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Casefiles Reopened: Agents of D.E.L.V.E.
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<blockquote data-quote="Sorrow The Man Bear" data-source="post: 2920346" data-attributes="member: 25046"><p>The shadow evades Erran's blow by a fraction, fleeing for it's unlife. With the end of the melee, the omnipresent mist settles once again, slowly swirling around your feet.</p><p></p><p>Shadowstone, unharmed by the fighting, sheathes her blades. "Aye, the night ain't gettin no younger. Let's be moving."</p><p></p><p>Harlan staggers for a moment before regaining his composure. "I'll be fine, nothing a soft bed and a warm bowl of soup won't fix."</p><p></p><p>The square you defended seems to act as a central hub to the necropolis, with several avenues branching out. One of them is a sort of main thoroughfare, which from the looks of it stretches straight to the keep. Lines of mausoleums and smaller boneyards flank either side of the cobbled path.</p><p></p><p>Sereth: [sblock]After the confrontation with the shadows, the ghosts of the city are very absent, not so much of as a glimmer is seen along the entire thoroughfare.[/sblock]</p><p></p><p>The trip is uneventful. No sign of more shadows or anything in the sky. There is no moat or drawbridge, the cobbled path leads straight up to the main portcullis of the keep, which is in fact open. What were once well manicured grounds have been left to grow wild. Far behind the keep a gargantuan stone wall the continues for what might be the entire perimeter of the necropolis can be seen.</p><p></p><p> Lights in several of the windows of the upper levels of the keep are visible(from the ground up there seem to be four total), but a conspicuous lack of even a candle is apparent from what can be seen of the ground and second floor.</p><p></p><p><span style="color: SlateGrey">Spot checks.</span></p><p><span style="color: SlateGrey"></span></p><p><span style="color: SlateGrey">As a side note, we've lost the players for Harlan and Shadowstone. I have one replacement lined up and I'll be opening recruiting for one more tonight.</span></p></blockquote><p></p>
[QUOTE="Sorrow The Man Bear, post: 2920346, member: 25046"] The shadow evades Erran's blow by a fraction, fleeing for it's unlife. With the end of the melee, the omnipresent mist settles once again, slowly swirling around your feet. Shadowstone, unharmed by the fighting, sheathes her blades. "Aye, the night ain't gettin no younger. Let's be moving." Harlan staggers for a moment before regaining his composure. "I'll be fine, nothing a soft bed and a warm bowl of soup won't fix." The square you defended seems to act as a central hub to the necropolis, with several avenues branching out. One of them is a sort of main thoroughfare, which from the looks of it stretches straight to the keep. Lines of mausoleums and smaller boneyards flank either side of the cobbled path. Sereth: [sblock]After the confrontation with the shadows, the ghosts of the city are very absent, not so much of as a glimmer is seen along the entire thoroughfare.[/sblock] The trip is uneventful. No sign of more shadows or anything in the sky. There is no moat or drawbridge, the cobbled path leads straight up to the main portcullis of the keep, which is in fact open. What were once well manicured grounds have been left to grow wild. Far behind the keep a gargantuan stone wall the continues for what might be the entire perimeter of the necropolis can be seen. Lights in several of the windows of the upper levels of the keep are visible(from the ground up there seem to be four total), but a conspicuous lack of even a candle is apparent from what can be seen of the ground and second floor. [color=SlateGrey]Spot checks. As a side note, we've lost the players for Harlan and Shadowstone. I have one replacement lined up and I'll be opening recruiting for one more tonight.[/color] [/QUOTE]
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