Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cascade effect of rule changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haffrung Helleyes" data-source="post: 4058299" data-attributes="member: 1068"><p>Lord Zardoz, </p><p></p><p>That's an excellent summary of 3E weaknesses. I do have a few quibbles (I don't, for example, think that Undead are as powerful as you suggest) , but I essentially agree with you.</p><p></p><p>I am not sure though that 4E will solve these problems.</p><p></p><p>The main issues you identify, namely that the attack capabilty and defenses of the different PCs diverge as they level, is a consequence of D&D's focus on specialization.</p><p></p><p>IE, in D&D, the party is supposed to succeed when PCs stick to their roles. Therefore, players choose PCs that specialize in such a way as to perform their roles optimally. The Wizard pumps his DCs rather than improving his attack ability or his AC, The fighter gets a flaming sword rather than improving his will save, and so on. Everyone maxes a few skills that define their character, and ignores all the others.</p><p></p><p>The class abilities that accumulate reinforce this trend.</p><p></p><p>4E fixes a few of these problems in simplistic ways (giving everyone a level-dependent static bonus to all their skills, so eventually all the PCs can make a DC15 climb check, for example) , but it remains a game where PCs are encouraged to stick to their roles, from what I can tell. They've even introduced formal language (Striker, Controller, Defender, etc) to define these roles. So I worry that , over time, the damage output of the Striker will diverge greatly, and the saves and AC of the Defender will do likewise. If skill resolution remains an important part of the game, DCs of tasks will scale in such a way that those class-dependent bonuses to skills are necessary for success.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4058299, member: 1068"] Lord Zardoz, That's an excellent summary of 3E weaknesses. I do have a few quibbles (I don't, for example, think that Undead are as powerful as you suggest) , but I essentially agree with you. I am not sure though that 4E will solve these problems. The main issues you identify, namely that the attack capabilty and defenses of the different PCs diverge as they level, is a consequence of D&D's focus on specialization. IE, in D&D, the party is supposed to succeed when PCs stick to their roles. Therefore, players choose PCs that specialize in such a way as to perform their roles optimally. The Wizard pumps his DCs rather than improving his attack ability or his AC, The fighter gets a flaming sword rather than improving his will save, and so on. Everyone maxes a few skills that define their character, and ignores all the others. The class abilities that accumulate reinforce this trend. 4E fixes a few of these problems in simplistic ways (giving everyone a level-dependent static bonus to all their skills, so eventually all the PCs can make a DC15 climb check, for example) , but it remains a game where PCs are encouraged to stick to their roles, from what I can tell. They've even introduced formal language (Striker, Controller, Defender, etc) to define these roles. So I worry that , over time, the damage output of the Striker will diverge greatly, and the saves and AC of the Defender will do likewise. If skill resolution remains an important part of the game, DCs of tasks will scale in such a way that those class-dependent bonuses to skills are necessary for success. Ken [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cascade effect of rule changes
Top