Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Carrying capacity: The ruling currency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6076195" data-attributes="member: 6681948"><p>A good point, especially with that power level under discussion elsewhere and "hundreds of scrolls" being a recurring theme. That 7 STR wizard has a lot of trouble carrying his spellbook and some food and water if we apply the encumbrance rules. Carrying items may help in the long run, but haversacks also have limits. And those same "overpower" concerns often refer to spells like Rope Trick. OK, Mr. Wizard, now that you have made it up the rope, you open your haveersack and see an empty backpack. As it is in an extra dimensional space, the bag's own extra dimensional spaces are inaccessible. Since you can't get your spellbook out, how will you be replenishing your spells?</p><p></p><p></p><p></p><p>OK, I'm confused. You normally roll initiative at the start of the battle. You either move on your initiative, or you delay. If you delay, when you move later, your place in the order changes. Are you modifying those rules so, I can move at 5 on the first round, then 10 on the second, and get two actions before the fellow moving at 8 gets another one? So, on 5, I let go of the sack I'm carrying (swift or free action, I assume) and start a full round spell. The guy who moved on 8 can't do anything about it since I'll finish on 10 next round.</p><p></p><p>Can I just delay dropping the sack until after he moves, then start my spell so it finishes 5 higher (and before he moves again) in initiative order?</p><p></p><p></p><p></p><p>Those Bags and Haversacks have capacity too. And some items don't make sense tucked away (a Move action to retrieve your crossbow bolt, for example, or spell components, is unhelpful, and your familiar wants his familiar carrier in THIS dimension, thank you!). For very low STR, even with the haversack there are challenges. Sticking to Light load means 33 lb at 10 STR - how many Arcanists dump STR lower than that (hint: the optimizers generally do!)?</p><p></p><p>My Witch just bought a haversack. But my Witch has a tent, a camp chair, a mess kit, a cooking pot, a bedroll, a cot, rations, and a waterskin when on the road (not to mention actual adventuring gear). Guess what? I still need my mule, since the haversack can't quite accommodate all that gear. Next up, a Bag of Holding (the lightest one weighs 15 lb - too much with gear I want on hand) to fill up with camp gear and toss in the Haversack (where the items will be inaccessible - no biggie). That's great...until I run out of space there.</p><p></p><p>Lucky I'm not a crafting witch. Carrying the tools to craft arm's and armor would add more weight.</p><p></p><p>I'm also building a cleric for another game. Scale Mail, Shield and Morning Star are pretty heavy. Now I can go to a Medium load with no penalties beyond the armor, but I'm not a high STR melee cleric, so it's still tight. Those haversacks are sure handy - but they pull some wealth away, and there are still weight issues. </p><p></p><p></p><p></p><p>Spellbooks add up fast, especially for the spellcaster who has to have every spell he can lay his hands on. Just those cantrips and starting L1 spells eat a good chunk of that 100 page spellbook. Spell component spell, likely a dagger or staff, and a crossbow. Clothes (I hope - especially if you dumped CHA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), food, water, camping gear, etc. although much of the latter can sit on a mule (or a warrior <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) until you can afford a carrying item.</p><p></p><p>At low STR levels, moving up to a medium load can happen pretty quick, even if you're not the party pack mule (high STR warrior type) hauling out the treasure. My 1/2 Orc Barbarian can carry a selection of other party members, gear and all, but do you trust him with your possessions? Extra food and water, tent, bedroll - sure. Spellbooks? Maybe no so much?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6076195, member: 6681948"] A good point, especially with that power level under discussion elsewhere and "hundreds of scrolls" being a recurring theme. That 7 STR wizard has a lot of trouble carrying his spellbook and some food and water if we apply the encumbrance rules. Carrying items may help in the long run, but haversacks also have limits. And those same "overpower" concerns often refer to spells like Rope Trick. OK, Mr. Wizard, now that you have made it up the rope, you open your haveersack and see an empty backpack. As it is in an extra dimensional space, the bag's own extra dimensional spaces are inaccessible. Since you can't get your spellbook out, how will you be replenishing your spells? OK, I'm confused. You normally roll initiative at the start of the battle. You either move on your initiative, or you delay. If you delay, when you move later, your place in the order changes. Are you modifying those rules so, I can move at 5 on the first round, then 10 on the second, and get two actions before the fellow moving at 8 gets another one? So, on 5, I let go of the sack I'm carrying (swift or free action, I assume) and start a full round spell. The guy who moved on 8 can't do anything about it since I'll finish on 10 next round. Can I just delay dropping the sack until after he moves, then start my spell so it finishes 5 higher (and before he moves again) in initiative order? Those Bags and Haversacks have capacity too. And some items don't make sense tucked away (a Move action to retrieve your crossbow bolt, for example, or spell components, is unhelpful, and your familiar wants his familiar carrier in THIS dimension, thank you!). For very low STR, even with the haversack there are challenges. Sticking to Light load means 33 lb at 10 STR - how many Arcanists dump STR lower than that (hint: the optimizers generally do!)? My Witch just bought a haversack. But my Witch has a tent, a camp chair, a mess kit, a cooking pot, a bedroll, a cot, rations, and a waterskin when on the road (not to mention actual adventuring gear). Guess what? I still need my mule, since the haversack can't quite accommodate all that gear. Next up, a Bag of Holding (the lightest one weighs 15 lb - too much with gear I want on hand) to fill up with camp gear and toss in the Haversack (where the items will be inaccessible - no biggie). That's great...until I run out of space there. Lucky I'm not a crafting witch. Carrying the tools to craft arm's and armor would add more weight. I'm also building a cleric for another game. Scale Mail, Shield and Morning Star are pretty heavy. Now I can go to a Medium load with no penalties beyond the armor, but I'm not a high STR melee cleric, so it's still tight. Those haversacks are sure handy - but they pull some wealth away, and there are still weight issues. Spellbooks add up fast, especially for the spellcaster who has to have every spell he can lay his hands on. Just those cantrips and starting L1 spells eat a good chunk of that 100 page spellbook. Spell component spell, likely a dagger or staff, and a crossbow. Clothes (I hope - especially if you dumped CHA ;)), food, water, camping gear, etc. although much of the latter can sit on a mule (or a warrior ;)) until you can afford a carrying item. At low STR levels, moving up to a medium load can happen pretty quick, even if you're not the party pack mule (high STR warrior type) hauling out the treasure. My 1/2 Orc Barbarian can carry a selection of other party members, gear and all, but do you trust him with your possessions? Extra food and water, tent, bedroll - sure. Spellbooks? Maybe no so much? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Carrying capacity: The ruling currency?
Top