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Story Hour
carpedavid's Land of the Crane (Updated 11 May, 2006)
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<blockquote data-quote="carpedavid" data-source="post: 2118645" data-attributes="member: 6971"><p>Wow! Thanks for the great comments TDR.</p><p></p><p></p><p></p><p>The racial makeup of Tanayari's "civilized races" is about 70% human, 25% vanara, and 5% everything else, which includes hengeyokai, half-oni, and another antopomorphic race of my own creation called "khelreth." Additionally, to the south of Tanayari is a vast area ruled by lizard-riding, kobold barbarians, so you may at some point see a stray kobold running around.</p><p></p><p>With regard to religion, pretty much everyone in Tanayari is a practices a mix of Fenism, which is a fantasy version of Shinto, and Daruma-do, which is a fantasy religion with a "hint" of Buddhism. There is also a fantastic version of Onmyodo, a mystical tradition, which is what the shugenja in this setting practice. Most monks are strict followers of Daruma-do, and their temples are numerous. You can throw a stick and hit a monk pretty much everywhere.</p><p></p><p>The half-oni is actually a full-fledged race that I created for another campaign world and adapted for use in this setting. It was originally a half-demon, and became a half-oni in translation.</p><p></p><p></p><p></p><p>There's actually a meta-game reason that he didn't, but that might be pulling back the curtain too far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Additionally, though, Musashi is the one who steps up to defend the honor of the clan time and time again. Takashi likes to test himself against other warriors. Hopefully that characterization will become clearer in future updates.</p><p></p><p></p><p></p><p>It lasted five rounds, but most of those were filled with misses. I edited the fight down a bit to prevent boredom.</p><p></p><p></p><p></p><p>Ah, that's a good point.</p><p></p><p></p><p></p><p>This is a pilgrimage that the PCs are undertaking at the behest of their clan. I think both Musashi and Fukasu seize the opportunity to improve themselves, but there's an overriding sense of purpose for them. You'll see both samurai and monks engaged in the warrior's pilgrimage in later updates.</p><p></p><p></p><p></p><p>Another great point. I'll make sure to keep this in mind in the future.</p><p></p><p></p><p></p><p>I feel somewhat bad that some of the updates are short, but I'm happy that I've been able to update regularly this long.</p></blockquote><p></p>
[QUOTE="carpedavid, post: 2118645, member: 6971"] Wow! Thanks for the great comments TDR. The racial makeup of Tanayari's "civilized races" is about 70% human, 25% vanara, and 5% everything else, which includes hengeyokai, half-oni, and another antopomorphic race of my own creation called "khelreth." Additionally, to the south of Tanayari is a vast area ruled by lizard-riding, kobold barbarians, so you may at some point see a stray kobold running around. With regard to religion, pretty much everyone in Tanayari is a practices a mix of Fenism, which is a fantasy version of Shinto, and Daruma-do, which is a fantasy religion with a "hint" of Buddhism. There is also a fantastic version of Onmyodo, a mystical tradition, which is what the shugenja in this setting practice. Most monks are strict followers of Daruma-do, and their temples are numerous. You can throw a stick and hit a monk pretty much everywhere. The half-oni is actually a full-fledged race that I created for another campaign world and adapted for use in this setting. It was originally a half-demon, and became a half-oni in translation. There's actually a meta-game reason that he didn't, but that might be pulling back the curtain too far :). Additionally, though, Musashi is the one who steps up to defend the honor of the clan time and time again. Takashi likes to test himself against other warriors. Hopefully that characterization will become clearer in future updates. It lasted five rounds, but most of those were filled with misses. I edited the fight down a bit to prevent boredom. Ah, that's a good point. This is a pilgrimage that the PCs are undertaking at the behest of their clan. I think both Musashi and Fukasu seize the opportunity to improve themselves, but there's an overriding sense of purpose for them. You'll see both samurai and monks engaged in the warrior's pilgrimage in later updates. Another great point. I'll make sure to keep this in mind in the future. I feel somewhat bad that some of the updates are short, but I'm happy that I've been able to update regularly this long. [/QUOTE]
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carpedavid's Land of the Crane (Updated 11 May, 2006)
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