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Cascade effect of rule changes
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<blockquote data-quote="AllisterH" data-source="post: 4058369" data-attributes="member: 51325"><p>Could the Big six Xmas tree problem be seen when 3.0 was in the design stage?</p><p></p><p>Legitimate arguments could be made that given in 1E/2E, fighters depended on magic items (even in 1E/2E, Mord's Disjunction was a gamebreaker versus fighters but more of a nuisance versus wizards), not changing the underlying system would result in the same problem.</p><p></p><p>Compare this with the skill system. 2E never had a decent skill system (unless you count S&P) thus it would be hard to predict that the skill system is pretty much borked by level 7</p><p>due to the effects of both magic and the nature of the skill system itself.</p><p></p><p>That's what I'm wondering about 4E. Can Mearls et al use the past to actually predict the future?</p><p></p><p>re: Splatbooks</p><p>I don't think these were a problem. They just highlighted a problem from core. For example, the fact that sorcerors/wizards pretty much had no reason NOT to remain in their own class is not because of the prestige class system itself but the fact that the sorceror class had nothing intrinisically keeping you in.</p><p></p><p>Compare this with the druid where over the course of 3.x, there have been VERY few PrC I've seen people willing to dip into for if they were a druid. Similarly, the ToB classes and the rogue are good enough that it makes sense to stick to one from levels 1-20 without prestiging out.</p><p></p><p>ITs the same thing with spells. Sure, the spell compendium released some broken spells such as the "Dex-killer" but core had Forcecage et al.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4058369, member: 51325"] Could the Big six Xmas tree problem be seen when 3.0 was in the design stage? Legitimate arguments could be made that given in 1E/2E, fighters depended on magic items (even in 1E/2E, Mord's Disjunction was a gamebreaker versus fighters but more of a nuisance versus wizards), not changing the underlying system would result in the same problem. Compare this with the skill system. 2E never had a decent skill system (unless you count S&P) thus it would be hard to predict that the skill system is pretty much borked by level 7 due to the effects of both magic and the nature of the skill system itself. That's what I'm wondering about 4E. Can Mearls et al use the past to actually predict the future? re: Splatbooks I don't think these were a problem. They just highlighted a problem from core. For example, the fact that sorcerors/wizards pretty much had no reason NOT to remain in their own class is not because of the prestige class system itself but the fact that the sorceror class had nothing intrinisically keeping you in. Compare this with the druid where over the course of 3.x, there have been VERY few PrC I've seen people willing to dip into for if they were a druid. Similarly, the ToB classes and the rogue are good enough that it makes sense to stick to one from levels 1-20 without prestiging out. ITs the same thing with spells. Sure, the spell compendium released some broken spells such as the "Dex-killer" but core had Forcecage et al. [/QUOTE]
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