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Carnifex's Story Hour (Updated January 20th, "The Union")
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<blockquote data-quote="Carnifex" data-source="post: 83540" data-attributes="member: 227"><p><strong>The Five in the Cave: A Veritable Myriad of Kobolds</strong></p><p></p><p>There are a few moments of confusion amidst the party at the talking skull, then they leap into action. It's clear now that the creatures they are fighting are kobolds - small, reptilian yipping creatures, the one that the skull identified as a sorceror wearing a rich cloth that contrasts with the drab clothes of the rest. Ebri dives forwards into the oncoming horde, agilely dodging the spear thrusts and sword stabs of the kobold warriors to get right up to the sorceror; then with a quick chop of one hand she strikes him on the neck, stunning the spellcaster and sending it staggering. Meg'anna and Sebastion wade in after the dextrous woman, both taking hits from their diminuitive foes as Sebastion cleaves around with his glaive and the druidess stabs with her spear, the male warriors weapon striking true and hacking one kobold down. The kobolds lob more alchemists fire, this time hitting Sandslipper and burning her badly, while the return missile fire of Sandslippers sling and Melisandes bolt are both ineffectual.</p><p></p><p>The smell of cooking flesh and spilt blood begins to fill the cave. Melisande yells frantic commands as she wildly fires her crossbow again, urging Sandslipper into the water to douse the fire and screaming for someone to grab the skull - she thinks that the kobolds will be frightened without it. Sandslipper does as she is ordered without hesitation, feeling the cool water sooth her burn, while Ebri hits the sorceror in the throat, killing it, and grabs the skull out of its hands before the object can hit the floor. The kobolds around her angrily attack but she simply dodges their attacks; Sebastions armour holds against a spear-thrust, while the evidently demoralised kobolds are unable to injure Meg either.</p><p></p><p>Meg'anna wearily stabs away, killing one of the agile kobolds. Seb is longing for his two-bladed sword, thinking of the carnage he could cause then, but his attack strikes true anyway and decapitates a foe in a spray of blood. Thisis too much for the kobolds; with their leader dead and their numbers whittled down, they turn tail and flee, yipping and wailing as they disappear down the tunnel from whence they came.</p><p></p><p>The party settles down to lick its wounds, and fatigue begins to set in. Meg'anna casts <em>cure minor wounds</em> on herself, and is now out of spells - she's physically drained, tired and dirty. Melisande's first thoughts are for the other injured members of the party, in particular the burned Sandslipper - much to the womans delight - but soon the fatigue sets in on her as well.</p><p></p><p>It's interesting to note the reactions of various party members to the carnage they've just partaken in. Ebri just feels detached, observing what had just happened as a necessity. Meg'anna on the other hand takes a moment to mutter a prayer to nature over the dead kobolds (admittedly as she searches the corpses for loot) - they too had a place in natures plan.</p><p></p><p>Ebri casts <em>cure minor wounds</em> on Sandslipper, haeling her injuries a little. Meg'anna requests that they stop and sleep - she's really tired, but both Sebastion and Ebri agree it's an unwise move here, though a good plan once they can find somewhere safer - like out of these caves.</p><p></p><p>They take a moment to look at the silver skull that had so recently been talking. Ebri asks it whether it knows how to get out of the tunnels, setting it down on the ground, and as soon as it does so it hovers up into the air, eyes glowing blue.</p><p></p><p>It speaks again, in its strange, metallic voice.</p><p></p><p><strong>"Well, I'm afraid I can't help too much, since I don't have the full knowledge of the lay-out of this place. From what I have been exposed to of it, I can tell you that if you head down that tunnel you'll enter a network of caves and some old tombs that were probably here long before those creatures. It shouldn't be too far from here to a way out. I've spent most of my time here after my previous owner was killed in one of the tombs, where the creatures worshipped me - they must have thought I was some sort of sacred relic or something, as opposed to what I <em>am</em>, which is a mimir."</strong></p><p></p><p>Ebri asks it just what a mimir is, attempting to use Sense Motive on it on the basis that as a skull it was once human - but its voice lacks all the intonations that might aid her, and it has none of the body language of a humanoid. When it replies though, the voice has changed - now it's more distinct - a voice that sounds cheerful, amused, full of energy. A male voice, certainly, but not particularly deep - instead melodic and smooth.</p><p></p><p><strong>"Hello Morelli - or whoever it might be that has just acquired my old mimir. I have little doubt it'll be passed on from you, Morelli, to many others in turn - these things prove remarkable durable, and indeed as they get older, they are after all more valuable."</strong></p><p><strong></strong></p><p><strong>"Anyway, what you have here - be you Morelli or someone else - is a mimir. Consider a mimir as thus - a method of recording thoughts, memories, knowledge, or whatever else you might want, which you can then access again simply by asking the mimir about a particular subject."</strong></p><p><strong></strong></p><p><strong>"Now remember, the mimir can only tell you about what its heard before. So if you ask a certain Mimir about, say, the secret contents of Tarsheva Longreach's underwear drawer," the voice laughs mischievously, "it could only tell you what other people have said about it. Likewise, a Mimir who has been lurking in the background of Baatorian politics may know a lot about it. Of course, this mimir you are holding has only the information that myself and the other members of my adventuring party have recorded in it since I created it - but that's still a lot of useful things. And doubtless in the future it will have far more information recorded on it as well. Basically, the only way to find out exactly what the mimir knows on any one subject is to ask it about that matter."</strong></p><p><strong></strong></p><p><strong>"So basically, this Mimir can replay anything it's ever head over the course of it's long life, when asked about it."</strong></p><p><strong></strong></p><p><strong>"Note that I've also managed to work some simple divination magics into this one - once per twenty four hours, the mimir can, if asked, cast an augury in the manner that many priests are able to do. Useful, eh?"</strong></p><p></p><p>The skull pauses for a moment, then speaks again, declaring that it has been owned by three hundred and twenty seven individuals since its creation.</p><p></p><p><em>Thanks to Piratecat and Kamikaze Midget for help with the mimir <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p></blockquote><p></p>
[QUOTE="Carnifex, post: 83540, member: 227"] [b]The Five in the Cave: A Veritable Myriad of Kobolds[/b] There are a few moments of confusion amidst the party at the talking skull, then they leap into action. It's clear now that the creatures they are fighting are kobolds - small, reptilian yipping creatures, the one that the skull identified as a sorceror wearing a rich cloth that contrasts with the drab clothes of the rest. Ebri dives forwards into the oncoming horde, agilely dodging the spear thrusts and sword stabs of the kobold warriors to get right up to the sorceror; then with a quick chop of one hand she strikes him on the neck, stunning the spellcaster and sending it staggering. Meg'anna and Sebastion wade in after the dextrous woman, both taking hits from their diminuitive foes as Sebastion cleaves around with his glaive and the druidess stabs with her spear, the male warriors weapon striking true and hacking one kobold down. The kobolds lob more alchemists fire, this time hitting Sandslipper and burning her badly, while the return missile fire of Sandslippers sling and Melisandes bolt are both ineffectual. The smell of cooking flesh and spilt blood begins to fill the cave. Melisande yells frantic commands as she wildly fires her crossbow again, urging Sandslipper into the water to douse the fire and screaming for someone to grab the skull - she thinks that the kobolds will be frightened without it. Sandslipper does as she is ordered without hesitation, feeling the cool water sooth her burn, while Ebri hits the sorceror in the throat, killing it, and grabs the skull out of its hands before the object can hit the floor. The kobolds around her angrily attack but she simply dodges their attacks; Sebastions armour holds against a spear-thrust, while the evidently demoralised kobolds are unable to injure Meg either. Meg'anna wearily stabs away, killing one of the agile kobolds. Seb is longing for his two-bladed sword, thinking of the carnage he could cause then, but his attack strikes true anyway and decapitates a foe in a spray of blood. Thisis too much for the kobolds; with their leader dead and their numbers whittled down, they turn tail and flee, yipping and wailing as they disappear down the tunnel from whence they came. The party settles down to lick its wounds, and fatigue begins to set in. Meg'anna casts [i]cure minor wounds[/i] on herself, and is now out of spells - she's physically drained, tired and dirty. Melisande's first thoughts are for the other injured members of the party, in particular the burned Sandslipper - much to the womans delight - but soon the fatigue sets in on her as well. It's interesting to note the reactions of various party members to the carnage they've just partaken in. Ebri just feels detached, observing what had just happened as a necessity. Meg'anna on the other hand takes a moment to mutter a prayer to nature over the dead kobolds (admittedly as she searches the corpses for loot) - they too had a place in natures plan. Ebri casts [i]cure minor wounds[/i] on Sandslipper, haeling her injuries a little. Meg'anna requests that they stop and sleep - she's really tired, but both Sebastion and Ebri agree it's an unwise move here, though a good plan once they can find somewhere safer - like out of these caves. They take a moment to look at the silver skull that had so recently been talking. Ebri asks it whether it knows how to get out of the tunnels, setting it down on the ground, and as soon as it does so it hovers up into the air, eyes glowing blue. It speaks again, in its strange, metallic voice. [b]"Well, I'm afraid I can't help too much, since I don't have the full knowledge of the lay-out of this place. From what I have been exposed to of it, I can tell you that if you head down that tunnel you'll enter a network of caves and some old tombs that were probably here long before those creatures. It shouldn't be too far from here to a way out. I've spent most of my time here after my previous owner was killed in one of the tombs, where the creatures worshipped me - they must have thought I was some sort of sacred relic or something, as opposed to what I [i]am[/i], which is a mimir."[/b] Ebri asks it just what a mimir is, attempting to use Sense Motive on it on the basis that as a skull it was once human - but its voice lacks all the intonations that might aid her, and it has none of the body language of a humanoid. When it replies though, the voice has changed - now it's more distinct - a voice that sounds cheerful, amused, full of energy. A male voice, certainly, but not particularly deep - instead melodic and smooth. [b]"Hello Morelli - or whoever it might be that has just acquired my old mimir. I have little doubt it'll be passed on from you, Morelli, to many others in turn - these things prove remarkable durable, and indeed as they get older, they are after all more valuable." "Anyway, what you have here - be you Morelli or someone else - is a mimir. Consider a mimir as thus - a method of recording thoughts, memories, knowledge, or whatever else you might want, which you can then access again simply by asking the mimir about a particular subject." "Now remember, the mimir can only tell you about what its heard before. So if you ask a certain Mimir about, say, the secret contents of Tarsheva Longreach's underwear drawer," the voice laughs mischievously, "it could only tell you what other people have said about it. Likewise, a Mimir who has been lurking in the background of Baatorian politics may know a lot about it. Of course, this mimir you are holding has only the information that myself and the other members of my adventuring party have recorded in it since I created it - but that's still a lot of useful things. And doubtless in the future it will have far more information recorded on it as well. Basically, the only way to find out exactly what the mimir knows on any one subject is to ask it about that matter." "So basically, this Mimir can replay anything it's ever head over the course of it's long life, when asked about it." "Note that I've also managed to work some simple divination magics into this one - once per twenty four hours, the mimir can, if asked, cast an augury in the manner that many priests are able to do. Useful, eh?"[/b] The skull pauses for a moment, then speaks again, declaring that it has been owned by three hundred and twenty seven individuals since its creation. [i]Thanks to Piratecat and Kamikaze Midget for help with the mimir :)[/i] [/QUOTE]
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