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Carrion Crown AP (Savage Stampede) - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5519823" data-attributes="member: 84167"><p>Updated and need to check a character so here's the<span style="color: Red"><strong> red ink </strong></span>for Aerodus...</p><p></p><p>[sblock=Aerodus Tauranor]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Paladin</p><p>Level: 1</p><p>Alignment: Lawful Good</p><p>Languages: Common </p><p>Deity: <span style="color: Red"><strong>Iomedae</strong></span>[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 18 (+2 spice)</p><p>DEX: 11</p><p>CON: 16 </p><p>INT: 11 (+2 spice) </p><p>WIS: 15 (+2 racial) </p><p>CHA: 17 </p><p></p><p><span style="color: Red"><strong>Here I think you followed the spice rule wrong. The rule is if you keep the stats in the order you rolled them than you get a free +2/+2 FEAT (i.e. Acrobatic, Alertness, Stealthy, Persausive, etc.)</strong></span>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 17 = [1d10 + 3] + 1 (Paladin) +3 (feat)</p><p>AC: 16 = 10 + 6 (armor) + 0 (shield) + 0 (DEX), </p><p>AC Touch: 10 = 10 + 0 (DEX)</p><p>AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield)</p><p>INIT: +0 = +0 (DEX)</p><p>BAB: +1 = +1 (Paladin)</p><p>CMB: +5 = +4 (STR) + 1 (BAB)</p><p>CMD: 15 = 10 + 4 (STR) + 0 (DEX) + 1 (BAB)</p><p>Fort: +5 = +2 (base) + 3 (stat)</p><p>Reflex: +0 = +0 (base) + 0 (stat)</p><p>Will: +5 = +2 (base) + 3 (stat) <strong><span style="color: Red"> +2 for stat</span></strong></p><p><strong></strong> Speed: 30'<strong><span style="color: Red"> should be 20' do to armor</span></strong></p><p>Damage Reduction: 00</p><p>Spell Resistance: 00[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Guisarme(melee): +5 = +1 (BAB) + 4 (Str) + 0 (feat)/ DMG = 2d4+4(S), CRIT x3</p><p>Guisarme PA(melee): +4 = +1 (BAB) + 4 (Str) - 1 (feat)/ DMG = 2d4+7(S), CRIT x3</p><p></p><p><strong><span style="color: Red">May change if stat changes</span></strong>[/sblock]</p><p>[sblock=Racial Traits]</p><p><strong><span style="color: Red">Stat: +2 to any one ability (WIS)</span></strong></p><p><strong><span style="color: Red">Size: Medium</span></strong></p><p><strong><span style="color: Red">Speed: 30'</span></strong></p><p><strong><span style="color: Red">Favored Class: Paladin</span></strong></p><p>Bonus Feat: Gain one extra feat at 1st level.</p><p>Skilled: Gain an additional skill point at 1st level and every additional level. [/sblock]</p><p>[sblock=Class Features]</p><p><strong>Aura of Good:</strong> Aura equal to paladin level.</p><p></p><p><strong>Detect Evil: </strong>At will, the paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60' and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on on an object or individual, the paladin does not detect evil in any other object or individual within range.</p><p><strong></strong></p><p><strong>Smite Evil:</strong> Once per day, as a swift action, the paladin chooses one target within sight to smite. If the target is evil, the paladin adds their Charisma bonus (if any) to their attack rolls and adds their paladin level to all damage rolls made against the target of the smite. If the target of the smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automaticall bypass any DR the creature might possess.</p><p></p><p>In addition, while smite evil is in effect, the paladin gais a deflection bonus equal to her Charisma modifier (if any) to their AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.</p><p>The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains their uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table 3-11, to a maximum of seven times per day at 19th level. [/sblock]</p><p>[sblock=Feats & Traits]</p><p><strong><span style="color: Red">Spice Feat missing if you keep stats in same order.</span></strong></p><p>Power Attack (Bonus): Exchange to hit bonus for damage bonus.</p><p>Toughness (1st): Gain 3 additional hit points and 1 additional hit point at every level beyond the 3rd.</p><p>Eyes and Ears of the City: +1 on Perception checks and Perception is a class skill.</p><p>Subject of Study: Undead, gain a +1 weapon damage bonus against undead. [/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 2<strong><span style="color: Red"> (should be three bit may be two if your INT stays at 9)</span></strong></p><p>Max Ranks: 1 ACP: -5</p><p>Skills:</p><p>Acrobatics + 0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Bluff +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Climb +0 = +0 [ranks] +0 [class skill] +0 [STR] +0 [misc] +0 [ACP]</p><p>Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Diplomacy +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Disguise +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Escape Artist +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Fly +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] + [ACP]</p><p>Handle Animal +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] </p><p>Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Intimidate +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] </p><p>Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Religion) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Perception +7 = +1 [ranks] +3 [class skill] +2 [WIS] +1 [misc]</p><p>Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Ride +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Sense Motive +6 = +1 [ranks] +3 [class skill] +2 [WIS] +0 [misc]</p><p>Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Spellcraft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Stealth +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Survival +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Swim +0 = +0 [ranks] +0 [class skill] +0 [STR] +0 [misc] +0 [ACP]</p><p>Use Magic Device +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] [/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Traveler's outfit --- ---</p><p>Chainmail 150gp 40 lbs.</p><p>Guisarme 9gp 12 lbs.</p><p>Backpack 2gp 2 lbs.</p><p> Bedroll 1sp 5 lbs.</p><p> Flint and Steel 1gp ---</p><p> Torch x3 3cp 3 lbs.</p><p> Whetstone 2cp 1 lbs.</p><p> Waterskin 1gp 4 lbs.[/code]Treasure: 11gp, 8sp, 5cp Gems: 000</p><p>Total weight carried: 69 lbs.<span style="color: Red"><strong> have 67 lbs. as weight</strong></span></p><p>Maximum weight possible: Light (100), Medium (101-200) Heavy (201-300)</p><p><strong><span style="color: Red">Maximum weight may change due to stat change</span></strong> [/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 22</p><p>Height: 5'10"</p><p>Weight: 187</p><p>Hair Color: Black</p><p>Eye Color: Green</p><p>Skin Color: Pale</p><p>Apperance: </p><p>Deamenaor:[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] N/A only first level [/sblock] [/sblock]</p><p></p><p>Ok under equipment you don't have a holy symbol listed (which is fine). Also you don't have a spice item whatever you decide to take on as a spice please let me know before we get into the adventure to deep.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5519823, member: 84167"] Updated and need to check a character so here's the[COLOR=Red][B] red ink [/B][/COLOR]for Aerodus... [sblock=Aerodus Tauranor] [sblock=Game Info] Race: Human Class: Paladin Level: 1 Alignment: Lawful Good Languages: Common Deity: [COLOR=Red][B]Iomedae[/B][/COLOR][/sblock] [sblock=Abilities] STR: 18 (+2 spice) DEX: 11 CON: 16 INT: 11 (+2 spice) WIS: 15 (+2 racial) CHA: 17 [COLOR=Red][B]Here I think you followed the spice rule wrong. The rule is if you keep the stats in the order you rolled them than you get a free +2/+2 FEAT (i.e. Acrobatic, Alertness, Stealthy, Persausive, etc.)[/B][/COLOR][/sblock] [sblock=Combat] HP: 17 = [1d10 + 3] + 1 (Paladin) +3 (feat) AC: 16 = 10 + 6 (armor) + 0 (shield) + 0 (DEX), AC Touch: 10 = 10 + 0 (DEX) AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) INIT: +0 = +0 (DEX) BAB: +1 = +1 (Paladin) CMB: +5 = +4 (STR) + 1 (BAB) CMD: 15 = 10 + 4 (STR) + 0 (DEX) + 1 (BAB) Fort: +5 = +2 (base) + 3 (stat) Reflex: +0 = +0 (base) + 0 (stat) Will: +5 = +2 (base) + 3 (stat) [B][COLOR=Red] +2 for stat[/COLOR] [/B] Speed: 30'[B][COLOR=Red] should be 20' do to armor[/COLOR][/B] Damage Reduction: 00 Spell Resistance: 00[/sblock] [sblock=Weapon Stats] Guisarme(melee): +5 = +1 (BAB) + 4 (Str) + 0 (feat)/ DMG = 2d4+4(S), CRIT x3 Guisarme PA(melee): +4 = +1 (BAB) + 4 (Str) - 1 (feat)/ DMG = 2d4+7(S), CRIT x3 [B][COLOR=Red]May change if stat changes[/COLOR][/B][/sblock] [sblock=Racial Traits] [B][COLOR=Red]Stat: +2 to any one ability (WIS) Size: Medium Speed: 30' Favored Class: Paladin[/COLOR][/B] Bonus Feat: Gain one extra feat at 1st level. Skilled: Gain an additional skill point at 1st level and every additional level. [/sblock] [sblock=Class Features] [B]Aura of Good:[/B] Aura equal to paladin level. [B]Detect Evil: [/B]At will, the paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60' and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on on an object or individual, the paladin does not detect evil in any other object or individual within range. [B] Smite Evil:[/B] Once per day, as a swift action, the paladin chooses one target within sight to smite. If the target is evil, the paladin adds their Charisma bonus (if any) to their attack rolls and adds their paladin level to all damage rolls made against the target of the smite. If the target of the smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automaticall bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gais a deflection bonus equal to her Charisma modifier (if any) to their AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains their uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table 3-11, to a maximum of seven times per day at 19th level. [/sblock] [sblock=Feats & Traits] [B][COLOR=Red]Spice Feat missing if you keep stats in same order.[/COLOR][/B] Power Attack (Bonus): Exchange to hit bonus for damage bonus. Toughness (1st): Gain 3 additional hit points and 1 additional hit point at every level beyond the 3rd. Eyes and Ears of the City: +1 on Perception checks and Perception is a class skill. Subject of Study: Undead, gain a +1 weapon damage bonus against undead. [/sblock] [sblock=Skills] Skill Ranks: 2[B][COLOR=Red] (should be three bit may be two if your INT stays at 9)[/COLOR][/B] Max Ranks: 1 ACP: -5 Skills: Acrobatics + 0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Bluff +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Climb +0 = +0 [ranks] +0 [class skill] +0 [STR] +0 [misc] +0 [ACP] Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Diplomacy +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Disguise +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Escape Artist +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Fly +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] + [ACP] Handle Animal +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Intimidate +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Religion) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc] Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Perception +7 = +1 [ranks] +3 [class skill] +2 [WIS] +1 [misc] Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Ride +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Sense Motive +6 = +1 [ranks] +3 [class skill] +2 [WIS] +0 [misc] Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Spellcraft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Stealth +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Survival +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Swim +0 = +0 [ranks] +0 [class skill] +0 [STR] +0 [misc] +0 [ACP] Use Magic Device +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Traveler's outfit --- --- Chainmail 150gp 40 lbs. Guisarme 9gp 12 lbs. Backpack 2gp 2 lbs. Bedroll 1sp 5 lbs. Flint and Steel 1gp --- Torch x3 3cp 3 lbs. Whetstone 2cp 1 lbs. Waterskin 1gp 4 lbs.[/code]Treasure: 11gp, 8sp, 5cp Gems: 000 Total weight carried: 69 lbs.[COLOR=Red][B] have 67 lbs. as weight[/B][/COLOR] Maximum weight possible: Light (100), Medium (101-200) Heavy (201-300) [B][COLOR=Red]Maximum weight may change due to stat change[/COLOR][/B] [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 22 Height: 5'10" Weight: 187 Hair Color: Black Eye Color: Green Skin Color: Pale Apperance: Deamenaor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] N/A only first level [/sblock] [/sblock] Ok under equipment you don't have a holy symbol listed (which is fine). Also you don't have a spice item whatever you decide to take on as a spice please let me know before we get into the adventure to deep. HM [/QUOTE]
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