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Cascade effect of rule changes
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<blockquote data-quote="Mercule" data-source="post: 4058610" data-attributes="member: 5100"><p>Some of the causes of CTE aggravation in 3e were things like a buff spell (and item) for each stat, and those boosts scaling beyond 18. Just to pick on that one; sure, it kinda sucked in 1/2e that a fighter with an 18/50 strength got a lot less use out of gauntlets of ogre power than the rogue with a 12 strength, but it also meant that the gauntlets weren't so important to the fighter, either, and he'd be fine without them. Likewise, the wizard didn't have <em>fox's cunning</em> or headbands of intellect to bump his intelligence -- and even if he had, there were no bonus spells or save DC benefits from it.</p><p></p><p>Of course, there also weren't the skills (NWPs don't count), thus the skill-boosting items and DC issues that go along with that. The revamp of the saving throws is on a similar path -- it's a rarity to find a "level appropriate" encounter (or magic item) that generates an effect that is likely to succeed against most PCs, except in flukes.</p><p></p><p>I've already mentioned, in many other threads, the issues with scaling up monsters to higher levels, but leaving the spell levels alone. The short form is that it screws fighters, specifically, and game play in general because of the uneven expectations.</p><p></p><p>These issues don't make 3e a bad game or that it was designed by morons. On the contrary, I think 3E was a necessary stepping stone to a better game system. It just isn't a durable system, IMO. There were too many core design decisions that "read great, play poorly".</p></blockquote><p></p>
[QUOTE="Mercule, post: 4058610, member: 5100"] Some of the causes of CTE aggravation in 3e were things like a buff spell (and item) for each stat, and those boosts scaling beyond 18. Just to pick on that one; sure, it kinda sucked in 1/2e that a fighter with an 18/50 strength got a lot less use out of gauntlets of ogre power than the rogue with a 12 strength, but it also meant that the gauntlets weren't so important to the fighter, either, and he'd be fine without them. Likewise, the wizard didn't have [i]fox's cunning[/i] or headbands of intellect to bump his intelligence -- and even if he had, there were no bonus spells or save DC benefits from it. Of course, there also weren't the skills (NWPs don't count), thus the skill-boosting items and DC issues that go along with that. The revamp of the saving throws is on a similar path -- it's a rarity to find a "level appropriate" encounter (or magic item) that generates an effect that is likely to succeed against most PCs, except in flukes. I've already mentioned, in many other threads, the issues with scaling up monsters to higher levels, but leaving the spell levels alone. The short form is that it screws fighters, specifically, and game play in general because of the uneven expectations. These issues don't make 3e a bad game or that it was designed by morons. On the contrary, I think 3E was a necessary stepping stone to a better game system. It just isn't a durable system, IMO. There were too many core design decisions that "read great, play poorly". [/QUOTE]
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