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Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Carnifex" data-source="post: 232345" data-attributes="member: 227"><p>A short little update on the ventures of the Corvus Company...</p><p></p><p>In answer to the sorcerers question, Melisande's stock answer instinctually comes to her lips - <strong>"I'm really a normal person, I'm just blue."</strong> But this really isn't a very suitable answer to the situation, so she continues on, <strong>"Or maybe I'm an aasimar, I don't know. But I do know I'm a sorceress, and that's why I came to Naseria. I was--uh--I mean--"</strong></p><p></p><p>And she realises that telling them <em>"I'm fleeing Carthagia to join forces with the enemy"</em> might not sound like a very truthful answer.</p><p></p><p>The muddled conversation continues for a while. The party discovers that the sorcerer they face here is the brother of Lady Corvus, the head of the noble family, and hence more than slightly important. It quickly becomes obvious that he no longer regards them as a threat, releasing Mel from the entrapping webs. When Sebastion calls Mel a <em>foolish rustic on her first time in a major city</em>, she strikes back by identifying him as a Carthagian mercenary and the sorcerer glowers at him, reprimanding him to be more respectful to a sorceress - in Naseria, sorcerers are held in very high standing, even foreign ones. Eventually their captor decides to take them in for questioning in the city watch headquarters, to sort out the whole mess, especially since Mel hints that she has information that the company found while in the borderlands that might be of use to the Corvus family.</p><p></p><p>They're taken into an interrogation room in the large, grand watch building, and the sorcerer rejoins them along with Alaric, a Flame Hawk squire and Naserian noble.</p><p></p><p><strong>"I am Lord Falkmar Corvus, and this is Alaric Valiere, Flame Hawk squire and heir to the Valiere lordship. Young lady, I think that now is time for you to tell me exactly what is going on, don't you?" </strong></p><p></p><p>And she does, more or less. She tells them of the battle between Carthagian forces and dreadspawn, and of the previous conflict between gnolls and Carthagians. She tells them of the crucified fleshtearer, and the one unleashed by the Carthagians in the dreadspawn battle. She tells them of their flight through the kobold caves and eventually to safety. She tells them that the reason she waved the rod around was because she wanted to indicate the Wizard's Guild, the place that she wanted to visit to see if they could identify the item.</p><p></p><p><strong>"Draw whatever conclusions you will--I'm sure you're much more abreast of the politics than I am--but the fact that Carthagia is moving into the borderlands with fleshtearers to fight dreadspawn sounds interesting to me."</strong></p><p></p><p>Falkmar doesn't really agree - Carthagian border sweeps are not uncommon. The amount of gnoll activity occurring he does consider significant enough to warn his cousins of House Merlihr in the east about, since they have considerable political and diplomatic interests with the gnolls. Then Sandslipper speaks up, revealing she has a package for the man Ecurius Tarravus - Falkmar recognises the name as being that of a Truth Seeker of the royal house, adn as soon as Sandslipper tells him that the package is from someone caled Fireball his entire attitude changes. The party are swiftly set free, and he assigns Alaric to the party to lead them north to the capital city. The young squire is happy about the proposition, since Falkmar promises him he will acquire Errant status for the young mage-knight, and it gives him the chance to visit the training grounds of the Wind Hawks in Tarravus, the mage-knights of the Elemental Order of Air.</p><p></p><p>Once free, they gather together and decide that they will all travel north together, for their various own reasons. First stop though, is the wizards' guild…</p></blockquote><p></p>
[QUOTE="Carnifex, post: 232345, member: 227"] A short little update on the ventures of the Corvus Company... In answer to the sorcerers question, Melisande's stock answer instinctually comes to her lips - [b]"I'm really a normal person, I'm just blue."[/b] But this really isn't a very suitable answer to the situation, so she continues on, [b]"Or maybe I'm an aasimar, I don't know. But I do know I'm a sorceress, and that's why I came to Naseria. I was--uh--I mean--"[/b] And she realises that telling them [i]"I'm fleeing Carthagia to join forces with the enemy"[/i] might not sound like a very truthful answer. The muddled conversation continues for a while. The party discovers that the sorcerer they face here is the brother of Lady Corvus, the head of the noble family, and hence more than slightly important. It quickly becomes obvious that he no longer regards them as a threat, releasing Mel from the entrapping webs. When Sebastion calls Mel a [i]foolish rustic on her first time in a major city[/i], she strikes back by identifying him as a Carthagian mercenary and the sorcerer glowers at him, reprimanding him to be more respectful to a sorceress - in Naseria, sorcerers are held in very high standing, even foreign ones. Eventually their captor decides to take them in for questioning in the city watch headquarters, to sort out the whole mess, especially since Mel hints that she has information that the company found while in the borderlands that might be of use to the Corvus family. They're taken into an interrogation room in the large, grand watch building, and the sorcerer rejoins them along with Alaric, a Flame Hawk squire and Naserian noble. [b]"I am Lord Falkmar Corvus, and this is Alaric Valiere, Flame Hawk squire and heir to the Valiere lordship. Young lady, I think that now is time for you to tell me exactly what is going on, don't you?" [/b] And she does, more or less. She tells them of the battle between Carthagian forces and dreadspawn, and of the previous conflict between gnolls and Carthagians. She tells them of the crucified fleshtearer, and the one unleashed by the Carthagians in the dreadspawn battle. She tells them of their flight through the kobold caves and eventually to safety. She tells them that the reason she waved the rod around was because she wanted to indicate the Wizard's Guild, the place that she wanted to visit to see if they could identify the item. [b]"Draw whatever conclusions you will--I'm sure you're much more abreast of the politics than I am--but the fact that Carthagia is moving into the borderlands with fleshtearers to fight dreadspawn sounds interesting to me."[/b] Falkmar doesn't really agree - Carthagian border sweeps are not uncommon. The amount of gnoll activity occurring he does consider significant enough to warn his cousins of House Merlihr in the east about, since they have considerable political and diplomatic interests with the gnolls. Then Sandslipper speaks up, revealing she has a package for the man Ecurius Tarravus - Falkmar recognises the name as being that of a Truth Seeker of the royal house, adn as soon as Sandslipper tells him that the package is from someone caled Fireball his entire attitude changes. The party are swiftly set free, and he assigns Alaric to the party to lead them north to the capital city. The young squire is happy about the proposition, since Falkmar promises him he will acquire Errant status for the young mage-knight, and it gives him the chance to visit the training grounds of the Wind Hawks in Tarravus, the mage-knights of the Elemental Order of Air. Once free, they gather together and decide that they will all travel north together, for their various own reasons. First stop though, is the wizards' guild… [/QUOTE]
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Carnifex's Story Hour (Updated January 20th, "The Union")
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