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Story Hour
Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Easter" data-source="post: 62837" data-attributes="member: 2168"><p>Wow--thanks for the comments, Carnifex and Berandor. You can tell I haven't got the game mechanics down quite, and I really appreciate the input. Great ideas on making these spells playable.</p><p></p><p>As for "Affect Physiology", as Carnifex says, it might be better to keep that one just a low-level spell and have the higher-level spells be specific to a certain system, like Carnifex's Nerve Surge (can't wait to see that one!). Another idea might be a high-level spell that blasts your blood pressure through the roof--instant stroke, or even meaty stuff like heads exploding (I'm in the middle of Guy Gavriel Kay's <u>Tigana</u> and enjoyed an intense head-explosion scene).</p><p></p><p>"Sense Physiology" is not meant to be a powerful spell by any means. If the subject is poisoned, diseased, or magically weakened, the caster should not be able to sense more than that something is vaguely wrong. The lie-detection ability is intended to be quite limited as well--might give a small bonus to Sense Motive checks, for example, but otherwise isn't reliable enough to be trusted. (There are lots of reasons why someone's heart may be beating fast when they're talking, particularly in Acrozatarim!)</p><p></p><p>Given more thought, "Graft" seems like it's too easy in light of what Manipulators do in their labs all day. Maybe it should be higher level and very short duration (a few rounds max before the graft just falls off). One limitation is that the extra body parts must be available for grafting. If this spell can be worked out so it's playable, I'd like to keep it for my wish list. I guess you could say it's growing on me. Freaky range of possibilities.</p><p></p><p>There are a few more ideas brewing but I'm realizing that some of these could easily be used against me or my beloved at some point... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Thanks again, you guys! This is so cool.</p></blockquote><p></p>
[QUOTE="Easter, post: 62837, member: 2168"] Wow--thanks for the comments, Carnifex and Berandor. You can tell I haven't got the game mechanics down quite, and I really appreciate the input. Great ideas on making these spells playable. As for "Affect Physiology", as Carnifex says, it might be better to keep that one just a low-level spell and have the higher-level spells be specific to a certain system, like Carnifex's Nerve Surge (can't wait to see that one!). Another idea might be a high-level spell that blasts your blood pressure through the roof--instant stroke, or even meaty stuff like heads exploding (I'm in the middle of Guy Gavriel Kay's [U]Tigana[/U] and enjoyed an intense head-explosion scene). "Sense Physiology" is not meant to be a powerful spell by any means. If the subject is poisoned, diseased, or magically weakened, the caster should not be able to sense more than that something is vaguely wrong. The lie-detection ability is intended to be quite limited as well--might give a small bonus to Sense Motive checks, for example, but otherwise isn't reliable enough to be trusted. (There are lots of reasons why someone's heart may be beating fast when they're talking, particularly in Acrozatarim!) Given more thought, "Graft" seems like it's too easy in light of what Manipulators do in their labs all day. Maybe it should be higher level and very short duration (a few rounds max before the graft just falls off). One limitation is that the extra body parts must be available for grafting. If this spell can be worked out so it's playable, I'd like to keep it for my wish list. I guess you could say it's growing on me. Freaky range of possibilities. There are a few more ideas brewing but I'm realizing that some of these could easily be used against me or my beloved at some point... :D Thanks again, you guys! This is so cool. [/QUOTE]
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Carnifex's Story Hour (Updated January 20th, "The Union")
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