Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cascade effect of rule changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 4059742" data-attributes="member: 20805"><p>The difference is, IME.. given tinkering with rules since 1e.. the earlier editions could be tinkered with and the overall game wouldn't change because of a lack of cohesion in the major mechanics.</p><p></p><p>I am not saying that 3e is a 'finely-tuned machine', but rather that the cohesiveness of the main components meant that changing things had second and third order of effects. Take, for instance, armor as DR. Simple enough change, right? Its even an option in UA. Use this rule and the build to play is the 2-handed Power Attacker.... its easier to hit the target and PA gives additional damage.... unless the target is one of those armored beast where the rule makes then almost indestructable.</p><p>3.e HRs had to check and double check to see if unintended consequences sprang up. This is one of the main reason I stick relatively close to a RAW game.</p><p></p><p></p><p>I am saying that 4e looks to be the next step in bringing the mechanics into a cohesive and understandable foundation from which to build the game system. Having the assumptions up front make it much cleaner to see the consequences of changing things.</p><p></p><p></p><p>....and, having read this thread, I agree with Lord Zardoz' excellent analysis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4059742, member: 20805"] The difference is, IME.. given tinkering with rules since 1e.. the earlier editions could be tinkered with and the overall game wouldn't change because of a lack of cohesion in the major mechanics. I am not saying that 3e is a 'finely-tuned machine', but rather that the cohesiveness of the main components meant that changing things had second and third order of effects. Take, for instance, armor as DR. Simple enough change, right? Its even an option in UA. Use this rule and the build to play is the 2-handed Power Attacker.... its easier to hit the target and PA gives additional damage.... unless the target is one of those armored beast where the rule makes then almost indestructable. 3.e HRs had to check and double check to see if unintended consequences sprang up. This is one of the main reason I stick relatively close to a RAW game. I am saying that 4e looks to be the next step in bringing the mechanics into a cohesive and understandable foundation from which to build the game system. Having the assumptions up front make it much cleaner to see the consequences of changing things. ....and, having read this thread, I agree with Lord Zardoz' excellent analysis :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cascade effect of rule changes
Top