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Carrion Crown AP (Savage Stampede) - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5488600" data-attributes="member: 84167"><p>Just me but I would go Half-elf and array like this</p><p></p><p>STR: 12</p><p>DEX: 12</p><p>CON: 10 ( 8 with racial adjustment)</p><p>INT: 13</p><p>WIS: 17</p><p>CHA: 16</p><p></p><p>It is a standard cleric array and the rogue I take (probably only three lvls btw to get to 2d6 sneak attack) is extra.</p><p></p><p>So at first lvl I have things to keep all characters alive (specially mine) and skills would be Know(religion), Sense Motive, and Disable Device. </p><p></p><p>Feats:</p><p>Skill Focus Disable Device</p><p>Combat Expertise (looking for Improved Feint at 3rd lvl)</p><p></p><p>I would be a cleric who has a shady past he's trying not to turn back to but after lvl one he sees the need to use all the skills he learned through out his life time. So at lvl 2 I take a lvl of rogue to simulate those skills from his past and are resurfacing.</p><p></p><p>Skills: Bluff, Climb, Diplomacy, Disable Device, Intimidate, Know(local), Perception, Swim, Sense Motive</p><p></p><p>I wouldn't build this character to be heavy combat (melee or ranged) just average spell buffs and stat increases as the game goes will help. He would be the skill monkey and healer. Tank secondary role as I would go breastplate, heavy shield, and Combat Expertise don't care to much about the ACP as I can drop the shield and have guidance for out of combat skill checks.</p><p></p><p>But like I said only rogue up to third lvl for 2d6 extra dmg with Improved Feint. Probably trapspotter for my rogue talent.</p><p></p><p>But that's me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5488600, member: 84167"] Just me but I would go Half-elf and array like this STR: 12 DEX: 12 CON: 10 ( 8 with racial adjustment) INT: 13 WIS: 17 CHA: 16 It is a standard cleric array and the rogue I take (probably only three lvls btw to get to 2d6 sneak attack) is extra. So at first lvl I have things to keep all characters alive (specially mine) and skills would be Know(religion), Sense Motive, and Disable Device. Feats: Skill Focus Disable Device Combat Expertise (looking for Improved Feint at 3rd lvl) I would be a cleric who has a shady past he's trying not to turn back to but after lvl one he sees the need to use all the skills he learned through out his life time. So at lvl 2 I take a lvl of rogue to simulate those skills from his past and are resurfacing. Skills: Bluff, Climb, Diplomacy, Disable Device, Intimidate, Know(local), Perception, Swim, Sense Motive I wouldn't build this character to be heavy combat (melee or ranged) just average spell buffs and stat increases as the game goes will help. He would be the skill monkey and healer. Tank secondary role as I would go breastplate, heavy shield, and Combat Expertise don't care to much about the ACP as I can drop the shield and have guidance for out of combat skill checks. But like I said only rogue up to third lvl for 2d6 extra dmg with Improved Feint. Probably trapspotter for my rogue talent. But that's me. :p HM [/QUOTE]
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