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Carrion Crown AP (Savage Stampede) - OOC
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<blockquote data-quote="Herobizkit" data-source="post: 5488775" data-attributes="member: 36150"><p>We're also forgetting that Clerics don't have the Perception skill, which means he can't even look for traps... though Elves and Half-Elves do get a +2 to it.</p><p></p><p>Trickery domain grants Bluff, Stealth, and Disguise as class skills.</p><p></p><p>Here's an interesting idea: the 'cult' of Sivanah. She is the patron of illusionists, tricksters, and those who work to preserve secrets and mystery. Her priests can be any Neutral, and she offers the domains of Knowledge, Madness, Magic, Rune, and Trickery. You could take the Divine sub-domain of Magic...</p><p><em></em></p><p><em>Divine Vessel <a href="http://www.d20pfsrd.com/gamemastering/special-abilities" target="_blank">(Su)</a></em>: Whenever you are the target of a divine spell, you can, as a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions" target="_blank">swift action</a>, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll" target="_blank">attack roll</a>, skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank">Wisdom</a> modifier.</p><p></p><p>Plus her favored weapon is the bladed scarf! How cool is that? It's a Varisian weapon... technically only available in the Adventurer's Armory... 1d6, plus you can disarm and trip with it, and do 1d4 damage to anyone who grapples you.</p><p></p><p>So, concept: vagabond child, hears mumblings about the Whispering Way. Learns that the process of becoming a lich is a secret which must be kept above all else.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5488775, member: 36150"] We're also forgetting that Clerics don't have the Perception skill, which means he can't even look for traps... though Elves and Half-Elves do get a +2 to it. Trickery domain grants Bluff, Stealth, and Disguise as class skills. Here's an interesting idea: the 'cult' of Sivanah. She is the patron of illusionists, tricksters, and those who work to preserve secrets and mystery. Her priests can be any Neutral, and she offers the domains of Knowledge, Madness, Magic, Rune, and Trickery. You could take the Divine sub-domain of Magic... [I] Divine Vessel [URL="http://www.d20pfsrd.com/gamemastering/special-abilities"](Su)[/URL][/I]: Whenever you are the target of a divine spell, you can, as a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions"]swift action[/URL], grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll"]attack roll[/URL], skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-"]Wisdom[/URL] modifier. Plus her favored weapon is the bladed scarf! How cool is that? It's a Varisian weapon... technically only available in the Adventurer's Armory... 1d6, plus you can disarm and trip with it, and do 1d4 damage to anyone who grapples you. So, concept: vagabond child, hears mumblings about the Whispering Way. Learns that the process of becoming a lich is a secret which must be kept above all else. [/QUOTE]
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