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Carrion Crown AP (The Deadwatchers) - IC
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<blockquote data-quote="HolyMan" data-source="post: 5649734" data-attributes="member: 84167"><p>Elthos's blade slices clean through the skull and it too drops to the groud as the flames go out. </p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">"Good hit!" </span>Valanar says as he moves by the young rogue and around the pit. To slow in his armor to get a swing in before the others Valanar is in a flanking position with Szare, and readies his own attack.</p><p></p><p>Triessa's magical acid misses the creature as Piedra let's one of the blue flecthed arrows fly. He like everyone else is astounded when the arrow turns transparent and flies right through the skull.<span style="color: DimGray"> <blue flecthed arrows are +1 ghost touch></span></p><p></p><p>Bella has a little breakthrough in what these things are after seeing how weak they are in combat.</p><p></p><p>[sblock=Know check]</p><p><strong>FLUFF:</strong></p><p><span style="font-size: 10px">Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.</span><span style="font-size: 10px"> Spellcasters might create and employ beheaded in multiple ways.</span></p><p></p><p></p><p><span style="font-size: 10px"><strong>CRUNCH:</strong> </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">undead traits</span>[/sblock]</p><p>[sblock=EDIT] My fault didn't see ghostcat rolled for his att already. would have been at -1 due to shooting in melee with a +1 weapon. but still a hit at 16 - only one skull left and will use roll below for it's rd1 attack so a miss and it is now top of the second round. </p><p></p><p>INIT:</p><p>Szare</p><p>Elthos</p><p>skull</p><p>Bella</p><p>Valanar</p><p>Triessa</p><p>Piedra[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5649734, member: 84167"] Elthos's blade slices clean through the skull and it too drops to the groud as the flames go out. [COLOR=Yellow] "Good hit!" [/COLOR]Valanar says as he moves by the young rogue and around the pit. To slow in his armor to get a swing in before the others Valanar is in a flanking position with Szare, and readies his own attack. Triessa's magical acid misses the creature as Piedra let's one of the blue flecthed arrows fly. He like everyone else is astounded when the arrow turns transparent and flies right through the skull.[COLOR=DimGray] <blue flecthed arrows are +1 ghost touch>[/COLOR] Bella has a little breakthrough in what these things are after seeing how weak they are in combat. [sblock=Know check] [B]FLUFF:[/B] [SIZE=2]Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.[/SIZE][SIZE=2] Spellcasters might create and employ beheaded in multiple ways.[/SIZE] [SIZE=2][B]CRUNCH:[/B] [/SIZE] [SIZE=2]undead traits[/SIZE][/sblock] [sblock=EDIT] My fault didn't see ghostcat rolled for his att already. would have been at -1 due to shooting in melee with a +1 weapon. but still a hit at 16 - only one skull left and will use roll below for it's rd1 attack so a miss and it is now top of the second round. INIT: Szare Elthos skull Bella Valanar Triessa Piedra[/sblock] [/QUOTE]
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