</span> is the deity of death, and is widely feared, as are his few followers. He is also worshipped in his aspect of knowledge and death, focusing on the passage of souls to the afterlife, as well as by Manipulators in his aspect called the Fleshtwister. A dark and sinister god, he nonetheless plays an important role in the marshalling of the dead to their final resting places, yet delights too in the creation of undead and half-alive abominations.</p><p></p><p>Fenris - Chaotic Neutral</p><p>Domains: Animal, Chaos, Fire, Strength, Survival</p><p>Favoured Weapon: Shortspear</p><p>Holy Symbol: A snarling wolf's head or a running wolf.</p><p>The <span style="color: orange">Fire Wolf</span> is a powerful nature spirit that symbolises the struggle of life to survive against difficult odds. Fenris is more savage and primal than the benevolent Lliras, representing a different facet of nature. People focused on survival, such as rangers and barbarians, worship him; he is the primary deity amongst the spirits revered by the Ascarians. A prayer is also often said to Fenris before a hunt, asking for good fortune.</p><p></p><p>Gilamesh - Lawful Evil</p><p>Domains: Darkness, Destruction, Evil, Fire, Scalykind</p><p>Favoured Weapon: Heavy Mace</p><p>Holy Symbol: A flame within a circle, or a snarling dragons visage.</p><p>The <span style="color: red">Dragon Lord</span> was once one of the almighty Elder Gods, power incarnate that walked the land, yet after his destruction during the Divine War Gilamesh was not totally extinguished. A spark of him survived, now seemingly cured of the insanity that had siezed the Elders and caused the War, yet he was consumed by rage and hate of those who had defeated him. The patron deity of many of the peoples who had followed him loyally into the Divine War despite it all, Gilamesh is the Father of Dragons and god of fire. He has few followers amidst civilised nations who worship the Younger Gods.</p><p></p><p>Great Prophet - Unknown</p><p>Domains: Unknown</p><p>Favoured Weapon: Unknown</p><p>Holy Symbol: An eye within a triangle within a circle.</p><p>A mysterious and enigmatic deity, it was for a while believed that its religion had died out centuries ago, but today it is known that some few still worship this god, such as the Nephians. Discovering more is a hard task requiring sifting fact from rumour and myth, and a fruitless task when confronted with no real reliable sources.</p><p></p><p>Grumand - Neutral</p><p>Domains: Cavern, Earth, Knowledge, Protection, Strength</p><p>Favoured Weapon: Heavy Mace</p><p>Holy Symbol: A mountain within a circle, or a jewel crafted in the form of an eye.</p><p>A powerful nature spirit of Earth, the <span style="color: brown">Stonelord</span> is a deity of the strength and resilience of rock, and the hidden knowledge of the earth. Many of the races which dwell below the earth offer him prayer, for protection from cave-ins and other such dangers, and most dwarven cultures worship him almost exclusively. Those living in mountainous areas, along with miners and suchlike, also give worship to Grumand, as well as dwellers of desert areas.</p><p></p><p>Hashrukk - Chaotic Evil</p><p>Once an Elder God, Hashrukk seems to have been reduced to a mere shade after his death during the Divine War. He certainly seems to have had some influence since the War, but his status is at most a demon lord, and he has no following to speak of.</p><p></p><p>Immar - Chaotic Good</p><p>Domains: Good, Luck, Protection, Travel</p><p>Favoured Weapon: Quarterstaff</p><p>Holy Symbol: A gnollish runic emblem meaning 'the Guide'.</p><p>The <span style="color: yellow">Wanderer</span> is a deity of inconstance, change and travel - he is also the deity of luck and fortune, and as such receives a few prayers from anyone hoping for good luck in a venture, from gamblers to a merchant risking a dangerous journey. Patron of travellers, he looks after them and cares for them, and any wanderer is glad to see a shrine of Immar. He is also worshipped widely by those who live in the wilderness and travel much, such as gnolls.</p><p></p><p>Ishrak - Chaotic Neutral</p><p>Domains: Air, Chaos, Ocean, Storm, Water</p><p>Favoured Weapon: Javelin</p><p>Holy Symbol: A lightning bolt through a circle, or a dolphin or eagle.</p><p>The <span style="color: aqua">Storm Lady</span> is the powerful goddess of the seas and skies. Chaotic, unpredictable and often dangerous, those who depend on the sea for their livelihood - from fishermen to merchants to common sailors - often offer her a prayer or two, while most ports have at least a small temple dedicated to her.</p><p></p><p>Kevayek - Chaotic Evil</p><p>Domains: Chaos, Evil, Pestilence, Slime, Suffering</p><p>Favoured Weapon: A flail</p><p>Holy Symbol: Vermin (a rat or mosquito), or a diseased eye.</p><p>The <span style="color: lime">Bringer of Pestilence</span> is the deity of disease and suffering, an evil and hateful god that seeks to subvert all life to its epidemics. Understandably few in following, the religion is driven out where it is found, but many offer a small prayer to Kevayek hoping he will spare them illness.</p><p></p><p>Lliras - Neutral Good</p><p>Domains: Animal, Family, Good, Healing, Plant</p><p>Favoured Weapon: Quarterstaff</p><p>Holy Symbol: An oak tree or stag head within a circle.</p><p>Lliras is the goddess of life, nature, fertility and family, a benevolent nature deity who heals and aids. Worshipped by many cultures that live in the wilds, as well as by farmers, peasants, and forest-dwelling elven cultures, Lliras exists as a different aspect of nature to that of Fenris.</p><p></p><p>Naskha - Chaotic Neutral</p><p>Domains: Chaos, Knowledge, Magic, Spell, Trickery</p><p>Favoured Weapon: Dagger</p><p>Holy Symbol: A golden dragon head within a circle.</p><p>The <span style="color: aqua">Great Sorcerer</span> is the patron deity of sorcerous magic in general, and the noble houses of Naseria in particular. He is also worshipped by some rogues, as well as many wizards and bards, although not widely worshipped outside of Naseria</p><p></p><p>Shauku - Chaotic Evil</p><p>Domains: Evil, Ice, Illusion,Trickery</p><p>Favoured Weapon: Dagger</p><p>Holy Symbol: Three fiendish visages, a snowflake.</p><p>Shauku was once one of the powerful Elder Gods, yet after his defeat at the claws of Fenris and Naskha during the Divine War was reduced to a mere fraction of his former power. Worshipped primarily by evil beings who live on cold areas, Shauku also has some few cults of human followers. Some few hundred years ago, his three servants the Ice Demons nearly defeated Fenris and his Ice Horde ravaged the northlands, but they were ultimately defeated and his remaining power more or less extinguished. Today he has very little influence except as a malign presence of the north.</p><p></p><p>Solanthar - Lawful Neutral</p><p>Domains: Destruction, Good, Law, Retribution, Sun</p><p>Favoured Weapon: Heavy Mace</p><p>Holy Symbol: A blazing sun.</p><p>The <span style="color: gold">Sun Lord</span> is the mighty deity of the sun, and also of vengeance. He is worshipped primarily in the aspect of the sun as a destructive thing, but his goodly aspect as a life-giver is also revered. Worshipped by many, especially within Adbar, Solanthar has a very militant clergy and many knightly orders follow him.</p><p></p><p>Toran - Neutral Evil</p><p>Domains: Destruction, Evil, Hatred, Strength, War</p><p>Favoured Weapon: Battleaxe</p><p>Holy Symbol: Crossed battleaxes or a black dragon.</p><p>The god of the Carthagians, Toran represents the darker side of war - slaughter, mercilessness, and destruction. He is also known as <span style="color: silver">The Liberator</span> for he is the patron of those who, in times of oppression and slavery, turn to hatred and malice to see them through.</p><p></p><p>Urazel - Lawful Neutral</p><p>Domains: Fire, Law, Planning, Strength, War</p><p>Favoured Weapon: Longsword</p><p>Holy Symbol: A red dragon or a fiery brazier, or the two combined.</p><p>Urazel is the god of war in its aspect of strategy and planning, as well as personal might and skill at arms. He is also the patron deity of horsemanship, and the people of Huron, where his religion is strongest, include many skilled riders. Warriors and soldiers often offer him prayer, and he also has links to red dragon-kind.</p><p></p><p>Edit: Added Strength to the domains of Fenris.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 214123, member: 227"] Well, here's the new pantheon list that Oak has requested :) BTW, the baby shields idea was shamlessly stolen from Piratecat's story hour on these boards. Note: This is the list of gods of a young world that had existed for only a few hundred years before the Divine War. Barely a thousand years have passed since that catastrophe, and still civilisation is recovering; unlike an old established world such as Faerun there is not the hierarchy of established deities and their deific servants. During the Divine War many would-be gods and demi-deities were destroyed, and prevented from ever reaching their full potential. Note also that this is a list of the deities known within the known region of the world for the characters and as such more religions may exist that they have yet to come across. Aasor - Lawful Neutral Domains: Guardian, Protection, Trade Favoured Weapon: Light Mace Holy Symbol: A silver dragon. This religion is but a recent one, yet growing in its influence. Legend has it that Aasor was a silver dragon, the protector of the Irilson family, one of the merchant houses of Iril; the family has long had a cult dedicated to the dragon but now its numbers seem to be swelling and becoming more powerful, especially within Iril. The Aasorians have managed to gain themselves official control of the prisons and prisonships of the city, in the aspect of Aasir as a guardian. Charon - Neutral Evil Domains: Death, Evil, Knowledge, Magic, Undeath Favoured Weapon: Dagger Holy Symbol: A skull within a circle. The [color=fuschia]Lord of the Dead[/color] is the deity of death, and is widely feared, as are his few followers. He is also worshipped in his aspect of knowledge and death, focusing on the passage of souls to the afterlife, as well as by Manipulators in his aspect called the Fleshtwister. A dark and sinister god, he nonetheless plays an important role in the marshalling of the dead to their final resting places, yet delights too in the creation of undead and half-alive abominations. Fenris - Chaotic Neutral Domains: Animal, Chaos, Fire, Strength, Survival Favoured Weapon: Shortspear Holy Symbol: A snarling wolf's head or a running wolf. The [color=orange]Fire Wolf[/color] is a powerful nature spirit that symbolises the struggle of life to survive against difficult odds. Fenris is more savage and primal than the benevolent Lliras, representing a different facet of nature. People focused on survival, such as rangers and barbarians, worship him; he is the primary deity amongst the spirits revered by the Ascarians. A prayer is also often said to Fenris before a hunt, asking for good fortune. Gilamesh - Lawful Evil Domains: Darkness, Destruction, Evil, Fire, Scalykind Favoured Weapon: Heavy Mace Holy Symbol: A flame within a circle, or a snarling dragons visage. The [color=red]Dragon Lord[/color] was once one of the almighty Elder Gods, power incarnate that walked the land, yet after his destruction during the Divine War Gilamesh was not totally extinguished. A spark of him survived, now seemingly cured of the insanity that had siezed the Elders and caused the War, yet he was consumed by rage and hate of those who had defeated him. The patron deity of many of the peoples who had followed him loyally into the Divine War despite it all, Gilamesh is the Father of Dragons and god of fire. He has few followers amidst civilised nations who worship the Younger Gods. Great Prophet - Unknown Domains: Unknown Favoured Weapon: Unknown Holy Symbol: An eye within a triangle within a circle. A mysterious and enigmatic deity, it was for a while believed that its religion had died out centuries ago, but today it is known that some few still worship this god, such as the Nephians. Discovering more is a hard task requiring sifting fact from rumour and myth, and a fruitless task when confronted with no real reliable sources. Grumand - Neutral Domains: Cavern, Earth, Knowledge, Protection, Strength Favoured Weapon: Heavy Mace Holy Symbol: A mountain within a circle, or a jewel crafted in the form of an eye. A powerful nature spirit of Earth, the [color=brown]Stonelord[/color] is a deity of the strength and resilience of rock, and the hidden knowledge of the earth. Many of the races which dwell below the earth offer him prayer, for protection from cave-ins and other such dangers, and most dwarven cultures worship him almost exclusively. Those living in mountainous areas, along with miners and suchlike, also give worship to Grumand, as well as dwellers of desert areas. Hashrukk - Chaotic Evil Once an Elder God, Hashrukk seems to have been reduced to a mere shade after his death during the Divine War. He certainly seems to have had some influence since the War, but his status is at most a demon lord, and he has no following to speak of. Immar - Chaotic Good Domains: Good, Luck, Protection, Travel Favoured Weapon: Quarterstaff Holy Symbol: A gnollish runic emblem meaning 'the Guide'. The [color=yellow]Wanderer[/color] is a deity of inconstance, change and travel - he is also the deity of luck and fortune, and as such receives a few prayers from anyone hoping for good luck in a venture, from gamblers to a merchant risking a dangerous journey. Patron of travellers, he looks after them and cares for them, and any wanderer is glad to see a shrine of Immar. He is also worshipped widely by those who live in the wilderness and travel much, such as gnolls. Ishrak - Chaotic Neutral Domains: Air, Chaos, Ocean, Storm, Water Favoured Weapon: Javelin Holy Symbol: A lightning bolt through a circle, or a dolphin or eagle. The [color=aqua]Storm Lady[/color] is the powerful goddess of the seas and skies. Chaotic, unpredictable and often dangerous, those who depend on the sea for their livelihood - from fishermen to merchants to common sailors - often offer her a prayer or two, while most ports have at least a small temple dedicated to her. Kevayek - Chaotic Evil Domains: Chaos, Evil, Pestilence, Slime, Suffering Favoured Weapon: A flail Holy Symbol: Vermin (a rat or mosquito), or a diseased eye. The [color=lime]Bringer of Pestilence[/color] is the deity of disease and suffering, an evil and hateful god that seeks to subvert all life to its epidemics. Understandably few in following, the religion is driven out where it is found, but many offer a small prayer to Kevayek hoping he will spare them illness. Lliras - Neutral Good Domains: Animal, Family, Good, Healing, Plant Favoured Weapon: Quarterstaff Holy Symbol: An oak tree or stag head within a circle. Lliras is the goddess of life, nature, fertility and family, a benevolent nature deity who heals and aids. Worshipped by many cultures that live in the wilds, as well as by farmers, peasants, and forest-dwelling elven cultures, Lliras exists as a different aspect of nature to that of Fenris. Naskha - Chaotic Neutral Domains: Chaos, Knowledge, Magic, Spell, Trickery Favoured Weapon: Dagger Holy Symbol: A golden dragon head within a circle. The [color=aqua]Great Sorcerer[/color] is the patron deity of sorcerous magic in general, and the noble houses of Naseria in particular. He is also worshipped by some rogues, as well as many wizards and bards, although not widely worshipped outside of Naseria Shauku - Chaotic Evil Domains: Evil, Ice, Illusion,Trickery Favoured Weapon: Dagger Holy Symbol: Three fiendish visages, a snowflake. Shauku was once one of the powerful Elder Gods, yet after his defeat at the claws of Fenris and Naskha during the Divine War was reduced to a mere fraction of his former power. Worshipped primarily by evil beings who live on cold areas, Shauku also has some few cults of human followers. Some few hundred years ago, his three servants the Ice Demons nearly defeated Fenris and his Ice Horde ravaged the northlands, but they were ultimately defeated and his remaining power more or less extinguished. Today he has very little influence except as a malign presence of the north. Solanthar - Lawful Neutral Domains: Destruction, Good, Law, Retribution, Sun Favoured Weapon: Heavy Mace Holy Symbol: A blazing sun. The [color=gold]Sun Lord[/color] is the mighty deity of the sun, and also of vengeance. He is worshipped primarily in the aspect of the sun as a destructive thing, but his goodly aspect as a life-giver is also revered. Worshipped by many, especially within Adbar, Solanthar has a very militant clergy and many knightly orders follow him. Toran - Neutral Evil Domains: Destruction, Evil, Hatred, Strength, War Favoured Weapon: Battleaxe Holy Symbol: Crossed battleaxes or a black dragon. The god of the Carthagians, Toran represents the darker side of war - slaughter, mercilessness, and destruction. He is also known as [color=silver]The Liberator[/color] for he is the patron of those who, in times of oppression and slavery, turn to hatred and malice to see them through. Urazel - Lawful Neutral Domains: Fire, Law, Planning, Strength, War Favoured Weapon: Longsword Holy Symbol: A red dragon or a fiery brazier, or the two combined. Urazel is the god of war in its aspect of strategy and planning, as well as personal might and skill at arms. He is also the patron deity of horsemanship, and the people of Huron, where his religion is strongest, include many skilled riders. Warriors and soldiers often offer him prayer, and he also has links to red dragon-kind. Edit: Added Strength to the domains of Fenris. [/QUOTE]
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