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<blockquote data-quote="ccooke" data-source="post: 6695317" data-attributes="member: 6695890"><p>I'm actually really interested in the 5e Modern articles - but since the last one was in that series (I hope it continues to be a series, at least!), I doubt we'll see another for a while.</p><p></p><p>I think what would be really useful sometime soon is recreating a couple of monsters in 5e and working through the CR calculation for them. I'm finding it a pretty good way to build monsters, but more material for advice is a good thing.</p><p></p><p>In terms of templates, it's also worth remembering that there actually are many templates in the Monster Manual - of a sort. The NPC statblocks work very much like a template. You can get a huge amount of variation in creatures if you take an NPC statblock, apply the relevant racial modifiers (There's a handy table in the DMG) and tweak the equipment to suit the new creature. This is why on Saturday I threw eight hobgoblin scouts and a hobgoblin captain (all mounted on warhorses) at my players. It made for a very nicely balanced fight with some interesting tactics - the hobgoblin martial advantage meant that as long as one of them engaged an enemy, all the rest could attack with higher damage... and even when the melee hobgoblin died, its horse would continue fighting for a bit due to its training.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6695317, member: 6695890"] I'm actually really interested in the 5e Modern articles - but since the last one was in that series (I hope it continues to be a series, at least!), I doubt we'll see another for a while. I think what would be really useful sometime soon is recreating a couple of monsters in 5e and working through the CR calculation for them. I'm finding it a pretty good way to build monsters, but more material for advice is a good thing. In terms of templates, it's also worth remembering that there actually are many templates in the Monster Manual - of a sort. The NPC statblocks work very much like a template. You can get a huge amount of variation in creatures if you take an NPC statblock, apply the relevant racial modifiers (There's a handy table in the DMG) and tweak the equipment to suit the new creature. This is why on Saturday I threw eight hobgoblin scouts and a hobgoblin captain (all mounted on warhorses) at my players. It made for a very nicely balanced fight with some interesting tactics - the hobgoblin martial advantage meant that as long as one of them engaged an enemy, all the rest could attack with higher damage... and even when the melee hobgoblin died, its horse would continue fighting for a bit due to its training. [/QUOTE]
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