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Story Hour
Cassael's Lament - An Eberron Story (Updated 5/1)
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<blockquote data-quote="Anti-Sean" data-source="post: 2592995" data-attributes="member: 11797"><p>Thank you very much for the kind words, Black Bard, and thank you Funeris, as always! Feel free to use Professor Saeral, Funeris. I was trying to come up with a plausible contact for them to get the job through, and once the idea clicked in my head, I thought it'd be a great tool to use in game as well. I had to struggle for a while to not saddle him with a cheesy joke name a-la Professor I.N. Cognito or somesuch <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The last post put this story over the 10,000 word mark, I can hardly believe it! I finished a first draft of the next update late last night. I may get impatient and give it a quick revision and post at lunch, but it'll more likely go up late tonight after a more thorough revision and a once-over by my wife. She's mentioned that it reads a bit like a screenplay to her, so now that I'm more comfortable with the dialog, I need to start moving in the other direction and make sure there's enough description happening, as well.</p><p></p><p>The next update was a bit harder to write than the last few. (Public service announcement: listening to Tom Waits while you're trying to write does *not* help, unless by 'writing' you mean curling up into a fetal position and sobbing, or heading out to the bar to crawl into a bottle.) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The upcoming leg of the story is the one that is least fleshed out in my mind so far. Once we get past a certain point, it should all fly right off the keyboard, though. I know where I want it to go, I just have to make sure I put enough pieces in place to get it there the way I want to.</p><p></p><p>It's great knowing that I've got some other people along for the ride, it definitely makes it a lot easier!</p></blockquote><p></p>
[QUOTE="Anti-Sean, post: 2592995, member: 11797"] Thank you very much for the kind words, Black Bard, and thank you Funeris, as always! Feel free to use Professor Saeral, Funeris. I was trying to come up with a plausible contact for them to get the job through, and once the idea clicked in my head, I thought it'd be a great tool to use in game as well. I had to struggle for a while to not saddle him with a cheesy joke name a-la Professor I.N. Cognito or somesuch :) The last post put this story over the 10,000 word mark, I can hardly believe it! I finished a first draft of the next update late last night. I may get impatient and give it a quick revision and post at lunch, but it'll more likely go up late tonight after a more thorough revision and a once-over by my wife. She's mentioned that it reads a bit like a screenplay to her, so now that I'm more comfortable with the dialog, I need to start moving in the other direction and make sure there's enough description happening, as well. The next update was a bit harder to write than the last few. (Public service announcement: listening to Tom Waits while you're trying to write does *not* help, unless by 'writing' you mean curling up into a fetal position and sobbing, or heading out to the bar to crawl into a bottle.) :) The upcoming leg of the story is the one that is least fleshed out in my mind so far. Once we get past a certain point, it should all fly right off the keyboard, though. I know where I want it to go, I just have to make sure I put enough pieces in place to get it there the way I want to. It's great knowing that I've got some other people along for the ride, it definitely makes it a lot easier! [/QUOTE]
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Cassael's Lament - An Eberron Story (Updated 5/1)
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