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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Case Study: Wraithstrike
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<blockquote data-quote="Zimbel" data-source="post: 2649918" data-attributes="member: 29912"><p>I agree with your general thrust; that wraithstrike is a problematic spell at high levels.</p><p></p><p>I also agree that Wizards (and all major spellcasters) are too strong relative to non-major spellcasters at high levels.</p><p></p><p>If you really want to see such a build (note that it merely uses a different spell that's problematic):</p><p>Rogue 1 / Fighter 14. Max out UMD. UMD = 19 (assuming +1 Cha)</p><p>Feats: Spirited Charge, Power attack. WF, GWF, WS, GWS</p><p>Mount</p><p>Items: 1 wand of True Strike. (cost: 750)</p><p>+2 Heavy Lance (8,310)</p><p>+2 Gauntlets of Ogre Power (4,000)</p><p>Inital Str 15. Current 18 (20).</p><p>Bab = +14. Lance +2 Str +5 Charge +2 Feats +2= +25 +20 for True Strike = +45.</p><p></p><p>Yay! +45 >> +29 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Of course, more realistically, +31 will do fine to hit nearly all the time (particuarly since, unlike your Wiz, we're spending a standard action to get this bonus). This gives damage of:</p><p>+2 lance +28 Power attack +5 Str +4 feats +1d8 (base) * 3 = 3d8 + 117. Every other round. Far worse than your Wiz for damage, unless it both has total concealment (which your Wiz dosen't defeat for some reason), <strong>and </strong>a rather high DR for CR 15 (say 20/-). Your Wiz would need to actually cast spells to do more damage then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Frankly (other than HP), I don't think this is as good of a build as your Wiz. Yes, with tweaking I could do marginally better. If I left core, I could do better eoungh to be competative with your build. See the True Strike thread for a non-core build.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2649918, member: 29912"] I agree with your general thrust; that wraithstrike is a problematic spell at high levels. I also agree that Wizards (and all major spellcasters) are too strong relative to non-major spellcasters at high levels. If you really want to see such a build (note that it merely uses a different spell that's problematic): Rogue 1 / Fighter 14. Max out UMD. UMD = 19 (assuming +1 Cha) Feats: Spirited Charge, Power attack. WF, GWF, WS, GWS Mount Items: 1 wand of True Strike. (cost: 750) +2 Heavy Lance (8,310) +2 Gauntlets of Ogre Power (4,000) Inital Str 15. Current 18 (20). Bab = +14. Lance +2 Str +5 Charge +2 Feats +2= +25 +20 for True Strike = +45. Yay! +45 >> +29 :D Of course, more realistically, +31 will do fine to hit nearly all the time (particuarly since, unlike your Wiz, we're spending a standard action to get this bonus). This gives damage of: +2 lance +28 Power attack +5 Str +4 feats +1d8 (base) * 3 = 3d8 + 117. Every other round. Far worse than your Wiz for damage, unless it both has total concealment (which your Wiz dosen't defeat for some reason), [B]and [/B]a rather high DR for CR 15 (say 20/-). Your Wiz would need to actually cast spells to do more damage then. :p Frankly (other than HP), I don't think this is as good of a build as your Wiz. Yes, with tweaking I could do marginally better. If I left core, I could do better eoungh to be competative with your build. See the True Strike thread for a non-core build. [/QUOTE]
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Case Study: Wraithstrike
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