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<blockquote data-quote="Belzbet" data-source="post: 5621506" data-attributes="member: 6678902"><p>one of my PC's wants to make a Casino. She wants to run games like dice (10,000) and poker and even magic the gathering (where I would play an NPC and she would paly the house, very good RP opportunity). She wanted to gain money doing do. I have looked through DMG2 and the business rules I want something different. I was thinking INSTEAD of a roll every month (like the rules in the DMG2 pg. 180 suggest) and gaining (or losing) the said gp I (the Dm behind the scenes) roll 3 d20's every month (week, etc) and the player picks either 1, 2 or 3. I before hand designate one to give a negative modifier (so if the PC picked this d20 she would lose the money instead of gaining it). This to me reflects the winning losing variable in a casion also it gives the house a 2/3 percent chance to win since two of the three d20s are positve and one at my choice is negative i choose before I see the results of the die . Also, I make it a very high stakes business where your profit is high (100gpXprofit rating instead of 50gpX profit rating)... otherwise the rules I am thinking of work very similar to those in DMG2... has anyboby tried anything different.. any thoughts??</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5621506, member: 6678902"] one of my PC's wants to make a Casino. She wants to run games like dice (10,000) and poker and even magic the gathering (where I would play an NPC and she would paly the house, very good RP opportunity). She wanted to gain money doing do. I have looked through DMG2 and the business rules I want something different. I was thinking INSTEAD of a roll every month (like the rules in the DMG2 pg. 180 suggest) and gaining (or losing) the said gp I (the Dm behind the scenes) roll 3 d20's every month (week, etc) and the player picks either 1, 2 or 3. I before hand designate one to give a negative modifier (so if the PC picked this d20 she would lose the money instead of gaining it). This to me reflects the winning losing variable in a casion also it gives the house a 2/3 percent chance to win since two of the three d20s are positve and one at my choice is negative i choose before I see the results of the die . Also, I make it a very high stakes business where your profit is high (100gpXprofit rating instead of 50gpX profit rating)... otherwise the rules I am thinking of work very similar to those in DMG2... has anyboby tried anything different.. any thoughts?? [/QUOTE]
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