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Story Hour
Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Berandor" data-source="post: 62631" data-attributes="member: 225"><p>Should I transfer my posts to general??</p><p></p><p></p><p>well, make it like normal detect spells.</p><p>Round 1: heart rate, fatigue, arousal</p><p>Round 2: pain, disease</p><p>Round 3: any unnatural effects.</p><p></p><p>Note that round three doesn't discern the exact nature of effect (Poison or drug or spell).</p><p>Also, spell works only on creatures, not objects (like a bottle of wine).</p><p></p><p>That seems all right to me.</p><p></p><p>Ignore wounds - stays functionable for up to 2 points per caster level, max 10. (So at level three, the subject would be able to act while at -5 hp. 0 hit points would be the first hit point affected, so maximum would be -9 hp, -10 dead.)</p><p></p><p>Touch attack. Reduces either</p><p>1 point of energy resistance / caster level (max 10)</p><p>1 point of damage reduction / caster level (max 10)</p><p>1 point of regeration / 2 caster levels (max 5)</p><p></p><p>Needs a short duration, like 1 round/level or better 1 round / 2 levels.</p><p></p><p>Slow poison efect definitely too powerful. Second level spell.</p><p></p><p>The subject gains a +1 bonus per caster level, divided among Strength, Dexterity, and Wisdom, in this order. Level 20 would give +7 to Strength, +7 to Dex, and +6 to Wis. (duration 10 minutes/level)</p><p>Or, can give normal healing without rest, or double healing with rest. (duration: special - 1 sleep)</p><p>Or, can induce comatose effect that stops body functions. Poison is stopped, no more bleeding, no breathing needed. (duration: 1 minute/level)</p><p></p><p>Very difficult. Can be used for weapons, to hide items, etc. There is a psionic power called "Graft Weapon":</p><p><em>Level - 5</em></p><p><em>You permanently attach any weapon onto the end of one of your arms. The weapon becomes a natural extension of your arm, and that hand is nowhere to be seen. You add a +1 to attack and damage with the weapon (if you are proficient with it). Weapon becomes subject to effects that don't affect equipment. Effects that enhance unarmed attacks work on this weapon.</em></p><p><em>You receive a -2 on skill checks requiring hands. Effects that polymorph or transform can ignore the weapon or not, at your discretion. If your weapon takes damage, you take damage as well. If you are healed, the weapon is, too. If your weapon is destroyed, you lose 2 points of Constitution until the weapon or the natural anatomy is restored.</em></p><p><em>If you use this power again, you can change weapons of regain your hand.</em></p><p></p><p>I think the suggested spell is not permanent, but enables much more things...</p><p></p><p>I somehow like this spell.</p><p></p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 62631, member: 225"] Should I transfer my posts to general?? [B][/b] well, make it like normal detect spells. Round 1: heart rate, fatigue, arousal Round 2: pain, disease Round 3: any unnatural effects. Note that round three doesn't discern the exact nature of effect (Poison or drug or spell). Also, spell works only on creatures, not objects (like a bottle of wine). [b][/b] That seems all right to me. [b][/b] Ignore wounds - stays functionable for up to 2 points per caster level, max 10. (So at level three, the subject would be able to act while at -5 hp. 0 hit points would be the first hit point affected, so maximum would be -9 hp, -10 dead.) [b][/b] Touch attack. Reduces either 1 point of energy resistance / caster level (max 10) 1 point of damage reduction / caster level (max 10) 1 point of regeration / 2 caster levels (max 5) Needs a short duration, like 1 round/level or better 1 round / 2 levels. [b][/b] Slow poison efect definitely too powerful. Second level spell. The subject gains a +1 bonus per caster level, divided among Strength, Dexterity, and Wisdom, in this order. Level 20 would give +7 to Strength, +7 to Dex, and +6 to Wis. (duration 10 minutes/level) Or, can give normal healing without rest, or double healing with rest. (duration: special - 1 sleep) Or, can induce comatose effect that stops body functions. Poison is stopped, no more bleeding, no breathing needed. (duration: 1 minute/level) [b][/b] Very difficult. Can be used for weapons, to hide items, etc. There is a psionic power called "Graft Weapon": [i]Level - 5 You permanently attach any weapon onto the end of one of your arms. The weapon becomes a natural extension of your arm, and that hand is nowhere to be seen. You add a +1 to attack and damage with the weapon (if you are proficient with it). Weapon becomes subject to effects that don't affect equipment. Effects that enhance unarmed attacks work on this weapon. You receive a -2 on skill checks requiring hands. Effects that polymorph or transform can ignore the weapon or not, at your discretion. If your weapon takes damage, you take damage as well. If you are healed, the weapon is, too. If your weapon is destroyed, you lose 2 points of Constitution until the weapon or the natural anatomy is restored. If you use this power again, you can change weapons of regain your hand.[/i] I think the suggested spell is not permanent, but enables much more things... [b][/b] I somehow like this spell. Berandor [/QUOTE]
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Carnifex's Story Hour (Updated January 20th, "The Union")
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