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<blockquote data-quote="Jiggawatts" data-source="post: 5778111" data-attributes="member: 6687982"><p>I too agree with bringing back class/race restrictions. For one it perserves the archtypes, and D&D has always been a game based around classical archtypes. And this, IMO, leads to more background flavor for the races themselves...its why hobbits/halflings are so enamored with magic, because they cant be wizards themselves, etc. Even a high percentage of modern fantasy video games still use this feature.</p><p> </p><p>Now, I dont think that the list should be near as restrictive as it was in AD&D (especially 1E...elves cant be rangers....really). They should take a look at every possible demihuman race/class possibility, and any class that seems absolutely uncharacteristic of a race should be unavaible to said race, i.e. dwarven wizards, high elf barbarians, etc.</p></blockquote><p></p>
[QUOTE="Jiggawatts, post: 5778111, member: 6687982"] I too agree with bringing back class/race restrictions. For one it perserves the archtypes, and D&D has always been a game based around classical archtypes. And this, IMO, leads to more background flavor for the races themselves...its why hobbits/halflings are so enamored with magic, because they cant be wizards themselves, etc. Even a high percentage of modern fantasy video games still use this feature. Now, I dont think that the list should be near as restrictive as it was in AD&D (especially 1E...elves cant be rangers....really). They should take a look at every possible demihuman race/class possibility, and any class that seems absolutely uncharacteristic of a race should be unavaible to said race, i.e. dwarven wizards, high elf barbarians, etc. [/QUOTE]
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