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*Dungeons & Dragons
Carousing House Rule
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<blockquote data-quote="The Shadow" data-source="post: 6372063" data-attributes="member: 16760"><p>Inspired by the <a href="http://www.enworld.org/forum/showthread.php?358897-What-do-players-spend-their-treasure-on/page3&p=6372003&viewfull=1#post6372003" target="_blank">What do players spend their treasure on?</a> thread, and by myriads of sword & sorcery stories.</p><p></p><p>Carousing is a new form of Downtime activity. Unlike most such activities, the days spent Carousing must be consecutive, and it must be the first activity you pursue after entering town. (Further, the town must be large enough to support a variety of, er, appetites.)</p><p></p><p>While Carousing, you are living it large in pretty much every conceivable way. You spend money on the very finest clothing, food, drink, drugs, and male and/or female companionship. The exact amount you spend should be set by the GM depending on the wealth level of the campaign, but 50 gp per level per day is about right for a straight PHB campaign.</p><p></p><p>You can purchase equipment while Carousing, but you must spend at least 5 times the list price - either you're getting the fanciest-schmanciest version with gilding and gems, or else you're just in too much of a stupor to notice you're paying too much. (And it isn't wise to put off buying things until after you've had "fun" - see below.)</p><p></p><p>A Carousing interval is 5 days, plus your Wisdom save, minimum of 3. (You must add your proficiency bonus if you are proficient in Wis saves!) Wise people find their conscience and/or forethought gets in the way of proper enjoyment.</p><p></p><p>After each interval, make a Con save vs. DC 15. If you succeed, you gain a Luck point, just like those from the Lucky feat, that will last until you spend it - and you keep on Carousing! If you fail, you wake up in a puddle of your own vomit, robbed blind of the rest of your cash except maybe 1d6 coppers.</p><p></p><p>You can't have more Luck points from Carousing than your Con modifier (minimum of 1). But once you've started Carousing, it's hard to stop short of running out of money. If you want to stop and you still have cash, make a Wis save vs. DC 15 - if you fail, you Carouse for another interval.</p><p></p><p>You can't cache any of your money or give it to friends expecting them to give it back to you later. If you were the sort to take thought for the future, you wouldn't be Carousing anyway.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6372063, member: 16760"] Inspired by the [URL="http://www.enworld.org/forum/showthread.php?358897-What-do-players-spend-their-treasure-on/page3&p=6372003&viewfull=1#post6372003"]What do players spend their treasure on?[/URL] thread, and by myriads of sword & sorcery stories. Carousing is a new form of Downtime activity. Unlike most such activities, the days spent Carousing must be consecutive, and it must be the first activity you pursue after entering town. (Further, the town must be large enough to support a variety of, er, appetites.) While Carousing, you are living it large in pretty much every conceivable way. You spend money on the very finest clothing, food, drink, drugs, and male and/or female companionship. The exact amount you spend should be set by the GM depending on the wealth level of the campaign, but 50 gp per level per day is about right for a straight PHB campaign. You can purchase equipment while Carousing, but you must spend at least 5 times the list price - either you're getting the fanciest-schmanciest version with gilding and gems, or else you're just in too much of a stupor to notice you're paying too much. (And it isn't wise to put off buying things until after you've had "fun" - see below.) A Carousing interval is 5 days, plus your Wisdom save, minimum of 3. (You must add your proficiency bonus if you are proficient in Wis saves!) Wise people find their conscience and/or forethought gets in the way of proper enjoyment. After each interval, make a Con save vs. DC 15. If you succeed, you gain a Luck point, just like those from the Lucky feat, that will last until you spend it - and you keep on Carousing! If you fail, you wake up in a puddle of your own vomit, robbed blind of the rest of your cash except maybe 1d6 coppers. You can't have more Luck points from Carousing than your Con modifier (minimum of 1). But once you've started Carousing, it's hard to stop short of running out of money. If you want to stop and you still have cash, make a Wis save vs. DC 15 - if you fail, you Carouse for another interval. You can't cache any of your money or give it to friends expecting them to give it back to you later. If you were the sort to take thought for the future, you wouldn't be Carousing anyway. [/QUOTE]
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