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Carrying capacity: Too generous?
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<blockquote data-quote="Khaalis" data-source="post: 6289989" data-attributes="member: 2167"><p>I'd have to agree that the carry capacity seems high. Especially when you add in the Carrying skill, which in comparison basically equates to a "STR +1" bonus only for carrying capacity.</p><p></p><p>As noted, STR 3 = CarryCap. 90 lb No Penalty / 91-180 lb. AGI -1 / 181-270 lb. AGI -2</p><p></p><table style='width: 100%'><tr><td>STR</td><td>Unencumbered</td><td>AGI -1</td><td>AGI -2</td></tr><tr><td>1</td><td>1-50</td><td>51-100</td><td>101-150</td></tr><tr><td>2</td><td>1-70</td><td>71-140</td><td>141-210</td></tr><tr><td>3</td><td>1-90</td><td>91-180</td><td>181-270</td></tr><tr><td>4</td><td>1-110</td><td>111-220</td><td>221-330</td></tr></table><p></p><p>That is really steep. </p><p></p><p><em><strong>Might I suggest an alternate system here? </strong></em></p><p></p><p>If 3 is the "average human" that should be a "Light Load" or 'No Encumbrance' weight (Carrying Capacity multiplier) of around 45 lbs. </p><p></p><p><span style="color: #FFA07A">[Side Note: There seems some confusion over what is "Average". It used to be 2. Now Humans start at a Base of 3 which indicates average, but the table on p13 indicates 4 is Average.]</span></p><p></p><p>Assuming 3 is the correct average... Under the current system that would mean that at 46-90 = AG -1 (should be moderate load) / 91-180 = AGI -2 (should be heavy load). Those weights seem more realistic but I think the encumbrance penalty isn't enough. I would suggest the penalty being something like the following rather than an AGI -1 per CC increment.</p><p></p><p></p><p><strong>Uncumbrance</strong></p><p>* <strong>Light Load:</strong> Up to your Carrying Capacity. No Penalty.</p><p>* <strong>Heavy Load:</strong> Up to Carrying Capacity x3. Penalty = -2 to Physical Defense, -1 dice to all AGI checks, Speed x1/2 (round up).</p><p>* <strong>Overloaded:</strong> Over Carrying Capacity x3. Penalty = -4 to Physical Defense, -2 dice to all AGI and STR checks, Cannot move.</p><p></p><p><strong>Carrying Capacity</strong> base multiplier = <span style="color: #DAA520"><strong>(STR*15)</strong></span></p><p>* STR 1 = 1-15 / 16-45 / 46+</p><p>* STR 2 = 1-30 / 31-90 / 91+</p><p>* STR 3 = 1-45 / 46-135 / 136+</p><p>* STR 4 = 1-60 / 61-180 / 181+</p><p>* STR 5 = 1-75 / 76-225 / 226+</p><p>* STR 6 = 1-90 / 91-270 / 271+</p><p>* STR 7 = 1-105 / 106-315 / 316+</p><p>* STR 8 = 1-120 / 121-360 / 361+</p><p>* STR 9 = 1-135 / 136-405 / 406+</p><p>* STR 10 = 1-150 / 151-450 / 451+</p><p></p><p></p><p>If this is too linear, you could always add in a modifier by that makes a high Endurance more important. "Your Endurance gives a higher tolerance for carrying around heavy loads."</p><p></p><p><strong>Carrying Capacity Bonus:</strong> Add <strong>(END/3 [round down])*15 lb.</strong></p><p>Thus...</p><p>END 1-2 = +0 lb.</p><p>END 3-5 = +15 lb.</p><p>END 6-8 = +30 lb.</p><p>END 9-11 = +45 lb.</p><p>etc.</p><p></p><p>This would give higher stats an even more "heroic" feel.</p><p></p><p></p><p><strong>Carrying Capacity Modified by Size:</strong> This makes it a bit more realistic. An "average STR" halfling still shouldn't be able to carry as much as an "average STR" human.</p><p></p><p>* Decrease STR by -1 for each size category smaller than Medium (minimum 1).</p><p>* Increase STR by 4 for each size category larger than Medium.</p><p></p><p>Thus: (assuming No END bonus)</p><p>* A small halfling with STR 3 would have a carrying capacity as a STR 2 (1-30 / 31-90 / 91+) but still have 3 dice for Attribute checks, damage, etc.</p><p>* A medium human with STR 3 would have a carrying capacity as a STR 3 (1-45 / 46-135 / 136+) and have 3 dice for Attribute checks, damage, etc.</p><p>* A large ogre with STR 3 would have a carrying capacity as a STR 7 (1-105 / 106-315 / 316+) but still have 3 dice for Attribute checks, damage, etc.</p><p></p><p></p><p></p><p><strong>Carrying Skill:</strong> I would then alter this from a flat 20lb. increase to instead increase the STR score for calculating Carrying Capacity (again by size). This represents someone who is basically a trained lifter. </p><p>* Carrying x1 = Hay Baler, Warehouse Worker, Dockworker, Miner</p><p>* Carry x2 = Power Lifter, Longshoreman, Heavy Laborer</p><p></p><p>"<strong><em>Carrying:</em></strong> This skill adds the following modifier to STR based on size for calculating Carrying Capacity only. You must be at least Small to take this skill."</p><table style='width: 100%'><tr><td>SIZE</td><td>STR Bonus</td></tr><tr><td>Tiny</td><td>n/a</td></tr><tr><td>Small</td><td>+1</td></tr><tr><td>Medium</td><td>+2</td></tr><tr><td>Large</td><td>+3</td></tr><tr><td>Huge</td><td>+4</td></tr></table><p></p><p>Thus: (assuming No END bonus)</p><p>* A small halfling with STR 3 & Carrying x1 skill would have a net carrying capacity as a STR 3 (1-45 / 46-135 / 136+).</p><p>* A medium human with STR 3 & Carrying x1 skill would have a carrying capacity as a STR 5 (1-75 / 76-225 / 226+).</p><p>* A large ogre with STR 3 & Carrying x1 skill would have a carrying capacity as a STR 10 (1-150 / 151-450 / 451+).</p><p></p><p></p><p>To me at least, these numbers look a lot more realistic and while crunchy, you did say you didn't mind crunch. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6289989, member: 2167"] I'd have to agree that the carry capacity seems high. Especially when you add in the Carrying skill, which in comparison basically equates to a "STR +1" bonus only for carrying capacity. As noted, STR 3 = CarryCap. 90 lb No Penalty / 91-180 lb. AGI -1 / 181-270 lb. AGI -2 [table="width: 500, class: grid"] [tr] [td]STR[/td] [td]Unencumbered[/td] [td]AGI -1[/td] [td]AGI -2[/td] [/tr] [tr] [td]1[/td] [td]1-50[/td] [td]51-100[/td] [td]101-150[/td] [/tr] [tr] [td]2[/td] [td]1-70[/td] [td]71-140[/td] [td]141-210[/td] [/tr] [tr] [td]3[/td] [td]1-90[/td] [td]91-180[/td] [td]181-270[/td] [/tr] [tr] [td]4[/td] [td]1-110[/td] [td]111-220[/td] [td]221-330[/td] [/tr] [/table] That is really steep. [I][B]Might I suggest an alternate system here? [/B][/I] If 3 is the "average human" that should be a "Light Load" or 'No Encumbrance' weight (Carrying Capacity multiplier) of around 45 lbs. [COLOR="#FFA07A"][Side Note: There seems some confusion over what is "Average". It used to be 2. Now Humans start at a Base of 3 which indicates average, but the table on p13 indicates 4 is Average.][/COLOR] Assuming 3 is the correct average... Under the current system that would mean that at 46-90 = AG -1 (should be moderate load) / 91-180 = AGI -2 (should be heavy load). Those weights seem more realistic but I think the encumbrance penalty isn't enough. I would suggest the penalty being something like the following rather than an AGI -1 per CC increment. [b]Uncumbrance[/b] * [b]Light Load:[/b] Up to your Carrying Capacity. No Penalty. * [b]Heavy Load:[/b] Up to Carrying Capacity x3. Penalty = -2 to Physical Defense, -1 dice to all AGI checks, Speed x1/2 (round up). * [b]Overloaded:[/b] Over Carrying Capacity x3. Penalty = -4 to Physical Defense, -2 dice to all AGI and STR checks, Cannot move. [b]Carrying Capacity[/b] base multiplier = [COLOR="#DAA520"][B](STR*15)[/B][/COLOR] * STR 1 = 1-15 / 16-45 / 46+ * STR 2 = 1-30 / 31-90 / 91+ * STR 3 = 1-45 / 46-135 / 136+ * STR 4 = 1-60 / 61-180 / 181+ * STR 5 = 1-75 / 76-225 / 226+ * STR 6 = 1-90 / 91-270 / 271+ * STR 7 = 1-105 / 106-315 / 316+ * STR 8 = 1-120 / 121-360 / 361+ * STR 9 = 1-135 / 136-405 / 406+ * STR 10 = 1-150 / 151-450 / 451+ If this is too linear, you could always add in a modifier by that makes a high Endurance more important. "Your Endurance gives a higher tolerance for carrying around heavy loads." [B]Carrying Capacity Bonus:[/B] Add [B](END/3 [round down])*15 lb.[/B] Thus... END 1-2 = +0 lb. END 3-5 = +15 lb. END 6-8 = +30 lb. END 9-11 = +45 lb. etc. This would give higher stats an even more "heroic" feel. [b]Carrying Capacity Modified by Size:[/b] This makes it a bit more realistic. An "average STR" halfling still shouldn't be able to carry as much as an "average STR" human. * Decrease STR by -1 for each size category smaller than Medium (minimum 1). * Increase STR by 4 for each size category larger than Medium. Thus: (assuming No END bonus) * A small halfling with STR 3 would have a carrying capacity as a STR 2 (1-30 / 31-90 / 91+) but still have 3 dice for Attribute checks, damage, etc. * A medium human with STR 3 would have a carrying capacity as a STR 3 (1-45 / 46-135 / 136+) and have 3 dice for Attribute checks, damage, etc. * A large ogre with STR 3 would have a carrying capacity as a STR 7 (1-105 / 106-315 / 316+) but still have 3 dice for Attribute checks, damage, etc. [b]Carrying Skill:[/b] I would then alter this from a flat 20lb. increase to instead increase the STR score for calculating Carrying Capacity (again by size). This represents someone who is basically a trained lifter. * Carrying x1 = Hay Baler, Warehouse Worker, Dockworker, Miner * Carry x2 = Power Lifter, Longshoreman, Heavy Laborer "[b][i]Carrying:[/i][/b] This skill adds the following modifier to STR based on size for calculating Carrying Capacity only. You must be at least Small to take this skill." [table="width: 500, class: grid"] [tr] [td]SIZE[/td] [td]STR Bonus[/td] [/tr] [tr] [td]Tiny[/td] [td]n/a[/td] [/tr] [tr] [td]Small[/td] [td]+1[/td] [/tr] [tr] [td]Medium[/td] [td]+2[/td] [/tr] [tr] [td]Large[/td] [td]+3[/td] [/tr] [tr] [td]Huge[/td] [td]+4[/td] [/tr] [/table] Thus: (assuming No END bonus) * A small halfling with STR 3 & Carrying x1 skill would have a net carrying capacity as a STR 3 (1-45 / 46-135 / 136+). * A medium human with STR 3 & Carrying x1 skill would have a carrying capacity as a STR 5 (1-75 / 76-225 / 226+). * A large ogre with STR 3 & Carrying x1 skill would have a carrying capacity as a STR 10 (1-150 / 151-450 / 451+). To me at least, these numbers look a lot more realistic and while crunchy, you did say you didn't mind crunch. :) Thoughts? [/QUOTE]
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