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Cast of Twisted Infinity
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<blockquote data-quote="Lichtenhart" data-source="post: 1769305" data-attributes="member: 761"><p style="text-align: center"><span style="color: cyan"><strong><span style="font-size: 12px">Ellywick Faeral Ladywhisper Janedine Chikaowa Wanderer</span></strong></span></p> <p style="text-align: center"><span style="color: cyan"><strong><span style="font-size: 12px">Arumanna Raerdale Smilefox Neberfa Sparkle Turgen</span></strong></span></p> <p style="text-align: center"><span style="font-size: 9px">Faeral = sapphire blue, Janedine = blessed tool, Chikaowa = fair and lovely,</span></p> <p style="text-align: center"><span style="font-size: 9px">Arumanna = heroine, Raerdale = mistress of holidays, Neberfa = friend of children</span></p><p></p><p>[code][b]Abilities[/b]</p><p>[b]Str:[/b] 6 -2 (-1) [ 0 points, -2 racial] </p><p>[b]Dex:[/b] 20 +5 (+6) [ 6 points, +6 enhancement]</p><p>[b]Con:[/b] 22 +6 (+7) [ 6 points, +2 racial +6 enhancement] </p><p>[b]Int:[/b] 14 +2 (+3) [ 6 points] </p><p>[b]Wis:[/b] 18 +4 (+5) [ 4 points, +6 enhancement] </p><p>[b]Cha:[/b] 28 +9 (+10)[13 points, +5 advancement +6 enhancement][/code]</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Race:</strong> Gnome</p><p><strong>Class Levels:</strong> Bard 20</p><p><strong>Hit Dice:</strong> 20d6+120</p><p><strong>HP:</strong> 211</p><p><strong>AC:</strong> 37 [10 +1 size +6 Dex +9 armor +5 natural +5 deflection +1 insight]</p><p><strong>Init:</strong> +9 [+5 Dex +4 feat]</p><p><strong>BAB/Grapple:</strong> +15 / +13</p><p><strong>Melee Attacks</strong></p><p>Clover [+27/+22/+17, 1d3+3 adamantine, 19-20x2]</p><p><strong>Ranged Attacks</strong></p><p>Clover [+27, 1d3+3 adamantine, 19-20x2, 10']</p><p><strong>Speed:</strong> 30'</p><p><strong>XP:</strong> 209,999/210,000</p><p></p><p>[code][b]Saves[/b]</p><p>[b]Fort:[/b] +21 [ +6 base +6 Con +2 feat +5 resistance +1 luck +1 competence]</p><p>[b]Ref :[/b] +24 [+12 base +5 Dex +5 resistance +1 luck +1 competence]</p><p>[b]Will:[/b] +23 [+12 base +4 Wis +5 resistance +1 luck +1 competence][/code]</p><p></p><p>[code][b]Skills[/b] [184 skill points]</p><p>Balance +10 [ 2 ranks +5 Dex + 1 comp +2 syn]</p><p>Bluff +15 [ 5 ranks +9 Cha + 1 comp]</p><p>Climb + 1 [ 2 ranks -2 Str + 1 comp]</p><p>Concentration +17 [ 9 ranks +6 Con + 1 comp (1)]</p><p>Craft: Alchemy + 7 [ 2 ranks +2 Int + 1 comp +2 rac]</p><p>Diplomacy +33 [17 ranks +9 Cha + 1 comp +6 syn]</p><p>Disguise +15 [ 3 ranks +9 Cha + 1 comp +2 circ (2)]</p><p>Escape Artist +20 [ 5 ranks +5 Dex +10 comp]</p><p>Gather Information +15 [ 5 ranks +9 Cha + 1 comp]</p><p>Hide +25 [ 6 ranks +5 Dex +10 comp +4 size]</p><p>Intimidate (cc) +12 [ 0 ranks +9 Cha + 1 comp +2 syn]</p><p>Jump +10 [ 5 ranks -2 Str + 5 comp +2 syn]</p><p>Knowledge: History + 8 [ 5 ranks +2 Int + 1 comp]</p><p>Knowledge: Nobility + 8 [ 5 ranks +2 Int + 1 comp]</p><p>Listen +30 [14 ranks +4 Wis +10 comp +2 rac]</p><p>Move Silently +25 [ 5 ranks +5 Dex +15 comp]</p><p>Perform: Sing +33 [23 ranks +9 Cha + 1 comp]</p><p>Perform: String Instruments +20 [ 8 ranks +9 Cha + 1 comp +2 circ]</p><p>Perform: Wind Instruments +20 [ 8 ranks +9 Cha + 1 comp +2 circ]</p><p>Profession: Cook +15 [ 8 ranks +4 Wis + 1 comp +2 circ]</p><p>Search (cc) +14 [ 4 ranks +2 Int + 8 comp]</p><p>Sense Motive +15 [10 ranks +4 Wis + 1 comp] </p><p>Sleight of Hand +10 [ 2 ranks +5 Dex + 1 comp +2 syn]</p><p>Speak Language [ 4 ranks]</p><p>Spot (cc) +16 [ 4 ranks +4 Wis + 8 comp]</p><p>Swim + 1 [ 2 ranks -2 Str + 1 comp]</p><p>Tumble +20 [ 8 ranks +5 Dex + 5 comp +2 syn]</p><p>Use Magic Device +15 [ 5 ranks +9 Cha + 1 comp]</p><p> (1) +4 casting defensively</p><p> (2) +2 acting in character[/code]</p><p></p><p><strong>Feats</strong></p><p>Ability Focus: Suggestion</p><p>Combat casting</p><p>Eschew materials</p><p>Great Fortitude</p><p>Improved initiative</p><p>Spell penetration</p><p>Weapon finesse</p><p></p><p><strong>Racial Features</strong></p><p>Low-light vision</p><p>Weapon familiarity: gnome hooked hammers</p><p>+2 racial bonus on saving throws against illusions</p><p>+1 DC for all saving throws against illusion</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids</p><p>+4 dodge bonus to AC against monsters of the giant type</p><p>Spell-like abilities 1/day (CL 2 DC 19):</p><p>- Dancing lights</p><p>- Ghost sound</p><p>- Prestidigitation</p><p>- Speak with animals (burrowing mammals only)</p><p></p><p><strong>Class Features</strong></p><p>Bardic knowledge +24</p><p>Bardic music 20/day</p><p>- Countersong</p><p>- Fascinate x7 (C)</p><p>--- Suggestion DC 31</p><p>--- Mass suggestion</p><p>- Inspire courage +4</p><p>- Inspire competence (C)</p><p>- Inspire greatness x4</p><p>- Song of freedom +20 (C)</p><p>- Inspire heroics x2</p><p></p><p><strong>Languages</strong></p><p>Common, Gnome, Dwarven, Elven, Halfling, Draconic, Sylvan, Celestial</p><p></p><p>[code][b]Spells per day and known[/b]</p><p>[b]0:[/b] 4 (DC 19)</p><p>I Ghost Sound [V, S, 75', 21 rounds, as 20 humans]</p><p> Light [V, 210 minutes]</p><p> Mending [V, S]</p><p> Message [V, S, 310', 21 creatures, 210 minutes]</p><p> Prestidigitation [V, S]</p><p> Read Magic [V, S, F (crystal lens), 210 minutes]</p><p>[b]1:[/b] 7 (DC 20)</p><p> Cure Light Wounds [V, S, 1d8+5]</p><p> Expeditious Retreat [V, S, 21 minutes]</p><p> Feather Fall [V, free action, 75', 21 medium creatures, 21 rounds]</p><p> Remove Fear [V, S, 75', 6 creatures]</p><p>I Ventriloquism [V, F (cone of parchment), 75', 21 minutes]</p><p>[b]2:[/b] 6 (DC 21)</p><p> Glitterdust [V, S, 310', 21 rounds]</p><p>I Mirror Image [V, S, 21 minutes, 8 images]</p><p>I Silence [V, S, 1240', 21 minutes]</p><p> Tongues [V, 210 minutes]</p><p> Whispering Wind [V, S, 21 miles]</p><p>[b]3:[/b] 6 (DC 22)</p><p> Glibness [S, 210 minutes, CL check DC 36]</p><p> Good Hope [V, S, 310', 21 creatures, 21 minutes]</p><p> Haste [V, S, 75', 21 creatures, 21 rounds]</p><p> Sculpt Sound [V, S, 75', 21 creatures, 21 hours]</p><p> Speak with Animals [V, S, 21 minutes]</p><p>[b]4:[/b] 6 (DC 23)</p><p> Cure Critical Wounds [V, S, 4d8+20]</p><p> Dimension Door [V, 1240', me + 7 medium creatures]</p><p>I Greater Invisibility [V, S, 21 rounds]</p><p> Modify Memory [V, S, 1 round + 5 minutes, 75']</p><p> Speak with Plants [V, S, 21 minutes]</p><p>[b]5:[/b] 6 (DC 24)</p><p> Greater Dispel Magic [V, S, 310', dispel check +20]</p><p> Greater Heroism [V, S, 21 minutes]</p><p> Mind Fog [V, S, 310']</p><p>I Persistent Image [V, S, 1240', 31 10' cubes, 21 minutes]</p><p>I Shadow Walk [V, S, 21 creatures, 21 hours]</p><p>[b]6:[/b] 5 (DC 25)</p><p> Find the Path [V, S, 210 minutes]</p><p> Irresistible Dance [V]</p><p> Mass Charm Monster [V, S, 310', 42 HD max]</p><p>I Veil [V, S, 1240', concentration + 21 hours][/code]</p><p><strong>Equipment</strong></p><p></p><p>- Clover </p><p><span style="font-size: 9px">This dagger's guard is shaped as a four-leaved clover and it completely protects the wielder's hand. When its defensive powers are active, it glows with a faint green light.</span></p><p><span style="font-size: 9px"><em>Adamantine Dagger (3,002) +5 Defending (+72,000) Luckblade (0 wishes - +13,750) = 88,752 gp [CL 17th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Fogweave Armor</p><p><span style="font-size: 9px">This chain shirt, made of links so fine that it feels like silk to the touch, is the result of of the metting of gnomish craft and illusions with elven enchantment traditions.</span></p><p><span style="font-size: 9px"><em>Mithral Chain Shirt (1,100) +5 (+25,000) Glamered (+2,700) Improved Shadow (+15,000) Greater Silent Moves (+33,750) Improved Slick (+15,000) = 92,550 gp [CL 15th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Silver Embrace</p><p><span style="font-size: 9px">Beautiful and precious indeed, this neclace consist in a platinum chain and a medallion carved from a single silver dragon scale, a gift from her lover, to always be there to protect her. It represents a crescent moon with a brilliant-cut black gem in the middle embracing a star with a sapphire heart.</span></p><p><span style="font-size: 9px"><em>Amulet of Natural Armor +5 (50,000), Periapt of Proof against Poison (+27,000x1.5), Periapt of Health (+7,500x1.5), Necklace of Adaptation (+9,000x1.5) = 115,250 gp [CL 7th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Court Whispers</p><p><span style="font-size: 9px">Legends say that the first wearer of these red gold earrings was the favourite of a king, who was thus always perfectly informed of what happened in his palace.</span></p><p><span style="font-size: 9px"><em>Earrings (they take up the hat body slot) of Cha +6 (36,000), of Wis +6 (+36,000x1.5), +10 competence to Listen (+10,000x1.5) = 105,000 gp [CL 8th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Traveler's Blessing</p><p><span style="font-size: 9px">Colored in earthy tones, this tunic comforts a traveler through even the most unforgiving days and nights, strenghtening her fiber and granting her the endurance to keep going.</span></p><p><span style="font-size: 9px"><em>Tunic (it takes up the shirt body slot) of Con +6 (36,000), Periapt of Wound Closure (+15,000x1.5), Ring of Sustenance (+2,500x1.5), Endure Elements Continuous Effect (+1,000x1.5) = 63,750 gp [CL 10th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Quicksilver Boots</p><p><span style="font-size: 9px">These soft leather, tighly fitting boots greatly enhance the wearer's speed and agility, allowing her to react with astonishing quickness to threats.</span></p><p><span style="font-size: 9px"><em>Boots of Evasion (as per ring, 25,000), of Striding and Springing (+5,500x1.5), +5 competence to Tumble (+2,500x1.5) = 37,000 gp [CL 7th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Memory Ivy</p><p><span style="font-size: 9px">When she clutched the Seed of Memory that her mayor gave her as a thanks for her many deeds in defense of her people, Elly didn't expect it to spring to life and to coil around her arm. Since then, the seed has remained around her fingers as a gemstone set in a ring, and the ivy has grown around her arm with a gentle grasp. Its color-shifting leaves Elly allow her to tap into the collective memory of her race.</span></p><p><span style="font-size: 9px"><em>Coiled Ivy (it takes up no body slots) of +1 competence to attack rolls, saves, skill checks and ability checks (as per Pale Green Ioun Stone, 30,000), +1 caster level (as per Orange Ioun Stone, +15,000), +1 insight to AC (as per Dusty Rose Ioun Stone, +5,000) = 50,000 gp [CL 12th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Rosie</p><p><span style="font-size: 9px">Sometimes magic go horribly wrong. So, what was meant to be a simple flying carpet becomes something more... interesting. Rosie is a magic carpet that thinks to be a cat. She keeps rubbing up against her owner's legs, she purrs when someone caress her, and will hiss against anyone who tries to climb on here with wet or dirty shoes. Fortunately, she got a cat's agility too, so she flies much better than any other carpet, but can give a rough time anyway if she thinks it is deserved. In the end she's good natured, but she can be very crabby sometimes.</span></p><p><span style="font-size: 9px"><em>Carpet of Flying 5'x5' (20,000) Intelligent (Int 12, Wis 12, Cha 10, NG, understands Common and Gnome, +1,000) with Good Maneuvrability (+5,000) = 26,000 gp [CL 10th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Lenses of Clear Sight</p><p><span style="font-size: 9px">When she asked for lenses to help her reading, she would have settled for less than these masterwork lenses, so thin and transparent to be nearly invisible over her eyes.</span></p><p><span style="font-size: 9px"><em>Lenses of +8 competence to Search (+6,400), +8 competence to Spot (+6,400x1.5) = 16,000 gp</em></span></p><p><span style="font-size: 9px"></span></p><p> - Armlet of Dexterity +6</p><p><span style="font-size: 9px">This copper serpent that coils around Elly's left arm gives a decisive contribution to her limberness. </span></p><p><span style="font-size: 9px"><em>Armlet (it takes up the bracers body slot) of Dex +6 = 36,000 gp [CL 8th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Shawl of Resistance +5</p><p><span style="font-size: 9px">Rather than a full cloak, this garment of protection is a yellow and brown shawl that Elly wears draped around her shoulders or over her head according to her mood.</span></p><p><span style="font-size: 9px"><em>Shawl (it takes up the cloak body slot) of Resistance +5 = 25,000 gp [CL 5th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Ring of Protection +5 <span style="font-size: 9px"><em>50,000 gp [CL 5th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Ring of Freedom of Movement <span style="font-size: 9px"><em>40,000 gp [CL 7th]</em></span></p><p><span style="font-size: 9px"></span></p><p> - Handy Haversack <span style="font-size: 9px"><em>2,000 gp [CL 9th]</em></span></p><p><span style="font-size: 9px"></span></p><p>[code][B] Cost Weight Location[/B]</p><p>Rosie 27,500gp (8lb) haversack or hovering around</p><p>Clover 88,752gp 0.5lb hidden in a boot (spot DC 22)</p><p>Memory Ivy 50,000gp - around right arm</p><p>Silver Embrace 115,250gp - around the neck</p><p>Armlet of Dexterity +6 36,000gp - around left arm</p><p>Traveler's Blessing 63,750gp - worn</p><p>Quicksilver Boots 37,000gp - worn</p><p>Court Whispers 105,000gp - worn</p><p>Ring of Protection +5 50,000gp - worn</p><p>Ring of Freedom of Movement 40,000gp - worn</p><p>Signet Ring 5gp - worn</p><p>Fogweave Armor 92,550gp 5lb worn</p><p>Shawl of Resistance +5 25,000gp - worn over the armor</p><p>Handy Haversack 2,000gp 5lb worn over the armor</p><p></p><p>Silk Rope (150ft) 30gp (15lb) haversack</p><p>Iron Pot 5sp (10lb) haversack</p><p>Iron Pan 5sp (8lb) haversack</p><p>8-foot Pole 2sp (8lb) haversack</p><p>Shovel 2gp (8lb) haversack</p><p>Crowbar 2gp (5lb) haversack</p><p>Tent 10gp (5lb) haversack</p><p>Winter Blanket 5sp (1lb) haversack</p><p>Bedroll 1sp (1lb) haversack</p><p>8 Sacks (empty) 8sp (1lb) haversack</p><p></p><p>Masterwork Cooking Set 55gp (5lb) haversack, right pouch</p><p>5 Clay Mugs 1sp (5lb) haversack, right pouch</p><p>2 Wine Bottles 24gp (3lb) haversack, right pouch</p><p>4 Trail Rations 2gp (1lb) haversack, right pouch</p><p>Waterskin (water) 1gp (1lb) haversack, right pouch</p><p>Soap 5sp (1lb) haversack, right pouch</p><p>Flint and Steel 1gp - haversack, right pouch</p><p>Feather Tokens 1,600gp - haversack, right pouch</p><p> - 4 birds, 1 tree</p><p></p><p>Book of Recipes and Songs 15gp (3lb) haversack, left pouch</p><p>Disguise kit (8 uses left) 50gp (2lb) haversack, left pouch</p><p>Spyglass 1,000gp (1lb) haversack, left pouch</p><p>Sealing Wax 1gp (1lb) haversack, left pouch</p><p>Masterwork Mandolin 100gp (1lb) haversack, left pouch</p><p>Masterwork Pan Pipes 100gp (0.5lb) haversack, left pouch</p><p>Small Steel Mirror 10gp (0.5lb) haversack, left pouch</p><p>3 Ink Vials 24gp - haversack, left pouch</p><p>10 Inkpens 1gp - haversack, left pouch</p><p>10 Parchment Sheets 2gp - haversack, left pouch</p><p>10 Tindertwigs 10gp - haversack, left pouch</p><p>10 Candles 1sp - haversack, left pouch</p><p>10 Chalk Pieces 1sp - haversack, left pouch</p><p>Money Pouch 1gp - haversack, left pouch</p><p></p><p>Blue Diamond 5,000gp - money pouch</p><p>3 Blue Sapphires 3,000gp - money pouch</p><p>3 Aquamarine 1,500gp - money pouch</p><p>11pp 23gp 9sp (1lb) money pouch</p><p></p><p>[B]Total Weight:[/B] 10.5lb</p><p></p><p> [B]>Light< Medium Heavy Lift Drag[/B]</p><p>[B]Max Weight:[/B] 15 30 45 90 135[/code]</p><p><strong>Age:</strong> 86</p><p><strong>Height:</strong> 3'3"</p><p><strong>Weight:</strong> 40lb</p><p><strong>Eyes:</strong> Sapphire blue</p><p><strong>Hair:</strong> Golden</p><p><strong>Skin:</strong> Light brown</p><p></p><p><a href="http://enworld.cyberstreet.com/hosted/Pozas/Pictures/Oddballs/gnome_bard.jpg" target="_blank"><strong>Appearance</strong></a></p><p>Elly has never been a breath-taking beauty, her charm has always been something less striking, and more warm.</p><p>Her brown skin isn't perfect, she bears around her eyes and lips the first wrinkles left by many smiles and laughs, her golden locks are always a little more rebellious than she'd like them to be, but her incredible blue eyes sparkle with curiosity and courage and her slender frame bursts with energy and cheerfulness.</p><p>She enjoys her clothes and always wear them, keeping them clean and fragrant with a simple spell, because they remind her of many friends and travels (and because they saved her life several times) and she makes good use of her glamered armor when she feels like a change in style is needed. </p><p></p><p><strong>Personality</strong></p><p>Gnomes use to say that a person is made of names and loves. It's a bit weird to think that a little person such as Elly could hold so many names, and, even more surprisingly, so many loves.</p><p>Elly loves her music, singing like there was nothing else in the universe, in the dark and in the sunshine, in the wind and in the rain, alone or in a crowd. Like every gnome, she is always searching for the truth behind all things, and music is her way of looking for it.</p><p>She loves to travel, her neverending journeys that always carry her home only to cast her even further away, to the next horizon, to the next promise of adventure.</p><p>She loves people, for every new town, every new country hides at least a few new friends, and every friend is a priceless treasure.</p><p>She loves adventures, being the one who makes a difference, pitting her wit and magic against tyrants or criminals, and inspiring her companions into deeds worthy of celebrating songs. She has been called an heroine because of this, but she thinks that it's the most undeserved of her names, she'd say that she only traveled with heroes.</p><p>She loves children, their innocence and natural mischievousness, for she never forgot her inner child, and dreams someday to be a good mother. That often leads her to behave quite motherly with her fellow travellers, which is quite funny when she's half their size.</p><p>She loves cooking, and learning new dishes and recipes everywhere she goes, because you can't really understand a people if you don't understand their food.</p><p>Last, but not least, she loves her fiancé, and even when they are far away from each other, a piece of her heart is always with him.</p><p></p><p><strong>Background</strong></p><p>Ellywick Turgen just opened her eyes upon the world and her mother, the town's librarian, found her eyes so beutiful that she immediately called her little baby Faeral. Her father, alchemist and reknowned quaals breeder, thought that she was a very tiny child, but thankfully didn't give her any name about it.</p><p>Being an only child, Elly grew up with the unfulfilled dream of having brothers and sisters, so she built strong friendships with boys and girls of her age. One day she accompanied a friend of her to the academy for a test, she hoped to be accepted for her skills with the flute. Once within the academy, Elly felt at home in a way she never felt before, she began wondering along the corridors, enraptured by the music that came from the hall, till a teacher found her dancing with her eyes closed, completely swept away by her emotions. A week later her friend received a letter saying she was accepted, and Elly received a formal invitation too. The teacher explained that to feel music with such intensity she had to have a talent hidden within.</p><p>Elly went to the academy, and it soon became clear that her talent was in her voice, but she was still so young and uncertain about herself that her songs didn't have yet the strength and the intensity for which she was to become known, so for the teachers she became Ladywhisper, a girl with great talent, but that hadn't found her true music yet.</p><p>Realizing that she couldn't find what she sought within the walls of the academy, Elly left for what was to become her first great journey. She only wanted to go visit her grandparents, but she was ambushed by some orcs, saved by a party of adventurers, then she found an ancient inscription the adventurers were looking for, so she went after them, and ended up taking part in their quest, well, in the end, what was to be a one-week vacation turned into two months away from home.</p><p>When she was finally back her parents were mad at her, but they could but notice that there was a different light in their daughter's eyes. She felt like she finally found herself. Her teachers noticed that too, because with her confidence grew her voice too, and when she graduated they didn't call her Ladywhisper anymore, but Janedine, because her voice had become indeed a blessed instrument.</p><p>So began her career as traveling minstrel, she started to travel at first to the cities near her hometown, then to the neighboring countries, and finally to the distant lands she only heard of in legend and tales. Everywhere she went she looked for adventure, for anyone who could use her help to regain freedom or to right a wrong. With every mile she left behind her, her fame grew, and often when she returnd home she found out that word of her deeds traveled faster than her. When she was in gnome lands, people started to look for her counsel and she gladly used what she learned in her long journeys to the advantage of her people.</p><p>She traveled through all waht remained of the Uldan Empire, visited the Camecian Kingdom and sang at king Therdes' court, was admitted into Evoreal forest, a great honor indeed, and visited even the kingdom below the ground. She traveled with other gnomes, humans, halflings, elves, and even some dwarves. She remembers one in particular, Glanten, who she helped find informations abouta lost dwarven city. Every time she met a fellow bard, she was always happy to shere her songs and learn new ones, that's how she learned of the great adventures of Dimitri the wise, from the lips of Sorin Silvertongue, that claimed to have traveled with him.</p><p>Then she made an encounter destined to change her life. One night, at an inn she happened to share the only small-size room with another gnome, an adventurer too, named Elias. Both were expert travelers, so they shared some of their tales in front of a hot stew and pint of beer, and they went on and on for a good part of the night. She was fascinated by this mysterious gnome with silver hair and beard, and she felt that he liked her too, so the next morning she asked him if she could accompany him on his next adventure. He tried to refusesaying that it was a dangerous mission, but in the end he couldn't deny he would appreciate more of her company so they went on together.</p><p>They faced the first mission, then another, then a third one, and while Elly felt something stir in her heart for him, and could tell he felt the same way, she grew more and more suspicious because sometimes Elias just disappeared leaving no trace behind except a faint smell of rain. Finally he could keep his secret anymore and confessed her that he only took the shape of a gnome, but he was really a dragon, a silver dragon.</p><p>She asked him to show her his true shape, but he refused, he was afraid that it would scare her, that she would never feel the same way about him. She replied that no love can grow on lies, and she wanted her love to grow. Moved by her words he showed himself in his real form. Instead of being terrified she smiled to him and begin singing an old gnome song about a silver dragon that protected the children while they slept, driving away the bad dreams, and he realized he loved her as well.</p><p>Since that day Elly and Eliasterlandelon lived many more adventures, together and on their own, and arenow formally enagaged to each other. Now Elly is on a personal quest to find out if a way exists for them to have children, since nothing would give them more joy.</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 1769305, member: 761"] [CENTER][color=cyan][b][size=3]Ellywick Faeral Ladywhisper Janedine Chikaowa Wanderer Arumanna Raerdale Smilefox Neberfa Sparkle Turgen[/size][/b][/color] [Size=1]Faeral = sapphire blue, Janedine = blessed tool, Chikaowa = fair and lovely, Arumanna = heroine, Raerdale = mistress of holidays, Neberfa = friend of children[/Size][/CENTER] [code][b]Abilities[/b] [b]Str:[/b] 6 -2 (-1) [ 0 points, -2 racial] [b]Dex:[/b] 20 +5 (+6) [ 6 points, +6 enhancement] [b]Con:[/b] 22 +6 (+7) [ 6 points, +2 racial +6 enhancement] [b]Int:[/b] 14 +2 (+3) [ 6 points] [b]Wis:[/b] 18 +4 (+5) [ 4 points, +6 enhancement] [b]Cha:[/b] 28 +9 (+10)[13 points, +5 advancement +6 enhancement][/code] [b]Alignment:[/b] Neutral Good [b]Race:[/b] Gnome [b]Class Levels:[/b] Bard 20 [b]Hit Dice:[/b] 20d6+120 [b]HP:[/b] 211 [b]AC:[/b] 37 [10 +1 size +6 Dex +9 armor +5 natural +5 deflection +1 insight] [b]Init:[/b] +9 [+5 Dex +4 feat] [b]BAB/Grapple:[/b] +15 / +13 [b]Melee Attacks[/b] Clover [+27/+22/+17, 1d3+3 adamantine, 19-20x2] [b]Ranged Attacks[/b] Clover [+27, 1d3+3 adamantine, 19-20x2, 10'] [b]Speed:[/b] 30' [b]XP:[/b] 209,999/210,000 [code][b]Saves[/b] [b]Fort:[/b] +21 [ +6 base +6 Con +2 feat +5 resistance +1 luck +1 competence] [b]Ref :[/b] +24 [+12 base +5 Dex +5 resistance +1 luck +1 competence] [b]Will:[/b] +23 [+12 base +4 Wis +5 resistance +1 luck +1 competence][/code] [code][b]Skills[/b] [184 skill points] Balance +10 [ 2 ranks +5 Dex + 1 comp +2 syn] Bluff +15 [ 5 ranks +9 Cha + 1 comp] Climb + 1 [ 2 ranks -2 Str + 1 comp] Concentration +17 [ 9 ranks +6 Con + 1 comp (1)] Craft: Alchemy + 7 [ 2 ranks +2 Int + 1 comp +2 rac] Diplomacy +33 [17 ranks +9 Cha + 1 comp +6 syn] Disguise +15 [ 3 ranks +9 Cha + 1 comp +2 circ (2)] Escape Artist +20 [ 5 ranks +5 Dex +10 comp] Gather Information +15 [ 5 ranks +9 Cha + 1 comp] Hide +25 [ 6 ranks +5 Dex +10 comp +4 size] Intimidate (cc) +12 [ 0 ranks +9 Cha + 1 comp +2 syn] Jump +10 [ 5 ranks -2 Str + 5 comp +2 syn] Knowledge: History + 8 [ 5 ranks +2 Int + 1 comp] Knowledge: Nobility + 8 [ 5 ranks +2 Int + 1 comp] Listen +30 [14 ranks +4 Wis +10 comp +2 rac] Move Silently +25 [ 5 ranks +5 Dex +15 comp] Perform: Sing +33 [23 ranks +9 Cha + 1 comp] Perform: String Instruments +20 [ 8 ranks +9 Cha + 1 comp +2 circ] Perform: Wind Instruments +20 [ 8 ranks +9 Cha + 1 comp +2 circ] Profession: Cook +15 [ 8 ranks +4 Wis + 1 comp +2 circ] Search (cc) +14 [ 4 ranks +2 Int + 8 comp] Sense Motive +15 [10 ranks +4 Wis + 1 comp] Sleight of Hand +10 [ 2 ranks +5 Dex + 1 comp +2 syn] Speak Language [ 4 ranks] Spot (cc) +16 [ 4 ranks +4 Wis + 8 comp] Swim + 1 [ 2 ranks -2 Str + 1 comp] Tumble +20 [ 8 ranks +5 Dex + 5 comp +2 syn] Use Magic Device +15 [ 5 ranks +9 Cha + 1 comp] (1) +4 casting defensively (2) +2 acting in character[/code] [b]Feats[/b] Ability Focus: Suggestion Combat casting Eschew materials Great Fortitude Improved initiative Spell penetration Weapon finesse [b]Racial Features[/b] Low-light vision Weapon familiarity: gnome hooked hammers +2 racial bonus on saving throws against illusions +1 DC for all saving throws against illusion +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to AC against monsters of the giant type Spell-like abilities 1/day (CL 2 DC 19): - Dancing lights - Ghost sound - Prestidigitation - Speak with animals (burrowing mammals only) [b]Class Features[/b] Bardic knowledge +24 Bardic music 20/day - Countersong - Fascinate x7 (C) --- Suggestion DC 31 --- Mass suggestion - Inspire courage +4 - Inspire competence (C) - Inspire greatness x4 - Song of freedom +20 (C) - Inspire heroics x2 [b]Languages[/b] Common, Gnome, Dwarven, Elven, Halfling, Draconic, Sylvan, Celestial [code][b]Spells per day and known[/b] [b]0:[/b] 4 (DC 19) I Ghost Sound [V, S, 75', 21 rounds, as 20 humans] Light [V, 210 minutes] Mending [V, S] Message [V, S, 310', 21 creatures, 210 minutes] Prestidigitation [V, S] Read Magic [V, S, F (crystal lens), 210 minutes] [b]1:[/b] 7 (DC 20) Cure Light Wounds [V, S, 1d8+5] Expeditious Retreat [V, S, 21 minutes] Feather Fall [V, free action, 75', 21 medium creatures, 21 rounds] Remove Fear [V, S, 75', 6 creatures] I Ventriloquism [V, F (cone of parchment), 75', 21 minutes] [b]2:[/b] 6 (DC 21) Glitterdust [V, S, 310', 21 rounds] I Mirror Image [V, S, 21 minutes, 8 images] I Silence [V, S, 1240', 21 minutes] Tongues [V, 210 minutes] Whispering Wind [V, S, 21 miles] [b]3:[/b] 6 (DC 22) Glibness [S, 210 minutes, CL check DC 36] Good Hope [V, S, 310', 21 creatures, 21 minutes] Haste [V, S, 75', 21 creatures, 21 rounds] Sculpt Sound [V, S, 75', 21 creatures, 21 hours] Speak with Animals [V, S, 21 minutes] [b]4:[/b] 6 (DC 23) Cure Critical Wounds [V, S, 4d8+20] Dimension Door [V, 1240', me + 7 medium creatures] I Greater Invisibility [V, S, 21 rounds] Modify Memory [V, S, 1 round + 5 minutes, 75'] Speak with Plants [V, S, 21 minutes] [b]5:[/b] 6 (DC 24) Greater Dispel Magic [V, S, 310', dispel check +20] Greater Heroism [V, S, 21 minutes] Mind Fog [V, S, 310'] I Persistent Image [V, S, 1240', 31 10' cubes, 21 minutes] I Shadow Walk [V, S, 21 creatures, 21 hours] [b]6:[/b] 5 (DC 25) Find the Path [V, S, 210 minutes] Irresistible Dance [V] Mass Charm Monster [V, S, 310', 42 HD max] I Veil [V, S, 1240', concentration + 21 hours][/code] [b]Equipment[/b] - Clover [size=1]This dagger's guard is shaped as a four-leaved clover and it completely protects the wielder's hand. When its defensive powers are active, it glows with a faint green light. [i]Adamantine Dagger (3,002) +5 Defending (+72,000) Luckblade (0 wishes - +13,750) = 88,752 gp [CL 17th][/i] [/size] - Fogweave Armor [size=1]This chain shirt, made of links so fine that it feels like silk to the touch, is the result of of the metting of gnomish craft and illusions with elven enchantment traditions. [i]Mithral Chain Shirt (1,100) +5 (+25,000) Glamered (+2,700) Improved Shadow (+15,000) Greater Silent Moves (+33,750) Improved Slick (+15,000) = 92,550 gp [CL 15th][/i] [/size] - Silver Embrace [size=1]Beautiful and precious indeed, this neclace consist in a platinum chain and a medallion carved from a single silver dragon scale, a gift from her lover, to always be there to protect her. It represents a crescent moon with a brilliant-cut black gem in the middle embracing a star with a sapphire heart. [i]Amulet of Natural Armor +5 (50,000), Periapt of Proof against Poison (+27,000x1.5), Periapt of Health (+7,500x1.5), Necklace of Adaptation (+9,000x1.5) = 115,250 gp [CL 7th][/i] [/size] - Court Whispers [size=1]Legends say that the first wearer of these red gold earrings was the favourite of a king, who was thus always perfectly informed of what happened in his palace. [i]Earrings (they take up the hat body slot) of Cha +6 (36,000), of Wis +6 (+36,000x1.5), +10 competence to Listen (+10,000x1.5) = 105,000 gp [CL 8th][/i] [/size] - Traveler's Blessing [size=1]Colored in earthy tones, this tunic comforts a traveler through even the most unforgiving days and nights, strenghtening her fiber and granting her the endurance to keep going. [i]Tunic (it takes up the shirt body slot) of Con +6 (36,000), Periapt of Wound Closure (+15,000x1.5), Ring of Sustenance (+2,500x1.5), Endure Elements Continuous Effect (+1,000x1.5) = 63,750 gp [CL 10th][/i] [/size] - Quicksilver Boots [size=1]These soft leather, tighly fitting boots greatly enhance the wearer's speed and agility, allowing her to react with astonishing quickness to threats. [i]Boots of Evasion (as per ring, 25,000), of Striding and Springing (+5,500x1.5), +5 competence to Tumble (+2,500x1.5) = 37,000 gp [CL 7th][/i] [/size] - Memory Ivy [size=1]When she clutched the Seed of Memory that her mayor gave her as a thanks for her many deeds in defense of her people, Elly didn't expect it to spring to life and to coil around her arm. Since then, the seed has remained around her fingers as a gemstone set in a ring, and the ivy has grown around her arm with a gentle grasp. Its color-shifting leaves Elly allow her to tap into the collective memory of her race. [i]Coiled Ivy (it takes up no body slots) of +1 competence to attack rolls, saves, skill checks and ability checks (as per Pale Green Ioun Stone, 30,000), +1 caster level (as per Orange Ioun Stone, +15,000), +1 insight to AC (as per Dusty Rose Ioun Stone, +5,000) = 50,000 gp [CL 12th][/i] [/size] - Rosie [size=1]Sometimes magic go horribly wrong. So, what was meant to be a simple flying carpet becomes something more... interesting. Rosie is a magic carpet that thinks to be a cat. She keeps rubbing up against her owner's legs, she purrs when someone caress her, and will hiss against anyone who tries to climb on here with wet or dirty shoes. Fortunately, she got a cat's agility too, so she flies much better than any other carpet, but can give a rough time anyway if she thinks it is deserved. In the end she's good natured, but she can be very crabby sometimes. [i]Carpet of Flying 5'x5' (20,000) Intelligent (Int 12, Wis 12, Cha 10, NG, understands Common and Gnome, +1,000) with Good Maneuvrability (+5,000) = 26,000 gp [CL 10th][/i] [/size] - Lenses of Clear Sight [size=1]When she asked for lenses to help her reading, she would have settled for less than these masterwork lenses, so thin and transparent to be nearly invisible over her eyes. [i]Lenses of +8 competence to Search (+6,400), +8 competence to Spot (+6,400x1.5) = 16,000 gp[/i] [/size] - Armlet of Dexterity +6 [size=1]This copper serpent that coils around Elly's left arm gives a decisive contribution to her limberness. [i]Armlet (it takes up the bracers body slot) of Dex +6 = 36,000 gp [CL 8th][/i] [/size] - Shawl of Resistance +5 [size=1]Rather than a full cloak, this garment of protection is a yellow and brown shawl that Elly wears draped around her shoulders or over her head according to her mood. [i]Shawl (it takes up the cloak body slot) of Resistance +5 = 25,000 gp [CL 5th][/i] [/size] - Ring of Protection +5 [size=1][i]50,000 gp [CL 5th][/i] [/size] - Ring of Freedom of Movement [size=1][i]40,000 gp [CL 7th][/i] [/size] - Handy Haversack [size=1][i]2,000 gp [CL 9th][/i] [/size] [code][B] Cost Weight Location[/B] Rosie 27,500gp (8lb) haversack or hovering around Clover 88,752gp 0.5lb hidden in a boot (spot DC 22) Memory Ivy 50,000gp - around right arm Silver Embrace 115,250gp - around the neck Armlet of Dexterity +6 36,000gp - around left arm Traveler's Blessing 63,750gp - worn Quicksilver Boots 37,000gp - worn Court Whispers 105,000gp - worn Ring of Protection +5 50,000gp - worn Ring of Freedom of Movement 40,000gp - worn Signet Ring 5gp - worn Fogweave Armor 92,550gp 5lb worn Shawl of Resistance +5 25,000gp - worn over the armor Handy Haversack 2,000gp 5lb worn over the armor Silk Rope (150ft) 30gp (15lb) haversack Iron Pot 5sp (10lb) haversack Iron Pan 5sp (8lb) haversack 8-foot Pole 2sp (8lb) haversack Shovel 2gp (8lb) haversack Crowbar 2gp (5lb) haversack Tent 10gp (5lb) haversack Winter Blanket 5sp (1lb) haversack Bedroll 1sp (1lb) haversack 8 Sacks (empty) 8sp (1lb) haversack Masterwork Cooking Set 55gp (5lb) haversack, right pouch 5 Clay Mugs 1sp (5lb) haversack, right pouch 2 Wine Bottles 24gp (3lb) haversack, right pouch 4 Trail Rations 2gp (1lb) haversack, right pouch Waterskin (water) 1gp (1lb) haversack, right pouch Soap 5sp (1lb) haversack, right pouch Flint and Steel 1gp - haversack, right pouch Feather Tokens 1,600gp - haversack, right pouch - 4 birds, 1 tree Book of Recipes and Songs 15gp (3lb) haversack, left pouch Disguise kit (8 uses left) 50gp (2lb) haversack, left pouch Spyglass 1,000gp (1lb) haversack, left pouch Sealing Wax 1gp (1lb) haversack, left pouch Masterwork Mandolin 100gp (1lb) haversack, left pouch Masterwork Pan Pipes 100gp (0.5lb) haversack, left pouch Small Steel Mirror 10gp (0.5lb) haversack, left pouch 3 Ink Vials 24gp - haversack, left pouch 10 Inkpens 1gp - haversack, left pouch 10 Parchment Sheets 2gp - haversack, left pouch 10 Tindertwigs 10gp - haversack, left pouch 10 Candles 1sp - haversack, left pouch 10 Chalk Pieces 1sp - haversack, left pouch Money Pouch 1gp - haversack, left pouch Blue Diamond 5,000gp - money pouch 3 Blue Sapphires 3,000gp - money pouch 3 Aquamarine 1,500gp - money pouch 11pp 23gp 9sp (1lb) money pouch [B]Total Weight:[/B] 10.5lb [B]>Light< Medium Heavy Lift Drag[/B] [B]Max Weight:[/B] 15 30 45 90 135[/code] [B]Age:[/B] 86 [B]Height:[/B] 3'3" [B]Weight:[/B] 40lb [B]Eyes:[/B] Sapphire blue [B]Hair:[/B] Golden [B]Skin:[/B] Light brown [url="http://enworld.cyberstreet.com/hosted/Pozas/Pictures/Oddballs/gnome_bard.jpg"][b]Appearance[/b][/url] Elly has never been a breath-taking beauty, her charm has always been something less striking, and more warm. Her brown skin isn't perfect, she bears around her eyes and lips the first wrinkles left by many smiles and laughs, her golden locks are always a little more rebellious than she'd like them to be, but her incredible blue eyes sparkle with curiosity and courage and her slender frame bursts with energy and cheerfulness. She enjoys her clothes and always wear them, keeping them clean and fragrant with a simple spell, because they remind her of many friends and travels (and because they saved her life several times) and she makes good use of her glamered armor when she feels like a change in style is needed. [b]Personality[/b] Gnomes use to say that a person is made of names and loves. It's a bit weird to think that a little person such as Elly could hold so many names, and, even more surprisingly, so many loves. Elly loves her music, singing like there was nothing else in the universe, in the dark and in the sunshine, in the wind and in the rain, alone or in a crowd. Like every gnome, she is always searching for the truth behind all things, and music is her way of looking for it. She loves to travel, her neverending journeys that always carry her home only to cast her even further away, to the next horizon, to the next promise of adventure. She loves people, for every new town, every new country hides at least a few new friends, and every friend is a priceless treasure. She loves adventures, being the one who makes a difference, pitting her wit and magic against tyrants or criminals, and inspiring her companions into deeds worthy of celebrating songs. She has been called an heroine because of this, but she thinks that it's the most undeserved of her names, she'd say that she only traveled with heroes. She loves children, their innocence and natural mischievousness, for she never forgot her inner child, and dreams someday to be a good mother. That often leads her to behave quite motherly with her fellow travellers, which is quite funny when she's half their size. She loves cooking, and learning new dishes and recipes everywhere she goes, because you can't really understand a people if you don't understand their food. Last, but not least, she loves her fiancé, and even when they are far away from each other, a piece of her heart is always with him. [b]Background[/b] Ellywick Turgen just opened her eyes upon the world and her mother, the town's librarian, found her eyes so beutiful that she immediately called her little baby Faeral. Her father, alchemist and reknowned quaals breeder, thought that she was a very tiny child, but thankfully didn't give her any name about it. Being an only child, Elly grew up with the unfulfilled dream of having brothers and sisters, so she built strong friendships with boys and girls of her age. One day she accompanied a friend of her to the academy for a test, she hoped to be accepted for her skills with the flute. Once within the academy, Elly felt at home in a way she never felt before, she began wondering along the corridors, enraptured by the music that came from the hall, till a teacher found her dancing with her eyes closed, completely swept away by her emotions. A week later her friend received a letter saying she was accepted, and Elly received a formal invitation too. The teacher explained that to feel music with such intensity she had to have a talent hidden within. Elly went to the academy, and it soon became clear that her talent was in her voice, but she was still so young and uncertain about herself that her songs didn't have yet the strength and the intensity for which she was to become known, so for the teachers she became Ladywhisper, a girl with great talent, but that hadn't found her true music yet. Realizing that she couldn't find what she sought within the walls of the academy, Elly left for what was to become her first great journey. She only wanted to go visit her grandparents, but she was ambushed by some orcs, saved by a party of adventurers, then she found an ancient inscription the adventurers were looking for, so she went after them, and ended up taking part in their quest, well, in the end, what was to be a one-week vacation turned into two months away from home. When she was finally back her parents were mad at her, but they could but notice that there was a different light in their daughter's eyes. She felt like she finally found herself. Her teachers noticed that too, because with her confidence grew her voice too, and when she graduated they didn't call her Ladywhisper anymore, but Janedine, because her voice had become indeed a blessed instrument. So began her career as traveling minstrel, she started to travel at first to the cities near her hometown, then to the neighboring countries, and finally to the distant lands she only heard of in legend and tales. Everywhere she went she looked for adventure, for anyone who could use her help to regain freedom or to right a wrong. With every mile she left behind her, her fame grew, and often when she returnd home she found out that word of her deeds traveled faster than her. When she was in gnome lands, people started to look for her counsel and she gladly used what she learned in her long journeys to the advantage of her people. She traveled through all waht remained of the Uldan Empire, visited the Camecian Kingdom and sang at king Therdes' court, was admitted into Evoreal forest, a great honor indeed, and visited even the kingdom below the ground. She traveled with other gnomes, humans, halflings, elves, and even some dwarves. She remembers one in particular, Glanten, who she helped find informations abouta lost dwarven city. Every time she met a fellow bard, she was always happy to shere her songs and learn new ones, that's how she learned of the great adventures of Dimitri the wise, from the lips of Sorin Silvertongue, that claimed to have traveled with him. Then she made an encounter destined to change her life. One night, at an inn she happened to share the only small-size room with another gnome, an adventurer too, named Elias. Both were expert travelers, so they shared some of their tales in front of a hot stew and pint of beer, and they went on and on for a good part of the night. She was fascinated by this mysterious gnome with silver hair and beard, and she felt that he liked her too, so the next morning she asked him if she could accompany him on his next adventure. He tried to refusesaying that it was a dangerous mission, but in the end he couldn't deny he would appreciate more of her company so they went on together. They faced the first mission, then another, then a third one, and while Elly felt something stir in her heart for him, and could tell he felt the same way, she grew more and more suspicious because sometimes Elias just disappeared leaving no trace behind except a faint smell of rain. Finally he could keep his secret anymore and confessed her that he only took the shape of a gnome, but he was really a dragon, a silver dragon. She asked him to show her his true shape, but he refused, he was afraid that it would scare her, that she would never feel the same way about him. She replied that no love can grow on lies, and she wanted her love to grow. Moved by her words he showed himself in his real form. Instead of being terrified she smiled to him and begin singing an old gnome song about a silver dragon that protected the children while they slept, driving away the bad dreams, and he realized he loved her as well. Since that day Elly and Eliasterlandelon lived many more adventures, together and on their own, and arenow formally enagaged to each other. Now Elly is on a personal quest to find out if a way exists for them to have children, since nothing would give them more joy. [/QUOTE]
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