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Cast Away Puts The Survival In Survival Horror
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9221402" data-attributes="member: 11760"><p>I bought this to use with Pirate Borg. The campaign is <em>very </em>Lost (the spooky masked guys are even called The Others). The way to "win" the campaign and escape the Island (another Lost-ism -- the island is "The Island") is to explore each of the weird areas on the Island and recover the magic items from there, which are then used in the final puzzle dungeon enabling an exit to ... somewhere. And somewhen.</p><p></p><p>So, as is, the campaign doesn't fit exactly into Pirate Borg, but it'd be easy to skip the campaign play and use the rest of it. The shipwreck hermit crab is great, as are other of the creepy critters on the Island. And the survival rules could definitely add heft to a Pirate Borg game. One of the longest sections of the Pirate Borg adventure Buried in the Bahamas has the pirate PCs shipwrecked on an island, trying to get off. These rules would make an already dangerous island (although it's nowhere near as rough as The Island) a more challenging segment of the adventure.</p><p></p><p>And while it's not as well organized as the best RPG books, it's worth noting that Castaway is much more easy to navigate and parse than many other Mork Borg books, while still having attractive art and layout.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9221402, member: 11760"] I bought this to use with Pirate Borg. The campaign is [I]very [/I]Lost (the spooky masked guys are even called The Others). The way to "win" the campaign and escape the Island (another Lost-ism -- the island is "The Island") is to explore each of the weird areas on the Island and recover the magic items from there, which are then used in the final puzzle dungeon enabling an exit to ... somewhere. And somewhen. So, as is, the campaign doesn't fit exactly into Pirate Borg, but it'd be easy to skip the campaign play and use the rest of it. The shipwreck hermit crab is great, as are other of the creepy critters on the Island. And the survival rules could definitely add heft to a Pirate Borg game. One of the longest sections of the Pirate Borg adventure Buried in the Bahamas has the pirate PCs shipwrecked on an island, trying to get off. These rules would make an already dangerous island (although it's nowhere near as rough as The Island) a more challenging segment of the adventure. And while it's not as well organized as the best RPG books, it's worth noting that Castaway is much more easy to navigate and parse than many other Mork Borg books, while still having attractive art and layout. [/QUOTE]
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