Case against continuity

pemerton

Legend
what other options are there other than stopping?
I kinda don’t give a crap about stories. I love cool, gripping scenes. Pretty much all the storytelling wisdom is about arcs, resolution of conflict, change. Maybe I’m a hack and I just suck at creating interesting characters, skill issue, yeah, maybe. Or maybe there’s something valuable in the distinct lack of change.

<snip>

I’m a renegade. Screw this. A leads to A to A to A to A, until there’s nothing but a barren wasteland, devoid of feelings to extract, and only then we move to B to pick its bones clean.

<snip>

You can play out the same conflict with the same characters over and over and over again, every time reaching a different climax.
 

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dragoner

KosmicRPG.com
I don't see how you can't have continuity with campaigns lasting 4-5 years, the players would be all over me if I tried that.
 



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