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Carrion Crawler Queen lair
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<blockquote data-quote="MostlyDm" data-source="post: 6707140" data-attributes="member: 6788973"><p>Quickleaf posted in another thread about how much his party has been walking over encounters so far. So I'm going to assume the goal here is a serious challenge that could leave a few of the good guys dead. </p><p></p><p>Given that the protagonists have 9 independent turns between them (6 PCs plus 3 NPCs), if anything I think the queen isn't nearly tough enough. A bit of focused fire and she will be out before she has a chance to do much. </p><p></p><p>But I don't think boosting HP is the right move. Instead, this could be mitigated with positioning. Those 2 full sized crawlers should be able to break the party up and keep them from all bringing their bursts to bear on the queen. I think you want this setpiece to be awkward for the PCs. Lots of standing water causing difficult terrain, narrow walls for the crawlers to ignore said difficult terrain via spider climb. Maybe elevation changes too, to make it hard to reach the queen or to give her cover, depending on how many are ranged vs Melee. </p><p></p><p>It's fine if she dies to a bit of sustained burst, if it's hard for all of the PCs to engage simultaneously. It's dangerous for them to hit her solo or even in small groups due to the tentacles; they need that group burst. </p><p></p><p>If you want more complexity you could make the queens position really, extra, unfairly advantageous... and add an area full of immature egg sacs; if they think to attack the eggs she will could move out of her perfect hidey-hole/choke point into a more vulnerable position. </p><p></p><p>Just some ideas. A lot of this is predicated on the details of the party combat makeup, ranged attacks, mobility etc. Only you know those details though.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6707140, member: 6788973"] Quickleaf posted in another thread about how much his party has been walking over encounters so far. So I'm going to assume the goal here is a serious challenge that could leave a few of the good guys dead. Given that the protagonists have 9 independent turns between them (6 PCs plus 3 NPCs), if anything I think the queen isn't nearly tough enough. A bit of focused fire and she will be out before she has a chance to do much. But I don't think boosting HP is the right move. Instead, this could be mitigated with positioning. Those 2 full sized crawlers should be able to break the party up and keep them from all bringing their bursts to bear on the queen. I think you want this setpiece to be awkward for the PCs. Lots of standing water causing difficult terrain, narrow walls for the crawlers to ignore said difficult terrain via spider climb. Maybe elevation changes too, to make it hard to reach the queen or to give her cover, depending on how many are ranged vs Melee. It's fine if she dies to a bit of sustained burst, if it's hard for all of the PCs to engage simultaneously. It's dangerous for them to hit her solo or even in small groups due to the tentacles; they need that group burst. If you want more complexity you could make the queens position really, extra, unfairly advantageous... and add an area full of immature egg sacs; if they think to attack the eggs she will could move out of her perfect hidey-hole/choke point into a more vulnerable position. Just some ideas. A lot of this is predicated on the details of the party combat makeup, ranged attacks, mobility etc. Only you know those details though. [/QUOTE]
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