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Story Hour
Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Stinky" data-source="post: 773782" data-attributes="member: 2601"><p><strong>Ahem...</strong></p><p></p><p>About burning the lab down, I may point out, mister hooty snooty DM, that the lab would be burned down or blown up all around him: Kale's not the one with the love affair with fire. And if you reply, referring to some self-immolation in Adbar, I would point out that the whole frickin village was at stake, and tons of chicks were watching. No such motivation for burning down a lab.</p><p></p><p>But all that notwithstanding, I always have a mental stopwatch going when Kale enters ANY room- how long before the place blows up/burns down/is immolated in vengeful hellfire?</p><p></p><p>It's a no-go on the WaveHawks- I decided at character creation to keep Kale magic free. Even with ranger levels, I doubt he'd advance to lvl 4 ranger, and if he did, I'm not pumping his 10wis to start getting spells. Magic has to remain a mysterious asset/enemy that has to be sought out outside himself... Clever technolgy is cool, though.</p><p></p><p>The blades seem a cool organization, what with Wolf and Kerekes and their really loose structure, and their tendency to kick Gilameshlte's a$$. Plus, they sound pretty corinthian, and although Kale doesn;t have strong ties to his home country, who knows? And even family reconciliation might be in the future, as far as I know (Carnifex may have other plans).</p><p></p><p>Dirty fighter, all the way. He'll need to learn skills and sneakies, and still be able to fight a bit. Rogue is a cool class, but I don;t know if he has to improve his sneak attack, etc so much after 6th lvl. I like things like Improved Feint and Exotic WP- light chain and hook (whatever that's called in DND parlay). He already has the chain and hook, now all he has to do is learn how to get nutty with it, a la Jet Li. Add some madd potions and sleepy poisons, and things will get pretty interesting. </p><p></p><p>A 6th lvl rogue with improved feint. Drool.</p><p></p><p>Die hard fans will note that Kale pumps his sense motive and bluff every level, and spot and listen almost every level. Gather info's important, etc. Disable device and pick locks are just hobbies, but they have to be good hobbies, if only for street cred. LIttle bit of disguise, little bit of wilderness lore, little bit of diplomacy... "at home in any land" is kind of the idea.</p><p></p><p>Well, I'm only 200xp from leveling up, and we'll get a little more rogue expertise out of the deal. 11 skill points. Rogues rock.</p><p></p><p>But I'm still not exactly sure where Kale fits in the group- and I guess that's just where I want him. Wolf is his sort of security blanket, and if he is killed (as DMs are want to do), it'll be a sad, confusing time for our hero.</p><p></p><p>In the meantime, I have to keep asking myself the question: WWKD?</p><p></p><p>And I couldn't say I know the answer for every case, but in general it involves breaking or avoiding the rules (the in character rules, not the game rules =) ), flank attacks, or fire.</p></blockquote><p></p>
[QUOTE="Stinky, post: 773782, member: 2601"] [b]Ahem...[/b] About burning the lab down, I may point out, mister hooty snooty DM, that the lab would be burned down or blown up all around him: Kale's not the one with the love affair with fire. And if you reply, referring to some self-immolation in Adbar, I would point out that the whole frickin village was at stake, and tons of chicks were watching. No such motivation for burning down a lab. But all that notwithstanding, I always have a mental stopwatch going when Kale enters ANY room- how long before the place blows up/burns down/is immolated in vengeful hellfire? It's a no-go on the WaveHawks- I decided at character creation to keep Kale magic free. Even with ranger levels, I doubt he'd advance to lvl 4 ranger, and if he did, I'm not pumping his 10wis to start getting spells. Magic has to remain a mysterious asset/enemy that has to be sought out outside himself... Clever technolgy is cool, though. The blades seem a cool organization, what with Wolf and Kerekes and their really loose structure, and their tendency to kick Gilameshlte's a$$. Plus, they sound pretty corinthian, and although Kale doesn;t have strong ties to his home country, who knows? And even family reconciliation might be in the future, as far as I know (Carnifex may have other plans). Dirty fighter, all the way. He'll need to learn skills and sneakies, and still be able to fight a bit. Rogue is a cool class, but I don;t know if he has to improve his sneak attack, etc so much after 6th lvl. I like things like Improved Feint and Exotic WP- light chain and hook (whatever that's called in DND parlay). He already has the chain and hook, now all he has to do is learn how to get nutty with it, a la Jet Li. Add some madd potions and sleepy poisons, and things will get pretty interesting. A 6th lvl rogue with improved feint. Drool. Die hard fans will note that Kale pumps his sense motive and bluff every level, and spot and listen almost every level. Gather info's important, etc. Disable device and pick locks are just hobbies, but they have to be good hobbies, if only for street cred. LIttle bit of disguise, little bit of wilderness lore, little bit of diplomacy... "at home in any land" is kind of the idea. Well, I'm only 200xp from leveling up, and we'll get a little more rogue expertise out of the deal. 11 skill points. Rogues rock. But I'm still not exactly sure where Kale fits in the group- and I guess that's just where I want him. Wolf is his sort of security blanket, and if he is killed (as DMs are want to do), it'll be a sad, confusing time for our hero. In the meantime, I have to keep asking myself the question: WWKD? And I couldn't say I know the answer for every case, but in general it involves breaking or avoiding the rules (the in character rules, not the game rules =) ), flank attacks, or fire. [/QUOTE]
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Carnifex's Story Hour (Updated January 20th, "The Union")
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