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General Tabletop Discussion
*Pathfinder & Starfinder
Carrying capacity: The ruling currency?
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<blockquote data-quote="Sunseeker" data-source="post: 6076030"><p>Playing a lot of MMOs, I use bags with "slots" a lot, and for organizational purposes, it's pretty great. For an IMO <em>fair</em> representation of how big something is or how heavy it is, not so great. Silverfall 2 used a hybrid system wherein larger items took up more slots, okay...it made sense, but a small gem still took up one slot. How many gems would take up one slot? How many gold coins?</p><p></p><p>I think it would be best, if we wanted to use lots, to assign each one a "weight value", perhaps 4lbs, that's only 48lbs maximum, which is a fair load over a short distance but incredibly bothersome over longer ones, I think that's reasonable. You'd get 40 gold per slot, a longsword in a slot or a greatsword in two. It takes away some of the abstraction by tying it to actual weight values, but retains the organizational value. We could still use strength to adjust what amount of this constitutes a "light", "medium" or "heavy" load, and of course allow players to purchase more bags for additional space, with "Holding" bags increasing the weight-per-square ratio.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6076030"] Playing a lot of MMOs, I use bags with "slots" a lot, and for organizational purposes, it's pretty great. For an IMO [I]fair[/I] representation of how big something is or how heavy it is, not so great. Silverfall 2 used a hybrid system wherein larger items took up more slots, okay...it made sense, but a small gem still took up one slot. How many gems would take up one slot? How many gold coins? I think it would be best, if we wanted to use lots, to assign each one a "weight value", perhaps 4lbs, that's only 48lbs maximum, which is a fair load over a short distance but incredibly bothersome over longer ones, I think that's reasonable. You'd get 40 gold per slot, a longsword in a slot or a greatsword in two. It takes away some of the abstraction by tying it to actual weight values, but retains the organizational value. We could still use strength to adjust what amount of this constitutes a "light", "medium" or "heavy" load, and of course allow players to purchase more bags for additional space, with "Holding" bags increasing the weight-per-square ratio. [/QUOTE]
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Carrying capacity: The ruling currency?
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