Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Carrionette for 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6523545" data-attributes="member: 37579"><p>I'm working on some Ravenloft rules & monster. Just did the Carrionette:</p><p></p><p><strong>Carrionette</strong></p><p><em>Small construct, chaotic evil</em></p><p><strong>Armour Class </strong>13 (natural armour)</p><p><strong>Hit Points </strong>13 (3d6 +3)</p><p><strong>Speed </strong>15 ft.</p><p><strong>Str </strong>6 (-2) <strong>Dex </strong>13 (+1) <strong>Con </strong>12 (+1) <strong>Int </strong>10 (+0) <strong>Wis </strong>9 (-1) <strong>Cha </strong>8 (-1)</p><p><strong>Damage Immunities </strong>poison, psychic</p><p><strong>Condition Immunities </strong>charmed, exhaustion, frightened, paralyzed, petrified, poisoned</p><p><strong>Senses </strong>darkvision 60 ft., passive Perception 9</p><p><strong>Challenge </strong>1/4 (100 xp)</p><p><strong><u>Actions</u></strong></p><p><strong>Straight Razor. </strong>Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage. </p><p><strong>Silver Needle.</strong> Ranged Weapon Attack: +3 to hit, range 15/60 ft., one target. Hit: 1 piercing damage. When the thrown needle hits a living creature, the creature must succeed on a DC 13 Wisdom saving throw or the targeted limb is paralyzed. A paralyzed arm cannot be used and a paralyzed leg reduces the creatures speed by half. When all four limbs are paralyzed the creature is incapacitated. Removing a needle is an action and the limb ceases to be paralyzed after 1d4 rounds. </p><p><strong>Possession. </strong>The carrionette can drive its silver needle into the neck of an incapacitated creature, swapping minds with the target. The targeted creature must succeed on a DC 14 Charisma saving throw or have their mind moved into the body of a puppet. On a success, the target resist the carrionette, and they can't try again for 24 hours. When the carrionette possesses a body, the carrionette and the target exchange game statistics but retains their Intelligence, Wisdom, and Charisma scores. After the exchange, the carrionette's old body is incapacitated for 1 hour. If the carionette's body is destroyed, its soul is also killed, as is any soul inhabiting the body. The exchange is permanent. However, if the carrionette's body drives a silver needle into its host body, the souls automatically switch back.</p><p></p><p>Feedback is appreciated.</p><p></p><p>-edit-</p><p>This was published in the Dungeon Master's Guild, here: <a href="http://www.dmsguild.com/product/179779/Children-of-the-Night" target="_blank">http://www.dmsguild.com/product/179779/Children-of-the-Night</a></p></blockquote><p></p>
[QUOTE="Jester David, post: 6523545, member: 37579"] I'm working on some Ravenloft rules & monster. Just did the Carrionette: [B]Carrionette[/B] [I]Small construct, chaotic evil[/I] [B]Armour Class [/B]13 (natural armour) [B]Hit Points [/B]13 (3d6 +3) [B]Speed [/B]15 ft. [B]Str [/B]6 (-2) [B]Dex [/B]13 (+1) [B]Con [/B]12 (+1) [B]Int [/B]10 (+0) [B]Wis [/B]9 (-1) [B]Cha [/B]8 (-1) [B]Damage Immunities [/B]poison, psychic [B]Condition Immunities [/B]charmed, exhaustion, frightened, paralyzed, petrified, poisoned [B]Senses [/B]darkvision 60 ft., passive Perception 9 [B]Challenge [/B]1/4 (100 xp) [B][U]Actions[/U][/B] [B]Straight Razor. [/B]Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage. [B]Silver Needle.[/B] Ranged Weapon Attack: +3 to hit, range 15/60 ft., one target. Hit: 1 piercing damage. When the thrown needle hits a living creature, the creature must succeed on a DC 13 Wisdom saving throw or the targeted limb is paralyzed. A paralyzed arm cannot be used and a paralyzed leg reduces the creatures speed by half. When all four limbs are paralyzed the creature is incapacitated. Removing a needle is an action and the limb ceases to be paralyzed after 1d4 rounds. [B]Possession. [/B]The carrionette can drive its silver needle into the neck of an incapacitated creature, swapping minds with the target. The targeted creature must succeed on a DC 14 Charisma saving throw or have their mind moved into the body of a puppet. On a success, the target resist the carrionette, and they can't try again for 24 hours. When the carrionette possesses a body, the carrionette and the target exchange game statistics but retains their Intelligence, Wisdom, and Charisma scores. After the exchange, the carrionette's old body is incapacitated for 1 hour. If the carionette's body is destroyed, its soul is also killed, as is any soul inhabiting the body. The exchange is permanent. However, if the carrionette's body drives a silver needle into its host body, the souls automatically switch back. Feedback is appreciated. -edit- This was published in the Dungeon Master's Guild, here: [url]http://www.dmsguild.com/product/179779/Children-of-the-Night[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Carrionette for 5th Edition
Top