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Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Carnifex" data-source="post: 71965" data-attributes="member: 227"><p>Well, as promised, here're the proper stats for a scything slayer, as opposed to the ones I was guessing at earlier in the campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I trust my players enough that they wont metagame this knowledge, but even so I'll hold back the stats and stuff of most creatures unti, I feel that nothing much will be lost by revealing them here. And trust me, there are lots of new creatures in this campaign! So far alone we've had dreadspawn, brine beasts, scything slayers, lhazakk lizarffolk, drazhikar...</p><p></p><p><strong>Scything Slayer</strong></p><p><strong>Small Beast</strong></p><p><strong>Hit Dice:</strong> 2d10+2 (13 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30ft</p><p><strong>AC:</strong> 18 (+1 size, +2 Dex, +5 natural)</p><p><strong>Attacks:</strong> 2 claws +3 melee</p><p><strong>Damage:</strong> Claw 1d6+1</p><p><strong>Face/Reach:</strong> 5 ft by 5 ft/ 5ft</p><p><strong>Special Attacks:</strong> Rend 1d6+1, Sneak Attack</p><p><strong>Special Qualities:</strong> Chameleonic, Corpse Concealment</p><p><strong>Saves:</strong> Fort +4, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 12, Dex 14, Con 12, Int 5, Wis 12, Cha 10</p><p><strong>Skills:</strong> Hide +5*, Move Silently +6, Jump +5</p><p><strong>Climate/Terrain:</strong> Any temperate</p><p><strong>Organisation:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3-4 HD (Small)</p><p></p><p>Scything slayers, also called corpse trappers, are small, insectoid creatures that use corpses as bait for new prey. Standing nearly four feet tall, these six-limbed creatures bear a number of similarities to large praying mantises, including two scythe-like front claws with serrated edges that tear into prey. While they cannot fly, they do possess a tough and chameleonic carapace that lets them blend into the background, from which they can launch an ambush on unsuspecting creatures.</p><p></p><p><strong>Combat:</strong></p><p></p><p>A scything slayer usually sets up an ambush, using a previously slain corpse as bait. They then either use their chameleonic hide to wait nearby unseen, or use their Corpse Concealment ability to hide inside the corpse, waiting for an inquisitive or hungry creature to approach. They have a rudimentary understanding that gold and similar treasures seem to attract more prey, and so often place some on or around a corpse to make it more attractive to potential food. Once the target is in position, they try and sneak attack, and once battle is joined in full fight ferociously with their claws, although they are intelligent enough to understand when they are outmatched and should flee.</p><p></p><p><strong>Rend (Ex):</strong> If a scything slayer hits with both claws in a round, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 1d6+1 damage.</p><p><strong>Sneak Attack (Ex):</strong> Scything slayers are instinctively skilled at ambushing unsuspecting victims, and can sneak attack for +1d6 damage in the same manner as a rogue.</p><p><strong>Chameleonic (Ex):</strong> The carapace of a Scything Slayer is naturally chameleonic, blending with the surroundings to give a +10 racial bonus to Hide checks if the slayer remains still for one minute.</p><p><strong>Corpse Concealment(Ex):</strong> Sometimes scything slayers actually hide themselves inside bait corpses, especially those that they have already partially eaten. They can only use this ability on corpses of at least medium size. Doing so gives an additional +5 circumstance bonus to hide checks, on top of their chameleonic bonus, and almost always results in a surprise round for the slayer as it bursts out of the corpse to attack the unexpecting target. Once a corpse has been used for this purpose once, then unless it is Large size or larger the damage done to it is too much and a new corpse must be found.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 71965, member: 227"] Well, as promised, here're the proper stats for a scything slayer, as opposed to the ones I was guessing at earlier in the campaign :) I trust my players enough that they wont metagame this knowledge, but even so I'll hold back the stats and stuff of most creatures unti, I feel that nothing much will be lost by revealing them here. And trust me, there are lots of new creatures in this campaign! So far alone we've had dreadspawn, brine beasts, scything slayers, lhazakk lizarffolk, drazhikar... [b]Scything Slayer Small Beast Hit Dice:[/b] 2d10+2 (13 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30ft [b]AC:[/b] 18 (+1 size, +2 Dex, +5 natural) [b]Attacks:[/b] 2 claws +3 melee [b]Damage:[/b] Claw 1d6+1 [b]Face/Reach:[/b] 5 ft by 5 ft/ 5ft [b]Special Attacks:[/b] Rend 1d6+1, Sneak Attack [b]Special Qualities:[/b] Chameleonic, Corpse Concealment [b]Saves:[/b] Fort +4, Ref +4, Will +1 [b]Abilities:[/b] Str 12, Dex 14, Con 12, Int 5, Wis 12, Cha 10 [b]Skills:[/b] Hide +5*, Move Silently +6, Jump +5 [b]Climate/Terrain:[/b] Any temperate [b]Organisation:[/b] Solitary or pair [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 3-4 HD (Small) Scything slayers, also called corpse trappers, are small, insectoid creatures that use corpses as bait for new prey. Standing nearly four feet tall, these six-limbed creatures bear a number of similarities to large praying mantises, including two scythe-like front claws with serrated edges that tear into prey. While they cannot fly, they do possess a tough and chameleonic carapace that lets them blend into the background, from which they can launch an ambush on unsuspecting creatures. [b]Combat:[/b] A scything slayer usually sets up an ambush, using a previously slain corpse as bait. They then either use their chameleonic hide to wait nearby unseen, or use their Corpse Concealment ability to hide inside the corpse, waiting for an inquisitive or hungry creature to approach. They have a rudimentary understanding that gold and similar treasures seem to attract more prey, and so often place some on or around a corpse to make it more attractive to potential food. Once the target is in position, they try and sneak attack, and once battle is joined in full fight ferociously with their claws, although they are intelligent enough to understand when they are outmatched and should flee. [b]Rend (Ex):[/b] If a scything slayer hits with both claws in a round, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 1d6+1 damage. [b]Sneak Attack (Ex):[/b] Scything slayers are instinctively skilled at ambushing unsuspecting victims, and can sneak attack for +1d6 damage in the same manner as a rogue. [b]Chameleonic (Ex):[/b] The carapace of a Scything Slayer is naturally chameleonic, blending with the surroundings to give a +10 racial bonus to Hide checks if the slayer remains still for one minute. [b]Corpse Concealment(Ex):[/b] Sometimes scything slayers actually hide themselves inside bait corpses, especially those that they have already partially eaten. They can only use this ability on corpses of at least medium size. Doing so gives an additional +5 circumstance bonus to hide checks, on top of their chameleonic bonus, and almost always results in a surprise round for the slayer as it bursts out of the corpse to attack the unexpecting target. Once a corpse has been used for this purpose once, then unless it is Large size or larger the damage done to it is too much and a new corpse must be found. [/QUOTE]
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