Ok folks, my life has returned to a semblance of normalcy, so here is the "summary update" that was promised. I have a
lot of material to get through (the game never went on hiatus; Theo, the player of
Kronus was kind enough to "take the conn" while my turmoil subsided).
Anyway...
on with the Superheroics
When we last left our heros, the main force of the criminal supergroup
Damage Incorporated has been soundly trounced. It had all ome down to mystical super-yogi
The Fakir squaring off against known Dire-crony
The Cranium.
The rest of the team either had their minds clouded to the presence of
The Cranium, or were tied up in the battle against the dread
Insectoid on the floor above.
The battle was more of a chessmatch than anything;
The Cranium and the
Fakir trading attempted mental commands (to no effect) and suchlike.
Eventually,
The Fakir animated a rope and sent it to wrap around
The Cranium's eyes.
Blinded, the master of mentalism was quickly finished off by the
The Bionic Ninja, who had, virtually at that same moment, smashed through
The Cranium's force walls and leapt to the aid of his erstwhile comrade as
Mormodillo and
Tephrafinished off
The Insectoid (
The Monarch having been temporarily stricken by
The Insectoids's paralytic venom)
As the dust settled, the Team took stock of their surroundings.
The Cosmic Commissar used his
Knowledge: Alien Science skill to attempt to puzzle out the strange device used to (inadvertently) summon
The Bionic Ninja. He determined that although its control mechanisms were basically antique (brass fittings and vacuum tubes), it's actual technology was based on the
Zurg Hyperdrive...an interdimensional portal generator.
(The Zurg are the alien race who came to the aid of the humanity at the height of the Hoon invasion. What an example of their technology is doing on a device from the 1920's is anyone's guess at this point0
As the team was milling around, spraying the unconscious villains with
lahar (
Tephra's volcanic cement), another group arrived on the scene...the dreaded U.S. government black-ops mercenaries
The Faction
- Operative X: Trenchcoated, ponytailed, robotic legged, Force-Field projecting super-spy.
- The Cold Warrior: Highly trained mutant agent with the power to control temperature and make use of ambient moisture in the air.
- Dangerman: Governemnt experiment in acelerated eugenics.
- the Osprey: Highly skilled special ops soldier with the head of a bird of prey.
more to come...