Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Carousing in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nevin" data-source="post: 9846048" data-attributes="member: 7024481"><p>Well if it works for the table then great. But you are trying to get the non gamblers at the table to gamble. If that's the only problem then you need to figure out what thier level of risk is. You might need to throw better rewards, you might need to have different tables with different levels of risk. In that scenario I'd try to have tables of various risk reward levels and let the players roll on the appropriate table based on the risk level they choose. Think of it like a casino. One player might want to play craps or roullete and risk it all for a big reward. Another might be happy with slot machines and margherita's. </p><p></p><p>But I still would suggest if you want carousing you can have a lot more fun turning that point of the game into part of the game. I've always been amazed that players sometimes have more fun in little adventures in town with the most minor consequences than they do killing the dragon and saving the world. Your tables of outcomes are half the work already. make a bunch of npc's or buy a book of npc's and generating npc encounters isn't any harder than monster encounters. Its not any more work than generating dungeons or other encounters, once you get through a couple and get comfortable with it.</p></blockquote><p></p>
[QUOTE="nevin, post: 9846048, member: 7024481"] Well if it works for the table then great. But you are trying to get the non gamblers at the table to gamble. If that's the only problem then you need to figure out what thier level of risk is. You might need to throw better rewards, you might need to have different tables with different levels of risk. In that scenario I'd try to have tables of various risk reward levels and let the players roll on the appropriate table based on the risk level they choose. Think of it like a casino. One player might want to play craps or roullete and risk it all for a big reward. Another might be happy with slot machines and margherita's. But I still would suggest if you want carousing you can have a lot more fun turning that point of the game into part of the game. I've always been amazed that players sometimes have more fun in little adventures in town with the most minor consequences than they do killing the dragon and saving the world. Your tables of outcomes are half the work already. make a bunch of npc's or buy a book of npc's and generating npc encounters isn't any harder than monster encounters. Its not any more work than generating dungeons or other encounters, once you get through a couple and get comfortable with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Carousing in 5E
Top